Subsequent week, unbiased Swedish developer Simogo will launch the Simogo Legacy Assortment worldwide for Nintendo Change, Nintendo Change 2, and Steam. Forward of its launch, I’ve been enjoying the gathering on all platforms and I’ve additionally had an opportunity to speak with Simogo’s Simon Flesser concerning the developer’s journey, preservation, working with Nintendo, espresso, and way more.
Nintendo Insider: For individuals who don’t know, inform us a little bit bit about your self and what you do at Simogo.
Simon Flesser: I’m Simon, one of many two co-founders of Simogo. I do some little bit of all the things on the video games, together with directing, artwork, writing and such.


Nintendo Insider: Whereas most Change homeowners doubtless know you due to Sayonara Wild Hearts and Lorelei and the Laser Eyes, these weren’t your first initiatives on a Nintendo platform. Inform us a little bit bit about the way you ended up bringing 12 months Stroll to Wii U.
Simon Flesser: Nintendo have been on the lookout for smaller western initiatives to publish in Japan, and they also requested us if we’d be eager about bringing 12 months Stroll to Wii U. We thought it was a cool alternative and really fascinating to work along with Nintendo on the venture, and it was enjoyable to rethink the sport as a Wii U sport, tailor-made for the Wii U GamePad.


Nintendo Insider: As somebody who has adopted Simogo for over a decade, I used to be ecstatic when the Simogo Legacy Assortment was introduced. You’ve clearly been teasing it for some time now via random video games showcased on Nintendo Change and Change Lite. When did this venture start?
Simon Flesser: In early 2025.
Nintendo Insider: How did you resolve what platforms to convey the Simogo Legacy Assortment to at launch?
Simon Flesser: It was a mix of the place we thought the sport would make most sense input-wise, and on which platform we’ve seen our earlier two video games discovered its viewers.


Nintendo Insider: As somebody who has already performed these video games earlier than, I’m a bit baffled by the low asking value for all of the video games. That isn’t even considering the bonus content material and basic high quality. How did you arrive at this value level?
Simon Flesser: We wished it to be a low barrier for those who hadn’t performed our video games earlier than, and likewise to not ask an excessive amount of for individuals who have already performed these video games. 15 bucks felt like a good value level.
Nintendo Insider: How did it really feel for you revisiting these video games even earlier than beginning work on every of them for Change and PC platforms?
Simon Flesser: I’ve performed them lots through the years, particularly SPL-T, which I nonetheless play usually. The temptation to repair and alter stuff and polish them up was large, however in the long run we wished the gathering to really feel as true as potential to the unique experiences.


Nintendo Insider: Are there any plans to do a bodily launch?
Simon Flesser: No such plans now, I’m afraid.
Nintendo Insider: It’s nice seeing a local Change 2 model. Are you able to touch upon when work started for that particular model?
Simon Flesser: It additionally started in early 2025.
Nintendo Insider: Have you ever had dev help from Nintendo in any method for the Change and Change 2 variations?
Simon Flesser: We have been already fairly aware of Change 1 improvement, so it was principally simply getting some assistance on determining some early Change 2 Version stuff.


Nintendo Insider: How has it been working with the mouse controls on Pleasure-Con 2 controllers in comparison with the work you already did on PC?
Simon Flesser: Some issues differed, like having the movement controls really feel seamless towards the mouse controls.
We additionally tried to match the sensitivity settings as shut as potential to those within the house menu, so individuals would really feel acquainted.
Nintendo Insider: The Simogo Legacy Assortment feels proper at house on a Change and Change 2 when enjoying handheld. Did you strive implementing conventional button controls as an possibility? I do know it will be loads of work, however I’m curious.
Simon Flesser: We talked about it early on, and we do have some QoL button controls that work concurrently with the opposite management choices, however in the long run we determined that we wished the video games to all follow system-wide controls, that may emulate the unique contact controls in several methods.


Nintendo Insider: Have been you at all times planning on together with all of your iOS video games alongside extras or did scope enhance as you began to work on every sport?
Simon Flesser: We wished to incorporate extras early on, however we determined that their inclusion could be depending on if we’d have the ability to observe the inflexible schedule we had set for ourselves.
As a result of all the things went so easily, we have been really in a position to end sooner than we had deliberate, and so we had further time to place in these bonuses.
Nintendo Insider: Along with the video games, you additionally included prototypes and tangential media for every sport when out there. How a lot work went into making these prototypes playable as they have been on trendy methods?
Simon Flesser: As a result of they have been so small and self-contained, it was pretty manageable, however it really took loads of time discovering the information, in addition to determining which variations of the prototypes that have been essentially the most applicable to incorporate.


Nintendo Insider: Who got here up with the thought to current all of the video games like a digital pill display screen with apps? Are you able to go into some particulars for if you began engaged on the ultimate wrapper for the video games?
Simon Flesser: As we selected the controls early, I believe it simply got here naturally. It did take a while to seek out essentially the most applicable option to rotate the system. At first, we had a extra mounted method of rotating, however someplace alongside the best way we figured that the rotation of the display screen would additionally have the ability to simulate accelerator primarily based puzzles and components, and so this extra free method of rotating the system was invented.
Nintendo Insider: It feels loopy to me to have the ability to lastly replay Gadget 6 with clean efficiency on principally each Change and PC handheld I personal. What kind of challenges did you run into with every sport? Go into as a lot element as you possibly can for particular video games right here.
Simon Flesser: The most important problem is that loads of these video games have been “primarily based” on one another. We developed and used the identical tech and as soon as we put these video games facet by facet to one another, they’d get “confused” by one another as they’re utilizing the identical features. One other large problem on this venture was with the ability to swap between resolutions and side ratios on the fly, with out restarting the video games, as they have been designed to start out at their most popular decision and by no means change. We needed to do loads of handbook labour and testing to attain it.


Nintendo Insider: I assume it took extra work to get the older titles like Kosmo Spin and Bumpy Street working effectively on Change 1/2 and Steam?
Simon Flesser: The most important problem was SPL-T, as its artwork may be very native pixel primarily based, and doesn’t scale properly. Beforehand I had made pixel artwork, together with fonts, for 2 completely different resolutions for SPL-T, however now I really had to return and remake the artwork for your complete sport for 3 extra sizes, as gamers can change resolutions as they please on PC.
Nintendo Insider: I personal the 12 months Stroll soundtrack CD. Are you planning on doing any re-releases or bodily soundtrack releases for video games within the Simogo Legacy Assortment?
Simon Flesser: Good! CDs are making a comeback, aren’t they? However sorry to say, nope, no new soundtrack plans.
Nintendo Insider: I am keen on this assortment, however the elegant UI and the wonderful menu music are each highlights. Will you be releasing the music from the gathering on streaming companies or Steam?
Simon Flesser: We had been discussing it, however we haven’t found out a great way to do it. Plenty of the enchantment within the assortment is that it seamlessly goes to the subsequent random observe on beat, and we aren’t positive what the easiest way could be. If there’s a jazz band that’s eager about making dwell cowl variations of those variations, we expect that may be a really cool option to launch it. Please contact us in case you are , haha!
Nintendo Insider: When engaged on the Extras part with prototypes, artwork, and music, I’m glad to have particularly had a lot unused music and demos. Will you ever launch extra of this sooner or later or did you launch all the things you had right here?
Simon Flesser: We did curate it fairly totally, as we didn’t need it to really feel like a file dump. Plenty of the tracks we had mendacity round have been very unfinished, barely resembling music.


Nintendo Insider: Whereas in a roundabout way associated to the Simogo Legacy Assortment, I’m curious concerning the Heartbeats, Goals and Laser Eyes: 15 Years of Simogo venture. Chris Schilling is actually the one individual I’d need for one thing like this except for each of you. How has it been working with him and the staff?
Simon Flesser: It’s been good. He has been interviewing us and individuals who we’ve got labored with, and it’s been fascinating for us to have a purpose to attempt to bear in mind and look again on these 15 years.
Nintendo Insider: Alongside the Simogo Legacy Assortment, you could have additionally been engaged on Sayonara Wild Hearts and Lorelei Change 2 Editions. What can gamers count on in these on the subject of decision and body price + controls should you can say.
Simon Flesser: I can on the very least affirm that they’ll count on 4K resolutions and 120fps in these video games, similar to the Change 2 Version of Simogo Legacy Assortment.


Nintendo Insider: Talking of Sayonara Wild Hearts, I’m glad to see it return to iOS in 2026. Are there any plans to convey Lorelei to iOS as effectively? I really feel just like the controls would translate over effectively.
Simon Flesser: Sorry! No iOS plans for Lorelei in the mean time.
Nintendo Insider: Which is your private favourite Simogo sport and why?
Simon Flesser: SPL-T, as a result of I nonetheless don’t totally perceive it. I nonetheless play it usually. I additionally fairly like Lorelei and the Laser Eyes. I do know Gordon’s favorite is DEVICE 6, as he thinks it challenges what video games will be.


Nintendo Insider: How do you want your espresso? Should you don’t like espresso, what’s your favourite beverage?
Simon Flesser: Black drip espresso if I’ve it at house or within the workplace. However I additionally take pleasure in a cappuccino every so often, when I’m out and about.
Simogo Legacy Assortment launches on December 2 worldwide for Nintendo Change 2, Nintendo Change, and Steam.
