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Dan Houser on Victorian novels, Purple Lifeless Redemption and redefining open-world video games – The Guardian

December 3, 2025
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Because the Grand Theft Auto co-writer launches a brand new mission, he displays on his massively profitable open-world adventures and the place recreation design may go subsequent
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It is tough to think about a extra fashionable leisure format than the open-world online game. These sprawling technological endeavours, which combine narrative, social connectivity and the whole freedom to discover, are uniquely immersive and probably limitless. However do they signify an entire new thought of storytelling?
This week I met Dan Houser, the co-founder of Rockstar and lead author on Grand Theft Auto and Purple Lifeless Redemption, who has been in London to speak about his new firm, Absurd Ventures. He’s engaged on a spread of intriguing tasks, together with the novel and podcast collection A Better Paradise (a few huge on-line recreation that goes tragically flawed), and a comedy-adventure set in a web based world named Absurdaverse. He advised me that, 15 years in the past, he was doing press interviews for the Grand Theft Auto IV growth packs when he had one thing of a revelation in regards to the collection.
“I used to be speaking to a journalist from Paris Match, a really cultured French man – and he mentioned, ‘Nicely, the Grand Theft Auto video games are similar to Dickens’. And I used to be like, God bless you for saying that! However I considered it afterwards and, properly, they’re not so good as Dickens, however they’re related in that he’s world-building. Should you take a look at Dickens, Zola, Tolstoy or any of these authors, there’s that feeling of all of the world is right here – that’s what you’re making an attempt to get in open world video games. It’s a twisted prism, taking a look at a society that’s attention-grabbing in a method or one other.”
It was enjoyable to speak about this concept with Houser, as a result of I share his view that there are putting similarities between Victorian literature and fashionable narrative video video games. The huge quantity of descriptive element in these works was supposed as a type of digital actuality, conjuring an actual picture into the thoughts of the readers years earlier than the invention of cinema. There’s additionally that sense of full immersion. The primary time I learn Jane Eyre a decade in the past, I used to be amazed by the interiority of the writing, how a lot info we got in regards to the lead character’s thought processes and the way a lot freedom we got to discover them.
Houser additionally noticed a structural similarity in Grand Theft Auto. “There’s that very same sense of barely unfold out storytelling that you simply get in these massive Nineteenth-century novels from Thackeray onwards,” he says. “They’re sort of shaggy canine tales that come collectively at some extent. These books are additionally very realist, in a approach. They’re not leaping backwards and forwards in time. They’re fairly bodily in that sense, and video games are very bodily.”
For Houser, this interaction between Victorian literature and recreation design got here to a head with the manufacturing of Red Dead Redemption 2, Rockstar’s masterful, elegiac story of revenge and redemption within the late Nineteenth-century US. “I binged on Victorian novels for that,” he says. “I listened to the audiobook of Middlemarch strolling to and from the workplace day by day. I cherished it.” He’d had bother discovering the right tone for the dialogue within the recreation, however by merging Middlemarch, Sherlock Holmes and cowboy pulp fiction, he discovered it.
“I needed it to really feel from the writing perspective, barely extra novelistic,” he advised me. “I assumed that was a approach of doing one thing new on the story aspect – and the sport was going to look so fairly, the artwork was so robust, I assumed the story had higher actually set it up. We had been making an attempt to fill out the three-dimensional lives of the characters, and in addition to seize that Nineteenth-century feeling of life and loss of life, which was very completely different from ours.”
I discovered it so pleasing that Victorian literature has had such a profound impact on Rockstar’s massively profitable adventures. The video games business may be so inward-looking, every new recreation a slight variation on a profitable predecessor, every narrative a mix of the identical fantasy and sci-fi set texts. There’s nothing flawed with drawing on Tolkien or Akira or Blade Runner, but it surely’s at all times worthwhile extending that literary gaze. I’m wanting ahead to seeing how Houser’s new ventures redefine the notion of open-world video games for the second quarter of the twenty first century, however a part of me needs he was going all out with a sprawling Victorian novel journey.
Neglect Pleasure and Prejudice and Zombies, possibly it’s time for Middlemarch and Machine Weapons?
It has been 18 years for the reason that final Metroid Prime recreation. Individuals have been born, began college, accomplished their exams, and had their first hangovers within the time since I final seen a mysterious planet by means of the visor of Samus Aran. So there’s rather a lot driving on Metroid Prime 4: Past for followers of Nintendo’s most badass (and uncared for) hero. I reviewed it this week and am glad to say that it’s not a catastrophe. It’s uneven, old school and a bit awkward, but in addition gorgeously atmospheric, stunning to have a look at and take heed to, and really entertaining. It’s nearly fascinatingly unconcerned with the conventions of recent recreation design, and I discovered it very charming. Keza MacDonald
Obtainable on: Nintendo Change/Change 2
Estimated playtime:
15-20 hours
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Keza MacDonald's weekly take a look at the world of gaming
after publication promotion
Sega followers rejoice: Paramount Photos has introduced a Sonic the Hedgehog film spin-off (or ought to that be spin-dash-off). According to Variety, the mission presently titled “Sonic Universe Occasion Movie” will arrive on 22 December 2028 – a yr and a bit after Sonic the Hedgehog 4, which is scheduled for launch in March 2027. Could it be a brand new journey for Sonic’s rival Shadow the Hedgehog? Perhaps I’m alone, however I’m hoping for a Huge the Cat fishing quest.
The Info Commissioner’s Workplace, the UK’s impartial regulator for information safety and knowledge rights, is investigating the 10 hottest cell video games, specializing in youngsters’s privateness. According to the organisation’s blog, “84% of oldsters are involved about their youngsters’s potential publicity to strangers or dangerous content material by means of cell video games”. This follows current controversy over Roblox.
As somebody who receives roughly 200 press releases every week about this style, I appreciated Rock, Paper, Shotgun’s deep dive into the seemingly unstoppable rise of the roguelike. Edwin Evans-Thirlwell talks to builders about why folks love video games primarily based across the three Ps: procedural technology, (character) development and permadeath.
From Gears of War to Uno: the 15 most important Xbox 360 games
‘Cool and quirky is part of our brand’: how New Zealand became a hothouse for indie games
My family’s excitement about Outer Worlds 2 was short-lived – but at least we bonded over the disappointment
‘We wanted to break down barriers’: women’s teams finally join Football Manager
Keza solutions this week’s query from reader Tom:
“I used to be studying the current Query Block about violence-free video games and it obtained me considering: do any video games preserve violence on the desk however provide you with different choices to finish them? Whereas I adored Purple Lifeless Redemption 2, it pissed off me that the one choice to resolve most conditions was with a firearm. I’ve seen loads of amusing movies the place gamers attempt to full innately violent titles with out bloodshed, so there appears to be an urge for food for pacifism.”
I’ve vivid recollections of enjoying the unique Splinter Cell on Xbox as a pacifist: solely knocking enemies out and hiding them, by no means killing them. It took me ceaselessly, but it surely was a legit choice supplied by the sport. Steampunk masterpiece Dishonopink and its sequel additionally famously allow you to end the entire thing with out killing anybody. You should use your supernatural powers to sneak round and manipulate folks as an alternative; if I recall appropriately, although, the sport is considerably tougher in the event you shun violence.
Most stealth video games provide pacifist playthroughs, really, although few particularly reward you for sparing lives. One exception to that is the very good comedian journey Undertale, the sport that lastly allow you to speak to the monsters. I’m additionally pretty certain that it was doable, if very difficult, to play each the unique Fallout video games (and presumably Fallout: New Vegas, too) with out killing folks, solely mutants – in the event you’ve obtained a excessive sufficient charisma stat to speak your approach out of each sticky state of affairs.
We’re nonetheless on the lookout for your recreation of the yr nominations for an finish of yr particular – tell us yours by emailing us on pushingbuttons@theguardian.com.

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