
On this Hole Knight: Silksong walkthrough, we attain Far Fields, Greymoor, Haunted Bellhart, and Shellwood. We full the whole lot of the Threadspun City mission, and we additionally ring a pair extra of the wanted bells to get nearer to the tip of Act 1. We’re additionally making an attempt to cowl as many collectibles, bosses, and secrets and techniques as attainable whereas supplying you with tons of timestamps all through.
00:00 – First time in Far Fields
05:23 – Shakra’s location in Far Fields
06:12 – Warding Bell instrument (Far Fields)
09:03 – Vital: Assembly Seamstress and getting Flexile Spines Want
10:32 – The spines shoot into the bottom after you hit the enemy, so go and smack the spines and accumulate them earlier than they despawn to hurry this assortment up
15:59 – Shortcut (Far Fields)
18:11 – Vital: Drifter’s Cloak acquired (fly on gusts of air)
21:07 – Bone Scroll loot
23:50 – Masks Shard (Far Fields)
24:35 – Vital: Fourth Refrain boss struggle
27:06 – You needn’t use the drafts, nevertheless it does make the struggle faster from right here
27:39 – We die as we kill boss, does give credit score
29:12 – New bench and quick journey (Far Fields)
30:07 – Returning Garb of the Pilgrims Want (Rosary Necklace reward)
34:25 – New merchandise store (Far Fields), prioritize Reminiscence Locket and Software Pouch
35:54 – In case you hit the crank above the door after it is opened and break it, you will not have to pay 30 Rosaries to return in once more
39:43 – Flea location (Far Fields)
40:36 – Breakable wall (Far Fields)
46:32 – First time coming into Greymoor
50:10 – Nuu met, Hunter’s Journal acquired
55:25 – Bone Scroll merchandise (Greymoor)
58:34 – Quick journey (Greymoor)
1:00:20 – Reminiscence Locket (Greymoor)
1:04:45 – We’ll die right here, we’ll return after we shorten the runback
1:08:24 – Talking with Garmond opens him up as an non-obligatory companion for boss struggle forward
1:18:04 – Crest of Reaper (lets you swing straight down)
1:21:13 – You may say “no” to Garmond as many occasions as you need, however if you happen to say “sure” he is at all times with you for subsequent struggle even if you happen to die
1:21:42 – Vital: Moorwing boss struggle
1:24:32 – Cutscene
1:25:00 – First time in Haunted Bellhart
1:25:38 – Quick journey location (Bellhart)
1:29:25 – Shakra’s location (Greymoor)
1:32:41 – Locked room/battle area, preventing birds (Greymoor)
1:38:43 – Shortcut unlocked (Greymoor)
1:39:42 – Ringing Bell #3 (Greymoor) — Have to ring all of those to get to finish of Act 1
1:40:21 – Shortcut unlocked (Greymoor)
1:45:29 – Flea (Greymoor)
1:48:06 – Threefold Pin instrument
1:49:40 – Thread Storm Talent
1:58:19 – A Lifesaving Bridge Want, if you happen to donate the shards you may make a bridge over the massive hole that drops you into Moss Grotto (you’ll be able to break the bridge if you need)
1:58:32 – Unstable Flintbeetles Want activated
1:59:12 – Shopping for Masks Shard from store (Bone Backside)
2:00:34 – Unstable Flintbeetle #1
2:03:59 – The Misplaced Fleas Want Granted (Flea Brew acquired), if you happen to quick journey with the Fleas, you return to Greymoor
2:06:48 – Unstable Flintbeetle #2
2:09:06 – Unstable Flintbeetle #3
2:14:15 – Assembly Gilly
2:15:31 – Entice bench (Hunter’s March)
2:19:15 – Voltaile Flintbeetles Want Granted (Reminiscence Locket)
2:20:50 – First time in Shellwood
2:22:51 – Frayed Rosary String (Shellwood)
2:24:04 – Longpin instrument (Shellwood)
2:25:42 – Locked room/battle area (Shellwood)
2:27:46 – Bench (Shellwood)
2:27:58 – Shortcuts unlocked (Shellwood)
2:28:40 – Shakra’s location (Shellwood)
2:30:22 – Assembly Greyroot (Ceremony of the Pollip Want Promised)
2:32:40 – Pollip Coronary heart #1
2:36:59 – Bench (Shellwood)
2:38:35 – First time coming into Wormways
2:38:54 – Lifeless Bug’s Purse acquired (Wormways)
2:39:34 – Shakra’s location (Wormways)
2:43:58 – Quick journey (Shellwood)
2:44:28 – Masks Shard (Shellwood)
2:46:28 – Flea (Shellwood)
2:47:38 – Rosary String (Shellwood)
2:50:02 – Vital: Sister Splinter boss struggle
2:54:27 – Vital: Cling Grip energy acquired
2:56:31 – Pollip Coronary heart #2
2:58:38 – Hidden wall for Shard Bundle (Shellwood)
2:59:46 – Flea (Bellhart)
3:02:16 – Shortcut unlocked between Bellhart and Shellwood
3:03:09 – Pollip Coronary heart #3
3:03:24 – Shortcut (Shellwood)
3:04:01 – Vital: Widow boss struggle
3:06:55 – Needolin skill acquired
3:09:00 – Cutscene (The Threadspun City mission accomplished)
3:09:50 – Vital: Ringing Bell #4 — Have to ring all of those to get to finish of Act 1
3:11:57 – First time in regular Bellhart, can now seize the Needs from the board (Silver Bells, My Lacking Courier, and Crawbug Clearing)
For more information on Hole Knight: Silksong, head to our wiki @ https://www.ign.com/wikis/hollow-knight-silksong
