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‘Metroid Prime 4′ Waters Down Nintendo’s Finest Franchise With Different Video games’ Concepts – Rolling Stone

December 2, 2025
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By Christopher Cruz
Once I was a child, Super Metroid was all the things. Weaned on Nintendo’s haunting, Alien-inspired side-scroller, I spent numerous hours watching my father trudge by way of the depths of the planet Zebes as bounty hunter Samus Aran, doodling maps and rudimentary sketches of the armored heroine in a composition ebook. The sport’s atmosphere and ambiance were so potent, it might goad into silence a loquacious and energetic six-year-old with out even placing a controller of their fingers.
These formative reminiscences imply that I’ve received a reasonably good concept of what I believe Metroid needs to be — as do many others. It’s a foundational textual content in gaming, a kind of golden age touchstones for action-adventure and exploration methods that constructed a components that could possibly be adopted for generations.
Enjoying Metroid Prime 4: Beyond (out Dec. 4), it’s simple to select up on the echoes of the franchise’s previous. Audio cues and musical motifs from the older video games (particularly the first Prime from 2002) creep up at times to set off a Pavlovian response. Samus loses all her coolest powers and should begin from scratch, this time amassing a unique suite of abilities (which the sample dictates she’ll lose once more subsequent time round). The essential construction is paying homage to the classics; on paper, it’s Metroid by way of and thru.

However very early on, it’s clear that one thing isn’t fairly proper. There’re too many different folks concerned within the mission, with galactic troopers and technicians chiming in with instructions and quips. There’s an sometimes creepy aura in some subterranean locations, however it’s wedged between sprawling vistas of a mountain vary and a literal desert to traverse by motorbike. By the point a wave of riff-heavy rock hits your ears, there’s a tonal whiplash that divides nearly each side of the sport’s story and methods.

In an effort to make Metroid Prime 4 a recent begin for bringing in newbies, Nintendo and Retro Studios have tried to cook dinner up one thing totally different, however the recipe pages are all blended up. There are hints of Halo and a zesting of Zelda, and sometimes the acquainted taste of Metroid, however as a substitute of getting one thing cohesively daring, the result’s a bunch of mismatched bites.

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Though there’s been some slight divergence previously, most Metroid video games observe a rubric. Samus arrives to scrub up some mess (often revolving across the vampiric Metroid creatures) and is pressured to outlive in an inhospitable alien world, kicking over each stone and x-ray scanning for trinkets to assist information her path.
Prime 4 kicks off a lot the identical, starting with an action-heavy tutorial that sees Samus arriving within the nick of time to assist the Galactic Federation face up to an assault by an opposing pressure led by rival bounty hunter Sylux. In the course of the fray, some sort of historic relic is triggered, resulting in a temporal rift that zips Samus and varied troopers to the world of Viewros, dwelling of the extinct alien race known as the Lamorn.
What follows is the essential framework of a Metroid recreation: Samus’ swimsuit is broken, leaving her with out all her cool toys, and he or she should trek by way of varied biomes to search out keys and weapons each outdated and new to get off the planet, unearthing the lore of the mysterious alien civilization alongside the way in which.
In motion, it performs quite a bit just like the earlier Prime video games. Nintendo’s tackle the first-person shooter has all the time been simply totally different sufficient to separate it from the pack, with an emphasis on lock-on aiming for gunfire and knowledge scanning quite than all-out blasting. Fight is extra of a dance than cover-based warfare, the place the cadence revolves round studying an enemy to study their weak point, then dodging round them in circles whereas utilizing no matter particular sequence of skills will negate their defenses.

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On this regard, Prime 4 performs nice. Samus is nimble, and the scanning visor has been up to date to permit capturing (though not along with her base weapons) and fast swapping of modes, in order that the entire recreation doesn’t fully devolve into the perpetual use of x-ray imaginative and prescient that’s plagued gaming since 2009’s Batman: Arkham Asylum. It’s nonetheless an enormous a part of the loop; mainly each chamber requires scanning for tactics by way of locked doorways and secrets and techniques, however there’s larger company in its pacing.

Every installment additionally introduces some sort of gimmick that dictates what new energy fits and weapons Samus will get hold of. In earlier Prime video games, that could possibly be weapons that swap between Mild and Darkish energy, or a corrupted arm canon imbued with the fictional substance Phazon, however there’s principally simply variations of the skills cemented in 1994’s Tremendous Metroid. There’s variations of an Ice Beam, a heat-based beam, and one that may shoot by way of surfaces — on high of the usual Cost Beam and Missiles.
It’s on this weaponry the place Prime 4 begins to point out cracks. The Huge New Factor is meant to be psychic powers, which principally quantity to letting Samus pull triggers with telepathy or see invisible platforms. These skills are doled out sparingly all through the sport, requiring gamers to continuously return to outdated areas to succeed in that one spot they couldn’t earlier than (which is the norm), however an introduction of a whole second set of powers makes this all really feel moot.
A couple of hours into the sport, the hook turns into monitoring down elemental chips that grant gamers the facility of ice, fireplace, and lighting — all merely named like no person wished to hassle checking the thesaurus for synonyms once more. These, on high of all of Samus’ basic skills just like the Morph Ball and Grapple Beam, represent many of the gameplay methods wanted to resolve puzzles and combat baddies, virtually instantly nullifying the psychic skills exterior of a handful of spots.
The pace at which the sport eschews its main gimmick signifies that the builders wanted one thing new however by no means actually found out what to do with it, as a substitute falling again on the obvious concepts (ice, fireplace, electrical energy) to fill within the gaps. It’s not the one place the place the sport feels at odds with itself.
Going again to the start, the primary main pivot Prime 4 inserts is with the Lamorn themselves. After getting her marching orders from a hologram of an extended useless elder, Samus is instructed she’s a part of a prophecy that declares her the chosen one. Though earlier video games wove within the protagonist’s historical past with historic races just like the Chozo, she’s typically depicted as a benevolent gun-for-hire who’s opting to do the fitting factor as a result of she’s received a grudge in opposition to the galaxy’s greatest assholes, the Area Pirates, who killed her household. Right here, to realize a extra epic scope, there’s now some divination concerned that’s frankly misplaced.

That impetus of making scope out of drained cliches extends to only about each side of the sport. On the primary actual mission within the jungle area of Fury Inexperienced, Samus encounters a Galactic Federation technician named Myles Mackenzie who, from his reveal in the pre-release previews, grew to become a sticking level for followers resulting from his hackneyed sidekick trappings. Myles is a nervous little nerd who fanboys over Samus over an escort mission however is fortunately relegated to being the distant tech help she’ll have to return to so as to improve weapons. However by the point gamers meet the remainder of the supporting solid, they’ll want they have been caught with simply Myles.
Every of the sport’s main areas — with milquetoast monikers like Flare Pool and Volt Forge — saddles the participant with a brand new Federation members who’s been trapped on Viewros. These characters are available all the standard inventory archetypes: the weary sniper, the grizzled sergeant, and the fresh-faced rookie. They principally function the in-game listing, steadily reminding Samus of the place she must go and sometimes flailing round helplessly in fight. Additionally they perform as a shorthand to let newcomers know simply how large a deal Samus is, continuously fawning over her celeb standing as a godlike warrior.
This isn’t the primary time Metroid has deviated from its solo survival mission roots; each Metroid Prime 3 (2007) and the rubbish heap that was the third-person motion recreation Different M (2010) pushed a tertiary solid into Samus’ internal sphere — and to be honest, this lot fares significantly better. The difficulty is that they’re simply so boring. Just like the weapons and even the areas gamers discover, the help workforce are flat stand-ins pulled from the highest of the creativeness to fill a task. Right here’s a thunder gun, a hearth place, a no-nonsense soldier man — all with subsequent to no effort put into imbuing something with deeper character.
The identical stage of non-effort is utilized to the overworld, which is Prime 4’s greatest change to the components. Reasonably than the intricately designed interconnected labyrinths that the sequence is thought for (which accurately defines the subgenre of Metroid-inspired games), gamers are as a substitute dropped into an open desert that constitutes an explorable hub with every of the necessary areas tucked into the 4 corners. If that sounds acquainted, it’s as a result of it’s similar to how The Legend of Zelda: Breath of the Wild operates, besides at a fraction of the dimensions and density.

Talking of Breath of the Wild, that recreation’s large wow second is unintentionally inverted right here. In Zelda, the participant’s first step out onto the Nice Plateau is awe-inspiring — unveiling an unlimited world crammed with alternative and regal magnificence. Right here, the preliminary foray into the expanse of Viewros lands with flop: It’s an empty desert with nothing to see for miles into the gap.
However certainly, there should be extra! (There isn’t.) As soon as gamers unlock Vi-O-La — a motorbike created by the Lamorn throughout their industrial revolution that someway grew to become the point of interest for all their technological and architectural design — the desert may be traversed at excessive pace; however there’s nothing to search out. Brief of some birds and occasional baddies, it’s a wasteland that homes a pittance of simply discovered secrets and techniques and the key dungeons. Someway, Prime 4’s world is constructed to ape the most complex of Zelda games by delivering environments much less subtle than the Nintendo 64 period.
That chintzy feeling falls to the wayside a bit in a number of the higher dungeons. There are factors the place the underground science labs and subterranean depths really feel like a real Metroid recreation. There’re even sections the place, with out somebody continuously chiming in your ear, you would possibly really get misplaced or have head scratching second about the place to go subsequent. However they’re few and much between given Prime 4’s fixed insistence that it develop into extra motion and plot primarily based — cribbing the tone and cadence of different franchises in an try to morph right into a weight-reduction plan Halo game.
The factor is, this might all work if the builders leaned additional in anyone path quite than continuously half-stepping into different franchises’ territory. The (totally different) workforce behind 2021’s incredible Metroid Dread found out that the easiest way to make a mute superhuman fascinating was to go away her fully out of fucks to offer, responding to the threats of the world with gentle irritation and nonchalance or borderline unhinged ranges of violence. In Prime 4, Samus is humorless, merely nodding alongside whereas others attempt their finest at second-rate comedy.
The narrative that wraps round it’s flavorless and rote; one of the best effort made to carry any character or spectacle comes from quick sequences like an space the place Samus bombs down a roadway on her magic motorbike to laborious rock riffs whereas lighting shoots by way of the sky. A whole recreation constructed round this vitality might not less than have some schlocky B-movie vibes by means a hair steel album cowl, however they’re simply peppered in between a sea of blandness.

It’s laborious to disregard the pervasive feeling that no person actually knew what this recreation was alleged to be. Prime 4 had an notorious (and really un-Nintendo-like) troubled growth, introduced in 2017 earlier than being totally scrapped and began anew with a unique artistic workforce. Within the years since, it doesn’t actually appear that anybody settled on a cohesive imaginative and prescient, opting to cobble collectively the must-haves for Metroid with ideas taken from different franchises. Each gimmick launched serves one or two features earlier than being discarded and the sport by no means actually finds its footing.

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In some methods, this watered-down imaginative and prescient of Metroid feels extra like a dry run for what an eventual film adaptation could possibly be. Its rapid-fire introduction and shorthand for Samus’ in-world mythos, omitting all the luggage of earlier video games, is akin to first act setup of a middling summer season blockbuster — full with a vanilla solid of characters primed for spouting exposition. With Nintendo’s new initiative of going full multimedia, it is smart. Aside from the truth that Metroid is constructed on Alien, which might’ve been a greater blueprint for any cinematic ambitions and Prime 4 as an entire.
Metroid Prime 4: Beyond launches for Nintendo Swap and Swap 2 on Dec. 4.
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