Dragon Quest creator Yuji Horii has taken half in an informative interview throughout which he was requested how he thinks the beloved Dragon Quest franchise differs from the extra well-liked Closing Fantasy sequence. Horii mentioned within the interview that that he didn’t contemplate them opponents within the early days, although he did say that didn’t cease him from maintaining a tally of Closing Fantasy video games to see what they provided shoppers.
“Means again then, when Closing Fantasy initially got here out, I used to be positively listening to it as a result of it was one thing we wanted to look out for,” Horii tells me. “However there’s one key distinction that I actually noticed again then: the protagonists within the Closing Fantasy titles, they converse rather a lot. Whereas for Dragon Quest, the important thing goal for [the games], or the expertise it presents for the participant, is that the participant turns into the protagonist themselves.
“In Closing Fantasy, you type of observe the protagonist, however you’re not essentially turning into the protagonist within the video games. So I believed that was a extremely fascinating and stark distinction between Dragon Quest and Closing Fantasy, however I didn’t essentially see them as a rival again then.”
Horii says in Dragon Quest, protagonists don’t “simply begin speaking on their very own.”
“Closing Fantasy, once more, [the protagonists] simply discuss rather a lot,” he continues. “I do like Closing Fantasy, although. Once I first noticed Closing Fantasy X, I recall feeling this was the final word perfection of Closing Fantasy.”