By amassing Fish It Enchant Stones, you’ll be able to enchant your fishing rod to spice up its energy. Attempt to prioritise enchanting robust Fish It Rods, in order to not waste Enchant Stones. Catch uncommon fish in Fish It!
Fish It Enchant Stones
Enchant your fishing rod to unlock buffs.
How you can Get Enchant Stones in Fish It
Amassing Enchant Stones is simple if luck and good RNG are in your aspect. You will get Enchant Stones from any location throughout the map in Fish It, however with them being a strong merchandise, the spawn price is kind of low.
Esoteric Depths is a extremely really helpful location to go to when making an attempt to acquire Enchant Stones, however you must also prioritise getting a fishing rod with a excessive Luck stat. The upper the rod’s Luck, the higher likelihood you’ve got of getting an Enchant Stone and uncommon catches. To get to the Esoteric Depths, you could pay $400 (in-game forex) to activate the elevator, which takes you all the way down to the situation.
How you can Get Enchantments
So, with the Esoteric Depths being the principle really helpful location, it’s additionally the place you’ll want to go when enchanting your fishing rod. Once you arrive within the Esoteric Depths, you’ll find the Enchantment Altar close to the waterfall.
Put the Enchant Stone on the altar and ensure your outfitted rod is the one you need to enchant. Enchantments have a drop likelihood, and for every Enchant Stone, you’ll be able to roll a brand new one! Bear in mind the brand new enchantment overrides the earlier one.
Enchantments
What are the doable enchantments you’ll be able to roll with Enchant Stones?
- Stargazer I
- 7% drop likelihood
- Boosts Luck by 60% through the nighttime
- XPerienced I
- 7% drop likelihood
- You acquire 1.5x extra EXP when catching fish
- Huge Hunter I
- 7% drop likelihood
- Will increase the dimensions of fish by 10%
- Prismatic I
- 5% drop likelihood
- Reduces the variety of throws you’ll want to make to activate Rainbow Increase by 10
- Mutation Hunter I
- 10% drop likelihood
- Buffs Mutation Likelihood by 10%
- Mutation Hunter II
- 5% drop likelihood
- Buffs Mutation Likelihood by 30%
- Cursed I
- 5% drop likelihood
- Buffs Mutation Likelihood by 75%
- Reduces Luck by 75%
- Reeler I
- 7% drop likelihood
- Will increase the reeling pace by 7%
- Empowered I
- 7% drop likelihood
- Will increase the reeling pace by 10%
- Boosts Luck by 20%
- Stormhunter 1
- 7% drop likelihood
- Boosts Luck by 80% when it’s raining
- Gold Digger I
- 7% drop likelihood
- 30% greater likelihood of getting fish with the Gold mutation
- Leprechaun I
- 10% drop likelihood
- Boosts Luck by 30%
- Leprechaun II
- 5% drop likelihood
- Boosts Luck by 50%
- Glistening I
- 7% drop likelihood
- 10% greater likelihood of catching Shiny fish