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The Historical past of Shinobi – Nintendojo Nintendojo

August 28, 2025
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From its 16-Bit glory days and past, we delve into the historical past of Shinobi.

The Historical past of Shinobi – Nintendojo Nintendojo

In anticipation and celebration of this 12 months’s launch of Ninja Gaiden 2 Black, NINJA GAIDEN: Ragebound, SHINOBI: Artwork of Vengeance, and Ninja Gaiden 4, Nintendojo takes a glance again on the historical past of this iconic style, the video games that outlined it, and the brand new titles becoming a member of the pantheon in our particular Yr of the Ninja sequence.


Though lengthy since eclipsed by Ninja Gaiden, SEGA’s Shinobi has the benefit of getting a title actually synonymous with ninjas. Shinobi debuted in 1987 and has been working longer than Tecmo’s Ninja Gaiden (1988) or Capcom’s Strider (1989). Its 2D output can also be extra prolific than that of both of its rivals, and is – or at the very least was – distinct for having peculiar arcade-derived sensibilities.

Shinobi

In the identical means that Ninja Gaiden’s NES titles proudly put on the affect of Castlevania, and Strider borrows from Ghosts n’ Goblins, the Shinobi sequence takes Namco’s Rolling Thunder as a place to begin. The place 1986’s Rolling Thunder encompasses a lethal undercover agent ducking and leaping by way of a gauntlet of hooded goons, unloading a stream of bullets into them, 1987’s Shinobi options… additionally that, besides that (a few of) the bullets are shurikens. In fact, the ninja aesthetics are themselves a key differentiator, however Shinobi options numerous mechanical variations too. Ammo is limitless, Rolling Thunder’s system of aspect doorways is eliminated, the enemy selection is massively improved, and most infamously the protagonist, Joe Musashi, dies in a single hit.

Between Joe’s fragility, his infinite ammo, and the threatening mixture of enemy sorts, Shinobi is a markedly extra frantic sport, and the participant can very swiftly achieve or lose floor. One quirk of the degrees is that Joe doesn’t merely want to succeed in the top of every stage, as an alternative needing to rescue a number of youngsters alongside the best way. The youngsters are basically simply merchandise pickups, however saving them has two attention-grabbing properties, tied to the truth that every youngster saved stays saved even when Joe dies. One, every youngster has a devoted “guard” enemy that won’t respawn as soon as the corresponding youngster is rescued, performing as a little bit of a mercy mechanic for gamers having issue with a specific section. Two, for extra expert gamers, when the participant is ready to rescue a few youngsters with out dying, their weak shuriken pictures are changed with extra highly effective pistol pictures till they die, offering an incentive for skillful play, even for deep-pocketed gamers comfortable to insert cash again and again.

For many of its size, Shinobi is a surprisingly good time, albeit with one brutal late sport caveat. As was widespread for arcade video games, one credit score buys you a number of lives, and you’ll often earn additional lives by way of good play. Whenever you die, whether or not you should enter a brand new credit score or not, you restart your present stage section, up till you attain the fifth and closing stage. Within the closing stage, for those who run out of lives and must proceed with a brand new credit score… you merely can’t. It’s sport over. Irrespective of what number of cash you’ve pumped into the machine by that time, when you get a sport over on the ultimate stage, it’s a true sport over. It makes the endgame stage design very tough to be taught. The excellent news is that the model on Swap, SEGA AGES Shinobi, has rewind and save state choices and due to this fact makes studying this brutal closing gauntlet possible. Whether or not you ever graduate from these coaching wheels or not, the unique Shinobi really holds up properly.

Shadow Dancer

There was just one arcade sequel to Shinobi, 1989’s Shadow Dancer. As the 2 12 months hole would recommend, Shadow Dancer is aesthetically extra placing and options some new quirks. The protagonist now wears distinctive white robes and has a white canine, Yamato, as a companion. Yamato might help with enemy takedowns when the participant performs a crouching assault whereas Yamato is barking. This does sadly imply that the participant will usually deploy Yamato by accident. Even apart from Yamato’s overeagerness, Shadow Dancer is only a clunkier sport than the unique and is tougher to advocate. It’s not obtainable on Swap.

Shadow Dancer: The Secret of Shinobi

A 12 months after Shadow Dancer was launched in arcades, a equally named sport was launched for SEGA Genesis. It’s not a port regardless of visible, conceptual, and gameplay similarities, with completely different ranges, higher dealing with, and a brand new methodology of dog-deployment (holding down the assault button) much less liable to unintended utilization. Like the unique Shinobi, the Genesis model of Shadow Dancer is a decent and well-considered package deal. In contrast to the unique Shinobi, this Shadow Dancer doesn’t have any kind of heartbreaking “you may now not proceed” mechanic kicking in on the house stretch. As a substitute it stays a worthy sequel all through and is arguably the very best of the purely arcade-style Shinobi video games. Sadly, whereas it was beforehand obtainable on Swap by way of SEGA Genesis Classics, that was delisted in late 2024.

Revenge of Shinobi

Between the discharge of Shinobi and Shadow Dancer, the Genesis debuted, and whereas SEGA has a formidable status and library on the arcade due to its System 16 library, it was much less able to tackle Nintendo’s extra console-friendly library at house. Searching for to construct a real killer app for the Genesis, SEGA had a group retool the Shinobi idea in hopes of making precisely that. Joe Musashi returns on this direct sequel to the arcade authentic, with an expanded moveset, numerous powerups and secrets and techniques hidden all through the degrees, and a better emphasis on platforming.

The screen-clearing ninja magic of Shinobi has developed right into a toolkit of 4 spells. Ikazuchi shrouds Joe in an electrical protect that absorbs a number of hits, Karyu summons a hearth dragon to closely harm all enemies, Fushin provides Joe increased jumps which may allow new shortcuts, and Mijin is actually distinctive. It damages all enemies similar to Karyu, and refills Joe’s well being, however on the very excessive value of one among Joe’s additional lives. It’s a lean however attention-grabbing listing of spells, which permit the participant to customise their play expertise. Alternatively, they will keep away from ever casting spells in the event that they need to problem themselves with a stricter “blades solely” playstyle.

One distinctive characteristic of all of the basic Shinobi video games is a deal with ranged fight over melee fight, although melee fight can also be a part of the sport. As within the arcade-style titles, Joe performs a melee assault provided that a goal is in melee vary. In any other case, he throws his kunai. His kunai are restricted and the participant must scrounge up ammunition. If Joe assaults whereas on the peak of a double soar, he’ll spend eight kunai directly to throw out a fan of kunai, as a kind of mini display clearing assault with the added utility of permitting him to assault at angles he in any other case can’t. The eight kunai value just isn’t one thing that Joe can commonly afford, although, so cautious consideration is required. This interacts with the POW powerup merchandise, which boosts Joe’s kunai harm along with permitting him to dam enemy projectiles, and which Joe loses when hit a single time. The POW merchandise is difficult to carry onto for a novice (until they use Ikazuchi), however for an skilled participant it permits them to make use of followers of kunai extra usually. It’s a intelligent system that evolves the participant’s gameplay as they get higher on the sport.

Revenge of Shinobi additionally encompasses a secret weapon: the inimitable Yuzo Koshiro offering the music. A number of the tracks right here, together with the title display piece and the music for the primary and sixth levels, are among the many biggest on the system, and Koshiro’s fusion of extra conventional compositions with dance music stays distinctive.

This all appears like a rave evaluate, however Revenge of Shinobi has some points. The unifying precept behind the extent design appears to have been “go **** your self,” with a seemingly countless provide of enemies attacking from off display, blind jumps into bottomless pits, and enemies attacking from off display to ship you into these bottomless pits. The controls characteristic high-commitment jumps, sluggish horizontal motion, and appreciable knockback. None of that breaks some inviolable legislation of sport design or something – it simply doesn’t really feel very enjoyable to play and be taught. Each Shinobi sport up to now has concerned loads of trial and error, however it’s a much less good match for Revenge of Shinobi, which looking back could make it really feel like a half-formed title between the extra elegant Shinobi and Shadow Dancer on one aspect, and the extra totally assured Shinobi III on the opposite. Revenge of Shinobi is offered by way of Swap On-line.

Odds & Ends

Between the releases of Revenge of Shinobi and Shinobi III got here three different titles on SEGA’s decrease finish {hardware}. On the Grasp System, SEGA launched The Cyber Shinobi, which is universally reviled as a poor product. On the Sport Gear, nonetheless, SEGA launched two transportable titles, known as Shinobi and Shinobi II: The Silent Fury within the west, however much less confusingly titled The G.G. Shinobi and The G.G. Shinobi II: The Silent Fury in Japan. Each have been once more composed by Yuzo Koshiro, who turns in stable work even with the Sport Gear’s inferior soundchip. Each titles additionally characteristic mechanics drawn from Revenge of Shinobi, however given the decreased display actual property, they focus extra on platforming gimmicks and Mega Man-style alternate weapon loadouts gained because the participant completes the opening ranges in any order. The primary sport’s closing stage could be very lengthy and really disagreeable; the second fares a bit higher on this regard, and is the one to strive for the curious participant. None of those can be found on Swap, nonetheless.

Shinobi III: Return of the Ninja Grasp

Although Revenge of Shinobi was acquired because the assured, show-stopping Genesis hit SEGA hoped for, its group was not tasked with making a sequel. As they went on to create one other hit in Streets of Rage, that may have been the correct name for SEGA, however might have left Shinobi in a lurch as SEGA ultimately put one other group, Megasoft, on the job. Megasoft solely produced video games underneath SEGA for all of 1 12 months earlier than being merged into different groups, however considerably improbably this was sufficient time for the group to make the definitive Shinobi sport. Tastes differ on the subject of Shinobi video games, with all of Shinobi, Shadow Dancer: The Secret of Shinobi, Revenge of Shinobi, Shinobi III, or the PS2 reboot getting the nod relying on who’s opining. However whereas Shinobi III clearly owes a big debt to Revenge of Shinobi, specifically, when later video games put on the affect of Shinobi on their sleeves (e.g. Pink’s Hagane: The Last Battle, Joymasher’s Vengeful Guardian Moonrider, or Visco’s Ganryu II), it’s Shinobi III particularly that they’re trying to.

It’s no nice shock {that a} 1993 sequel would look higher than its 1989 predecessor, although Revenge of Shinobi was already a looker, however this understates simply how good Shinobi III seems, particularly on a CRT (or with a great CRT shader). Each the pixel work and the graphical results are prime notch right here, among the many greatest on the Genesis. Whereas Yuzo Koshiro didn’t return to do the music, the three-person group changing him rose to the problem and continued Shinobi’s streak of killer soundtracks.

The only most substantial distinction between the expertise of Revenge of Shinobi vs Shinobi III is probably going that whereas the latter stays difficult, it’s much less sadistic, with fewer blind deaths on the participant’s expense. Fewer gunners positioned simply offscreen to hilariously knock you into pit after pit. Simply as essential, although, is Joe’s revised moveset. His complete Revenge toolkit (together with all 4 spells) returns, however he now additionally has a splash which will be chained right into a katana hit with some invincibility frames, a TMNT-style dive kick, the power to defend by holding assault, and a wall soar. All in all, this not solely opens up the power for extra complicated platforming with fail states apart from “you died,” but it surely provides him superior lateral mobility and a few new situational methods to method fortified enemy positions. One attention-grabbing factor about holding assault to defend is that, if not preplanned, it requires that the participant spends a kunai to provoke it, which is a reasonably attention-grabbing tradeoff.

As with the arcade-style video games and Revenge of Shinobi, in Shinobi III the ranged assault is the participant’s default assault, which supplies the basic sequence a particular vibe that may sadly begin to fade away after Shinobi III. In truth, even the video games talked about above as being influenced by Shinobi III nonetheless moved away from the deal with kunai fight. Shinobi III started this transition not simply by introducing the working slash and dive kick, however by permitting gamers with six button Genesis controllers to assign katana and kunai to completely different buttons for the primary time. Whereas this is smart as a top quality of life affordance, it does take away a stage of design complexity current in making the katana a conditional melee vary override on the kunai button. I’ve solely ever performed this sport within the three button type (ninja magic, assault, soar) and that’s the model I can endorse, however as Shinobi III’s disciples present, a better deal with deliberate melee assaults can work too. Like Revenge of Shinobi, Shinobi III is offered on Swap On-line, and I like to recommend it extremely.

Shinobi Legions, Shinobi 3D, and the longer term

Screenshot Shinobi 3DS 02

Shinobi III wasn’t the blockbuster success that Revenge of Shinobi was, as by 1993 the trade had moved on from the golden age of ninja video games to a glut of mascot platformers and Road Fighter II wannabes, so maybe it’s comprehensible that SEGA didn’t correctly construct a sequel. Frustratingly, this started SEGA’s period of procuring Shinobi round to at least one exterior developer after one other, just like Nintendo’s dealing with of Metroid following 2004’s Zero Mission, which concerned passing what as soon as appeared like one among Nintendo’s most treasured jewels round from Retro to Workforce Ninja to MercurySteam and now again to Retro.

In fact, as Metroid demonstrates, an out of doors developer isn’t in and of itself unhealthy, however for collaborators SEGA chosen Tose (Japan’s famously workmanlike “ghost developer”) for Shinobi’s Saturn entry. No less than, they’re alleged to have chosen Tose as a result of the sport’s credit don’t really credit score any of the sport’s builders (solely the employees concerned within the creation of the sport’s badly dated FMV sequences). That itself just isn’t indicative of an issue with the play expertise of the sport. Certainly, lots about Shinobi Legions is fairly good, with a extra technical moveset that includes such additions as a devoted defend button and the power to actively deflect projectiles again at attackers utilizing sword strikes. Whereas it doesn’t come collectively as gracefully as earlier Shinobi titles, it’s truthfully not unhealthy, simply disappointing as a sequel to Shinobi III. And whereas the mid-90s digitized fashions aren’t nice and the FMVs are a curiosity at greatest, the soundtrack is as soon as once more a really stable piece of labor.

After 16 years of 2D dormancy punctuated by two spectacular 3D PS2 titles (Shinobi and Nightshade), SEGA introduced Shinobi again for yet another romp, this one an early 3DS sport by cell sport developer Griptonite, which was recognized for the type of licensed video games that didn’t should be good to achieve success, and which was absorbed by Glu Cell the identical 12 months that Shinobi 3D got here out. It could be lucky if lightning struck twice and Griptonite had, like Megasoft, managed to make one really nice sport earlier than being absorbed. Sadly, Shinobi 3D actually is nearly sufficient, a bit higher than par for Griptonite however greater than a bit underwhelming for Shinobi. Most disappointingly, Shinobi 3D roughly totally transitions the sport from being kunai-focused to being katana-focused, however most bafflingly, Shinobi 3D’s graphics characteristic a always distracting and garish barrage of large and low-cost trying level values coming out of each struck enemy.

Unsurprisingly, neither Shinobi Legions nor Shinobi 3D can be found on Swap.

Waiting for the brand new SHINOBI: Artwork of Vengeance (not launched as of this writing), it does at the very least seem like the sport is in gifted arms (Lizardcube of Streets of Rage 4 fame and accolades). Numerous nods to sequence iconography and conventions will likely be included, even when the sport design doesn’t resemble any earlier Shinobi sport significantly intently, based mostly on the demo. Nobody-hit kills for Joe or most enemies, a deal with sword combos, enemies with sufficient well being that juggling is an inexpensive tactic, and so forth. Right here’s hoping that it’s an ideal sport and that this may be, like Revenge of Shinobi, the daybreak of a brand new golden age for the sequence, even when it isn’t a continuation of Shinobi III’s impeccable design.

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