One of the best Darktide Hive Scum construct for my cash is not about melee in any respect. Identical to the Arbites earlier than it, the Hive Scum class may be extraordinarily robust in close-quarters, bashing enemies along with his Crowbar or chem-laced Bone Noticed to use DoT results. However does it really feel totally different? Not likely. The place the Hive Scum really shines is as a dual-wielding gunslinger.
That is all because of one of many strongest skills I’ve seen in Darktide—Enhanced Desperado. It was so robust the truth is, that Fatshark nerfed it whereas it was nonetheless in early entry, however it’s respectable even now. This state makes you immune to ranged assaults and provides you infinite bullets. Why sure, that’s fairly good for the primary class to get dual-wield ranged weapons within the recreation.
One of the best Darktide Hive Scum construct
As talked about, it is simple to place collectively a brilliant robust Hive Scum melee construct, however is that fascinating? Not likely. My favourite construct for the Hive Scum and the one which’s most gratifying, turns them right into a John Wick-esque gunslinger with infinite ammo and robust dodge-based survivability.
This construct centres round Enhanced Desperado—a powerful fight potential that allows you to enter a state with infinite ammo, immunity to ranged assaults, and quicker dash. This has a short-ish cooldown (you could make even shorter along with your stim) and you’ll lengthen it for some time just by killing highlighted enemies.
The remainder of this construct focuses on enhancing your ranged assaults and harm, getting you an extra cost on your RPG blitz potential (which additionally does large harm), and I’ve additionally really helpful my favourite Hive Scum melee weapon you possibly can fall again on for those who do one way or the other end up out of bullets.
Greatest Hive Scum weapons and relics
These are the weapons, blessings, perks I like to recommend for Hive Scum, however you possibly can, after all, use no matter you get pleasure from whereas leveling to unlock these. I’ve additionally included my really helpful Stimm Lab setup for the Hive Scum (this being the consumable stim they’ll take to grant buffs).
- Melee weapon: Crowbar
- Blessing 1: Limbsplitter (+X% power in your first assault each 4 seconds)
- Blessing 2: Unstoppable Pressure (Totally charged heavy assaults ignore enemy hit mass and have +X% harm)
- Perks: Melee crit likelihood, melee crit harm
Whereas the Bone Noticed can be an excellent weapon (particularly if you’d like one thing that may immediately apply DoT chem toxin to enemies), the Crowbar feels much more dependable damage-wise. It is fairly much like the shock maul, i.e. a fast-hitting membership that may simply take care of most enemies in melee. When you use its particular motion, you will spin it round, swapping to a single-target moveset the place you embed the sharp finish in enemies and wrench it out.
On this construct, the crowbar is admittedly your last-ditch backup, so I recommend Limbsplitter and Unstoppable Pressure, making certain your absolutely charged assaults will kill absolutely anything so long as you whack it within the head in particular assault mode. Particularly as The Candy Spot provides you with +15% weakspot harm on prime of this.
For perks, crit likelihood and crit harm will nonetheless be helpful, as Hyper-Essential immediately kills human-sized enemies if their present well being is lower than two occasions the quantity of harm of the vital strike, however as talked about, you will primarily be utilizing your weapons on this construct.
- Ranged weapon: Twin Stub Pistols
- Blessing 1: Speedload (+X% reload velocity for 2 seconds after a detailed kill. Stacks 5 occasions)
- Blessing 2: Sustained Hearth (+X% harm on second, third, and fourth photographs in salvo)
- Perks: +X% harm (Carapace Armoured Enemies), ranged vital hit likelihood
Having performed round with the Hive Scum’s ranged weapons, the Twin Stub Pistols are undoubtedly the place it is at, each when it comes to efficiency and elegance, letting you blast away to get quite a lot of close-range kills whilst you stack numerous modifiers. Since you will be burning by means of bullets (and reloading grants you bonuses with Unload), Speedload is an apparent choose for extra bullets per second.
When you may take Terrifying Barrage to suppress enemies on a close-ranged kill, I a lot favor Sustained Hearth. This provides you a bit extra DPS on the upper difficulties when coping with more durable targets. You may also think about Hit & Run, which supplies you immunity to assaults on close-ranged kills, however I would level out that Enhanced Desperado already provides you immunity to ranged assaults, Vulture’s Dodge provides you immunity on ranged crits, and also you even have melee immunity whereas sliding because of Slippery Buyer.
For perks, you possibly can take reload velocity, however truthfully, +X% harm towards Carapace Armoured Enemies makes a world of distinction. The one enemies your Twin Stub Pistols will battle to kill are Crushers and Maulers, on account of their armour. The Weakpoints within the Armor talent provides you with 15% rending (armour-piercing) whereas in Enhanced Desperado, and this extra harm (plus Sustained Hearth) will allow you to extra reliably gun them down for those who repeatedly hit ’em within the head.
You may additionally need ranged crit likelihood, since procc-ing ranged crits has a wide range of bonuses on this construct, most notably, Vulture’s Dodge, which supplies you immunity to all assaults for one second while you land one.
When it comes to relic bonuses, apart from the standard well being, toughness, and wounds, I like to recommend fight potential technology on all three for extra frequent Enhanced Desperado makes use of, and dash effectivity, so that you may be much more cellular whereas gun-fu-ing your approach round enemies.
For this construct, I like to recommend the decrease proper path within the Stimm Lab, going Kalma I, II, III, IV, after which V, every of which provide you with cooldown regeneration while you devour your stim. This provides you with 50% elevated cooldown regeneration when energetic, which added to the 12% fight potential regeneration in your relics, makes 62%, letting you employ Enhanced Desperado extra regularly.
Greatest Hive Scum expertise and keystone levelling path
Listed here are the abilities I like to recommend selecting up for the Hive Scum, although you might need to fluctuate the order barely while you get to these final three bushes.
|
Expertise |
Description |
|
In Your Face |
+25% ranged harm towards targets inside 12.5 meters, scaling right down to a minimal of 10% at 30 meters and past. |
|
Speedloader |
+15% reload velocity for 8s on close-ranged kill. |
|
Voice of Tertium |
Replenish +5% toughness on ranged kill. Elites and specials as a substitute replenish +10% toughness. |
|
Shifting Goal |
Achieve +1 efficient dodges whereas wielding your ranged weapon. |
|
Toughness Increase |
+25 toughness. |
|
Increase Bringer |
Excessive-powered missile launcher. 3 max missiles. |
|
Gang Robust |
+10% ranged harm and +10% harm discount. |
|
Nimble |
Dodges are prolonged by +25%, and time thought of dodging by +50%. |
|
Slippery Buyer |
Whereas sliding, acquire melee assault immunity. |
|
Low-cost Photographs |
+15% harm towards enemies which are absolutely staggered. |
|
Anarchist |
+5 vital likelihood for you and allies in coherency. |
|
Toughness Increase |
+25 toughness. |
|
Enhanced Desperado |
Swaps to and reloads your ranged weapon, getting into enhanced desperado for 10s. For the period, you change into unattainable to hit by ranged assaults and sprinting prices no stamina, in addition to gaining +30% dash velocity. Whereas the flexibility is energetic, reloading your weapon doesn’t cut back your ammo reserve. Moreover, enemies inside shut vary change into highlighted. Killing highlighted enemies along with your ranged weapon extends the period by 3s. After 20, the extending turns into diminished. Primarily based cooldown 30 seconds. |
|
Weakpoints within the Armor |
Achieve +15% rending on your ranged assaults whereas enhanced desperado is energetic. Moreover, killing highlighted enemies grants +3% ranged harm, stacking 5 occasions. |
|
Targeted Resolve |
Killing enemies restores 0.5s potential cooldown. Elite and particular kills as a substitute restores 1s. 5s max cooldown restored. |
|
Essential Probability Increase |
+5% vital hit likelihood. |
|
Melee Injury Increase |
+10% melee harm. |
|
Punching Above One’s Weight |
+15% harm towards elites and monsters. |
|
Potent Tox |
+10% toxin power. |
|
Further Pouches |
+1 blitz costs. |
|
Fast and Lethal |
+15% close-ranged harm for 2s after a profitable dodge. |
|
Ammo Jack |
+15% clip measurement, rounded up. |
|
Pickpocket |
Killing an elite or particular enemy whereas ammo reserve is under +20% will fill it again as much as +20%. |
|
Hyper-Essential |
Essential hits immediately kill human-sized enemies if their present well being is lower than 2 occasions the quantity of harm of the vital strike. |
|
The Candy Spot |
+15% weakspot harm. |
|
Unload |
Reloading your ranged weapon grants +2% ranged harm for 5s. Every 10% of journal spent through the period grants +2% extra ranged harm. |
|
Vulture’s Mark |
Killing a particular or elite enemy with a ranged weapon grants you a stack of vulture’s mark for 8s (stacks 3 occasions). Every stack grants +5% ranged harm, ranged vital hit strike likelihood, and motion velocity. Whereas at max stacks, particular and elite ranged kills restore 15% toughness to you and allies in coherency. |
|
Vulture’s Push |
Killing elite or particular enemies with ranged assaults knocks all enemies round you backwards. |
|
Vulture’s Dodge |
Ranged vital strikes grants immunity to all assaults for 1s. |
|
Affected person Hunter |
Length of vulture’s mark is prolonged to 12s. |
Hive Scum construct playstyle

Now you’ve got acquired the construct above, listed here are my suggestions for enjoying each it and the Hive Scum typically:
- Enhanced Desperado is powerful
This potential is admittedly the core of the construct. Infinite ammo and full immunity to ranged assaults allow you to are available in clutch in most conditions, whether or not it is reviving downed teammates, assaulting a bunch of Reaper Ogryns, and even utilizing its enhanced dash velocity to shortly carry an goal.
Whereas the Twin Stub Pistols have an enormous ammo reserve, you will need to use this potential to mitigate the huge quantity of bullets you will be pumping out. Fortunately, for those who get low, you will at all times have Pickpocket to refill your ammo reserves as much as 20%, which must be round 50 bullets for the Twin Stub Pistols.
- Dodging is vital
This is not a construct about blocking or pushing; as a substitute you will need to dodge heaps. Due to Nimble, your dodges are prolonged by 25% and time dodging by 50% which additionally makes you very survivable in melee. You additionally get an extra dodge when you might have a ranged weapon out, because of Shifting Goal, and also you get melee immunity whereas sliding because of Slippery Buyer. All this makes motion your main technique of survival.
When you’re in a sticky scenario and Enhanced Desperado has run out, merely hold dodging, sprinting, and sliding until its cooldown is over.
- Use the Crowbar’s particular weapon motion
As talked about, I do not truly use my melee weapon a lot on this construct, however once I do, I take advantage of the particular weapon motion to flip the Crowbar round and bury a completely charged assault within the head of no matter’s coming at me. With the setup above, it will deal an enormous chunk of harm. When you’re simply coping with common enemies, then common bashing will probably be sufficient.
- The Twin Stub Pistols’ particular weapon motion is for long-range
That is particularly helpful towards snipers. The particular weapon motion on the Twin Stun Pistol spins every gun, shrinking the crosshair because it does. When you hearth when the crosshair is at its smallest, you possibly can hit enemies which are very far-off, similar to snipers or different elites and specialists.






