CD Projekt seems set to incorporate multiplayer options in Cyberpunk 2, years after related plans had been scrapped for Cyberpunk 2077.
A posting for the position of Cyberpunk 2’s lead community engineer lists the job’s obligations as together with the necessity to “develop and optimize multiplayer methods, together with matchmaking” with an intention to “tackle challenges associated to latency, bandwidth utilization and server efficiency.”
Candidates can even have to work “intently with recreation designers, gameplay programmers, and different departments to combine community options seamlessly,” the job description continued, to “play a pivotal position in designing and implementing the community structure and on-line methods.”
As anticipated, the position is based totally out of CD Projekt’s Boston studio, the place work on Cyberpunk 2 is now underway, whereas the corporate’s Polish groups concentrate on The Witcher 4.
Whereas CD Projekt is but to verify Cyberpunk 2 will function on-line gameplay, the developer did spend years experimenting with the chance for the unique Cyberpunk 2077. It has beforehand mentioned it wished to ultimately carry on-line gameplay into all of its franchises, and particularly mentioned it was contemplating multiplayer gameplay for Cyberpunk 2 up to now.
The prospect of Cyberpunk 2 lastly attaining the studio’s multiplayer ambitions due to this fact shouldn’t be stunning — although till CD Projekt confirms the options formally, there’s all the time the chance these might fall by the wayside as soon as once more.
Work on some type of multiplayer part for Cyberpunk 2077 went on for years inside CD Projekt, and was in the end deliberate to reach as a post-launch DLC. In the end, nevertheless, the providing was scrapped fully because of the sport’s initially rocky launch, with precedence as a substitute positioned on guaranteeing the bottom recreation labored in addition to potential.
“We actually wanted to have a look at what had been the priorities for Cyberpunk [after it launched],” Cyberpunk 2077 senior quest designer Philipp Weber mentioned again in 2022. “The precedence was that the principle expertise will run for the individuals in a extremely good state, and primarily, the change of priorities meant that different R&D tasks needed to go away. With Cyberpunk, we wished to do many issues on the identical time, and we simply wanted to essentially focus and say, ‘Okay, what is the necessary half? Yeah, we’ll make that half actually good.’”
Earlier this month, breathtaking Cyberpunk 2077 star Keanu Reeves instructed IGN he was eager to return for CD Projekt’s sequel. “Completely. I’d like to play Johnny Silverhand once more,” he instructed us, when requested if he’d be considering revisiting his legendary rockstar terrorist.
Tom Phillips is IGN’s Information Editor. You’ll be able to attain Tom at tom_phillips@ign.com or discover him on Bluesky @tomphillipseg.bsky.social