The brand new period of Future 2, spearheaded by June’s Fringe of Destiny enlargement, hasn’t precisely gone to plan for Bungie. I used to be extraordinarily excited for a recent Future expertise post-Gentle and Darkish saga, however thus far it is did not hit the mark. Wanting throughout the final 4 or 5 years as an entire, I would nonetheless proclaim that Future 2 is my ‘favourite’ shooter, however since Fringe of Destiny arrived, gamers have massively leaked from the sport – myself included, in latest occasions. Nevertheless, a Star Wars-themed enlargement appears like simply the ticket to resume curiosity, and to an extent, Future 2 Renegades has accomplished simply that, with a wholesome Steam spike on launch day and loads of reward for sure points of the brand new marketing campaign. Nevertheless, that spike continues to be a great distance off the place Future 2 must be.
Renegades is not like most Star Wars crossovers you see throughout a number of the largest and greatest multiplayer video games. You will not discover any like-for-like characters right here – Darth Vader is not going to seem as a dungeon boss, or something of that nature. As an alternative, Bungie is trying to inform a canonical Future 2 story however with the formally licensed themes of the Star Wars universe. There are lightsaber weapons, armor units and enemy sorts that extra intently resemble Star Wars’ aesthetic, and there is even a brand new Cantina-inspired social area. Personally, this strategy appears like the correct one – you are not sacrificing years of world-building and lore for the sake of crowbarring in iconic characters and areas from one other IP, however you’ll be able to nonetheless give Star Wars followers one thing to smile about.
Following Future 2 Renegades’ launch yesterday, December 2, there’ve been some constructive indicators. After slumping to concerningly low Steam participant counts all through October and November, there’s been a surge for the brand new enlargement. On launch day, a concurrent peak of 71,278 gamers was recorded, which is one of the best it has been since early August.

Nevertheless, this falls beneath the height achieved by Fringe of Destiny earlier within the 12 months (over 100,000 gamers) and is barely decrease than these achieved by Episode 2 and Episode 3 of final 12 months’s enlargement cycle. It additionally pales compared to the participant peaks achieved by the Witch Queen, Lightfall, and The Last Form enlargement drops during the last three years, all of which recorded peaks of greater than 290,000 gamers.
It is a related story by way of participant reception for Renegades – there’s good, and there is not so good. I am not very far in any respect into it but, so I will reserve private judgement for now, however I am seeing a number of reward for a number of the new buildcrafting additions, the marketing campaign’s narrative, and the standard of its cutscenes. It isn’t being hailed as an all-timer, but it surely appears to be an pleasing enlargement which, as a rule, strikes the Star Wars and Future steadiness properly.
Nevertheless, this at present is not being mirrored by its Steam person rating, which sits on an underwhelming, ‘combined,’ 59% rating. From what I can inform, this can be a little bit of an unfair reflection – I am seeing temporary complaints about microtransactions and Bungie being ‘lazy’ for leaning on Star Wars, however many of the extra fleshed-out, thought of opinions seem like constructive ones fairly than detrimental.
Whereas it is reassuring to see that Renegades is not a complete catastrophe (if it was, I believe my remaining droplets of hope for Future 2 would evaporate), but it surely does not really feel like a second of huge reinvigoration both. If peaks of round 70k are sustained for the following few weeks, I will eat my phrases on that, however likelihood is excessive that they’re going to rapidly fall again down, as is the everyday development. Both approach, it is no less than a second for me to get again into what’s, deep down, my favourite shooter.