
The annual international sport design awards $20,000 in grand prizes for inventive and impactful video games that advance the UN Sustainable Improvement Objectives
NEW YORK, NY — [NOV 10, 2025] — Video games for Change (G4C), the main nonprofit that empowers sport creators and innovators to drive real-world change, right this moment introduced the kick off of the 2025- 2026 Games for Change Student Challenge, a world sport design program inviting learners ages 10–25 years outdated to sort out urgent world points that tackle the United Nations Sustainable Improvement Objectives, by way of creativity, play, and purposeful design.
Now in its eleventh 12 months, the Pupil Problem has reached greater than 70,000 college students and virtually 2,000 educators and school throughout 600cities in 91 nations, inspiring the creation of over 6,600 authentic student-designed video games that join studying to motion. From November to April 2026, contributors will design and submit video games for consideration in regional and international competitions, with Recreation Jams happening worldwide all through the season.
“The G4C Pupil Problem continues to point out that when younger folks design video games about real-world points, they see themselves not simply as gamers, however as downside solvers and changemakers,” mentioned Arana Shapiro, Chief Operations and Applications Officer at Video games for Change. “By way of sport design, college students study to suppose critically, collaborate, and construct options with objective. In a world formed by AI and fixed change, sturdy expertise like downside fixing, essential considering, and sport design will enable all learners to thrive of their communities and worldwide.”
This 12 months, college students will discover three new themes developed with world-class companions to encourage civic creativeness and problem-solving:
Two grand-prize winners will obtain a complete of $20,000 in scholarships, generously supplied by Take-Two Interactive and Limitless. Winners and finalists will likely be celebrated on the Pupil Problem Awards on Might 28, 2026, in recognition of outstanding creativity, social affect, and innovation in pupil sport design.
“With 3.4 billion gamers worldwide, the video video games trade has an unprecedented capability to succeed in and encourage audiences throughout cultures and our subsequent era of leaders,” mentioned Lisa Pak, Head of Operations at Taking part in for the Planet. “We’re enthusiastic about our collaboration with Video games for Change, empowering college students to make use of their creativity to highlight the threats to reefs, rainforests, and our local weather. Collectively, we’re remodeling play into a strong instrument for consciousness, training, and motion.”
“Greater than 319 million folks face extreme starvation world wide right this moment,” mentioned Jessamyn Sarmiento, Chief Advertising and marketing Officer at World Meals Program USA. “By way of the ‘Outgrow Starvation’ theme, we’re giving the following era a option to discover the basis causes of meals insecurity and picture options by way of analysis, sport design, and play. This collaboration helps college students join their creativity to probably the most pressing challenges of our time—ending starvation for good.”
Moreover, G4C is increasing its educator help with the launch of the G4C Learn web site, the world’s largest on-line useful resource library that includes lesson plans, tutorials, and toolkits to information college students, lecturers, and school on matters like sport design, game-based studying, esports, profession pathways, and extra. In partnership with Global Game Jam, educators worldwide can obtain funding, coaching, and help to host Pupil Problem Recreation Jams of their school rooms and communities.
“Video games flip studying into challenges college students truly need to tackle,” mentioned Luna Ramirez, CTE instructor at Thomas A. Edison CTE Excessive College based mostly in New York Metropolis. “When college students design video games to sort out urgent international issues affecting their communities, they turn into curious concerning the world round them, experimenting, and bringing concepts to life. The most effective studying occurs when college students take dangers, fail ahead, and collaborate, and that’s precisely what the Video games for Change Pupil Problem empowers.”
Educators, dad and mom, and learners ages 10–25 can now registerfor the 2026 Video games for Change Pupil Problem and entry free instruments and assets at learn.gamesforchange.org.
This 12 months’s Pupil Problem is made attainable by way of the beneficiant help of key companions, together with Endless, General Motors, Verizon, Motorola Solutions Foundation, Take-Two Interactive, World Food Program USA, Playing for the Planet, Unity, and Global Game Jam.
About Video games for Change
Since 2004, Video games for Change (G4C) has empowered sport creators and innovators to drive real-world change by way of video games and immersive media, serving to folks study, enhance their communities, and make the world a greater place. G4C companions with know-how and gaming firms, nonprofits, foundations, and authorities businesses to run world-class occasions, public arcades, design challenges, and youth packages. G4C helps a world neighborhood of builders utilizing video games to sort out real-world challenges, from humanitarian conflicts to local weather change and training. For extra info, go to: https://www.gamesforchange.org/.
Media contact(s):
Alyssa Miller
Video games for Change
alyssa@ammediaworks.com
973-615-1292
Susanna Pollack
partnerships@gamesforchange.org
Wish to share an amazing useful resource? Tell us at submissions@eschoolmedia.com.
Keep up-to-date with the
INNOVATIONS
in Okay-12 Schooling E-newsletter
College IT leaders face a relentless balancing act to deploy know-how that enhances studying whereas conserving techniques safe, manageable, and cost-effective.
Central imaginative and prescient loss–a situation that impairs the flexibility to see objects immediately in entrance of the eyes–can have profound tutorial and social impacts on Okay-12 college students.
Stay up-to-date with the latest edtech tools, trends, and best practices for classroom, school and district success.
Daily Monday-Friday.
Your source for IT solutions and innovations to support school-wide success.
Weekly on Wednesday.
Get the latest updates and insights on AI in education to keep you and your students current.
Weekly on Thursday.
About eSchool News
Privacy Policy
Contact eSchool News
Article Submissions
Press Release Submissions
Facebook
X Twitter
Linkedin
eSchool Information makes use of cookies to enhance your expertise. Go to our Privacy Policy for extra info.