
Today was a exciting day for Super Mario fans. Nintendo officially released some more gameplay footage and provided more details on the next 2D Mario game, Super Mario Bros. Wonder. Meanwhile, video gaming media outlets have been providing some hands-on impressions of the game.
However, that’s not all. Producer Takashi Tezuka and director Shiro Mouri were recently interviewed by Wired. In the interview, Tezuka revealed that Super Mario Bros. Wonder did not have any deadline during development. In fact, Tezuka says that “I wanted to prevent people from saying, ‘We won’t make that deadline, so that’s why we didn’t do it—we can’t do it”.
With the development team not stressed about meeting deadlines, it allowed them to make the game at their own pace and come up with lots of ideas on what the game could have. For example, Tezuka and Mouri asked the entire team for ideas on Wonder Flower effects, “regardless of what part of the game they were working on or how many years they’ve been working at Nintendo”. According to Mouri, they ended up receiving “probably over a thousand, 2,000 ideas”. This pool of ideas was eventually narrowed down, and they refined what they had.
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