Bandai Namco introduced on the finish of final month that it could be revamping Shadow Labyrinth with a serious replace. It is now formally rolled out Model 1.1.0 throughout a number of platforms. These updates aren’t out on the Swap 2 and Swap simply but, however will “launch quickly”.
For now, here is the complete rundown of this subsequent main replace, which incorporates the addition of “Explorer Mode”, stability changes for the prevailing mode and improved play management for Mini-PUCK. Bandai Namco notes how this replace has been designed to “improve” the general enjoyment of this title. This is the complete rundown:
Shadow Labyrinth – Replace 1.1.0 (Swap, Swap 2 – Coming Quickly)
Supported Platforms
- PlayStation®5 / Xbox Collection X|S / STEAM® can be found now
- Updates are additionally incoming for Nintendo Swap™2 / Nintendo Swap™ and can launch quickly. Thanks in your endurance!
Changes
- Addition of Explorer Mode
- This mode considerably lowers the problem of fight and exploration, permitting you to higher benefit from the story and world
- The present mode, which was playable upon Shadow Labyrinth’s first launch, will now be distinguished as “Veteran Mode,” permitting you to proceed having fun with the extreme gameplay you’ve got come to anticipate!
- Switching Methodology
- You’ll be able to change modes at any time throughout save information choice on the title display or inside the Miku Sol (Save/Warp Level) menu
- There aren’t any disadvantages to deciding on “Explorer Mode,” so please benefit from the sport within the mode that most closely fits your playstyle
- Foremost Changes in Explorer Mode
- Sword Fighter and GAIA’s assault energy elevated
- Injury taken is diminished
- Contact harm is nullified
- Contact harm happens when sure enemies are hit, or when enemies carry out particular actions comparable to charging
- Numerous power consumption charges are diminished and restoration results elevated
- ESP consumption is diminished
- Elevated GAIA power restoration throughout predation (consuming foes)
- GAIA Vitality routinely recovers whereas in Sword Fighter section
- Elevated ESP restoration pace whereas crouching
- Elevated restoration pace after ESP reaches 0
- Athletic Restoration Assist
- In sure areas with significantly excessive athletic (platforming) problem, failing 3 times in a row will trigger a warp level to seem, permitting you to skip that particular difficult athletic space
- “Tenacity Enhance” turns into obtainable
- “Tenacity Enhance” additional will increase assault energy!
- When “Tenacity Enhance” is ON, the Sword Fighter’s cloak turns pink, and assault energy progressively will increase every time you die
- Gamers can toggle Tenacity Enhance ON/OFF and alter its degree at any time by way of Miku Sol (Save/Warp Level)
- MAZE problem changes
- Together with boss weakening, MAZE stage changes, and adjustments to merchandise placement inside MAZE.
The next changes apply to each Explorer Mode & Veteran Mode
- Changes to Miku Sol (Save/Warp Factors)
- Considerably elevated the variety of Miku Sol (Save/Warp Factors) and Easy Miku Sol (Save Factors)
- Moreover, some Easy Miku Sol have been changed with Miku Sol that permit warping, enormously bettering participant comfort
- Added Mode Change/Settings to Miku Sol Menu
Now you can change between Explorer Mode and Veteran Mode at any time from the Miku Sol menu.
Moreover, now you can toggle “Tenacity Enhance” ON/OFF and set its degree. - HP tanks now recuperate even in Easy Miku Sol
- MAZE Changes
- Adjusted MAZE clear rewards
- The reward rating required to clear MAZE has been diminished, making it simpler to acquire
- Moreover, Ora can now be obtained when the rating gauge is at most, or when the reward acquisition rating is reached even when the reward has already been obtained
- Most bonus fruit acquisition elevated from 100 to 200
- For those who fail the MAZE for Crimson Bragza: Terrias-Gilba, Blue Bragza: Terrias-Juno, Orange Bragza: Terrias-Valou, or Pink Bragza: Terrias-Boz Rag, gamers can select to skip it
- Added save/load assist for the retry operate from MAZE boss battles!
- MAZE which have progressed to the boss battle can now resume from the boss battle after restarting the sport
- Mini PUCK Play Management Changes
- Added operation tutorial levels inside Miku Sol’s menu, sure MAZE, and after some occasions
- Added a devoted button for impartial leap (leap with out directional enter). This reduces the prospect of unintentional inputs
- Added diagonal forward-up stick enter to the conventional leap button. Inputting the stick diagonally forward-up and leaping now follows the identical trajectory as a impartial leap, making the controls extra intuitive
- Improved mid-air management after leaping
- Different Changes
- If defeated throughout the last battle in opposition to the final boss, now you can retry from the ultimate battle!
- Decreased consumption and elevated restoration of assorted power sources
- No ESP consumption when Devour because the Sword Fighter
- Discount in ESP consumption throughout evasive maneuvers
- Elevated GAIA power restoration throughout Devour (Restoration additionally barely elevated in Veteran Mode)
- Fixes
- Fastened a problem the place the sport may crash throughout the employees roll. (Nintendo Swap model solely)
- Fastened a problem the place, in sure MAZE, the pace when ejected from a booster slowed down at excessive refresh charges. (Steam model solely)
- Fastened a problem the place ESP wouldn’t naturally recuperate and the menu couldn’t be opened after dying beneath particular situations
- Different minor fixes