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Dragon Quest Reimagined Producer On Remaking A Traditional: ‘We Rebuilt All the things From The Floor Up’

November 28, 2025
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Dragon Quest VII Reimagined Game Informer Magazine Digital Issue Cover Reveal

  Dragon Quest VII Reimagined is the most recent recreation to grace the quilt of <em>Recreation Informer</em>, and to study extra about this recreation for the quilt story, I traveled to Tokyo, Japan, to play two hours of the sport and interview the staff behind it, too. With this being the second remake of Dragon Quest VII, following the 2016 Nintendo 3DS remake, I used to be inquisitive about the place you even begin with a undertaking like this.&nbsp;

So I requested producer Takeshi Ichikawa and director Masato Yagi about their thought processes behind growing the sport, which components are sacred floor in Dragon Quest VII, if there’s any strain concerned, and extra. Right here’s what I realized. 

              <img alt="Recreation Informer Information" loading="lazy" width="800" peak="450" src="https://www.gameinformer.com/websites/default/recordsdata/types/body_default/public/2025/11/06/bd3be134/maribel_close.jpg.webp">

“To be sincere, I did really feel some strain, however for probably the most half, I felt the identical as Ichikawa right here,” Yagi tells me. “I used to be excited with the thought of bringing these new modifications.” Ichikawa, then again, didn’t really feel a lot strain. 

“I used to be definitely excited with the prospect of bringing these modifications,” he tells me. “Once we first kicked off the undertaking, we had in thoughts three fundamental elements that we actually needed to reimagine for this model; the primary one being the visuals, the second being the situation or the story, and the third one being the battle. […] It is without doubt one of the hottest installments within the collection, however our aim was to supply a reimagined expertise to gamers all around the globe. However once more, I didn’t actually essentially really feel strain.”

Once I ask the place the staff began with Reimagined, Ichikawa explains it’s a remake targeted on showcasing what makes Dragon Quest VII so nice to trendy audiences. Meaning maintaining the story intact, though lead situation author Sayaka Takagi defined to me in a distinct interview how the staff streamlined the principle situation; you may examine that right here. 

              <img alt="Recreation Informer Information" loading="lazy" width="800" peak="450" src="https://www.gameinformer.com/websites/default/recordsdata/types/body_default/public/2025/11/06/5a50328f/puzzle.jpg.webp">

“I actually thought that the story of the unique was important to maintain,” Ichikawa says. “If you take a look at [all of the] mainline installments, Dragon Quest VII’s story is kind of distinctive and not likely just like the others. These characters […] undergo a whole lot of struggles, and it’s, general, form of a bit darker. That [darkness] is the one factor that I needed to retain for certain within the remake.” 

Yagi agrees with Ichikawa, telling me in a collection filled with lighthearted tales with a extra loving tone, Dragon Quest VII is darker. He remembers asking, “Is that this really a Dragon Quest story?” whereas enjoying the unique recreation on PlayStation. Retaining this tone was necessary for Reimagined, he provides, evenly dipping into spoiler territory to debate Prince Kiefer, a celebration member of the sport. 

I received’t spoil something right here, however when you’re acquainted with the sport, Kiefer makes a vital choice within the story, and although within the preliminary phases of improvement the staff contemplated maintaining it (and different narrative moments) within the recreation, it remained. 

“That’s undoubtedly one factor that we have been debating if we must always hold or not, however in the long run, we determined it’s simply too important for the story,” Yagi says. “There are a whole lot of areas the place we debated to maintain or not hold, however in the long run, for probably the most half, we determined to maintain [things in place]. But it surely’s not maintaining them as is. We did find yourself making some little changes and preparations right here and there.” 

              <img alt="Recreation Informer Information" loading="lazy" width="800" peak="450" src="https://www.gameinformer.com/websites/default/recordsdata/types/body_default/public/2025/11/06/83061014/combat_4.jpg.webp">

Talking extra broadly, Yagi says the staff behind Reimagined “actually needed to make the general recreation expertise extra immersive for our gamers [and that’s why we streamlined the story. It’s also why we made some adjustments to the combat.”

Closing out our conversation on the philosophy behind this remake, Ichikawa tells me, “Reimagined” implies everything is new. He says, “We really built everything from the ground up. We rebuilt everything, aside from the scenario, from scratch. In order to convey that sentiment, we felt that ‘Reimagined’ would be the most adequate title instead of ‘Remake.’”

Dragon Quest VII Reimagined launches February 5 on PlayStation 5, Xbox Series X/S, Switch 2, Switch, and PC. 

In the meantime, check out this article breaking down everything in the Dragon Quest VII Reimagined issue of Game Informer, and be sure to subscribe here if you haven’t yet so you can access the Dragon Quest VII Reimagined cover story, our deep dive into Dragon Quest history with creator Yuji Horii, and so much more. 

Source: Game Informer


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