Deciding whether or not to go to Safety or Central Dispatch won’t seem to be a giant resolution firstly of The Outer Worlds 2, however anybody who’s performed a number of RPGs will possible begin seeing loss of life flags once they’re requested which space to ship companions to. 5 minutes in and we’re already making selections.
Fortunately, your resolution would not have an effect on something main—the intro is comparatively self-contained in that regard, however having examined each choices, I can verify it adjustments a few minor issues. If you do not need spoilers for what is going on to occur about quarter-hour additional into the sport, I would go away now; in any other case, here is what adjustments if you happen to select Safety or Central Dispatch.
Do you have to go to Safety or Central Dispatch in The Outer Worlds 2?
First off, regardless of which space you go to, the bomb will nonetheless set off, blowing up Niles and Helen. The important thing distinction is that if you happen to go to Central Dispatch, Niles might be aware while you discover him which suggests you get somewhat little bit of dialogue, together with a possible “This might be remembered” second. In any other case, if you happen to go to Safety, Niles might be unconscious, and you will converse to Valerie as an alternative.
Apart from the above, the gear you get can be affected. Since Safety is a stealth part, you will positively need to go there if you happen to’re planning a stealth character, as it should get you the Sentry Blade weapon and educate you ways stealth kills work.
For those who favour open fight, then head for Central Dispatch as an alternative. The intro is comparatively impactless altogether, so it is price choosing whichever space suits the playstyle you are planning to pursue, versus deciding primarily based on Niles being awake or not.