Krafton has filed a response to the lawsuit introduced in opposition to it by the previous heads of Subnautica studio Unknown Worlds, accusing them of just about instantly abandoning their obligations following Krafton’s acquisition of the studio regardless of repeated efforts to maintain them onboard. The writer is requesting an outright dismissal of the lawsuit filed in opposition to it and all claims for reduction, together with authorized charges and different prices.
The dispute between Krafton and the previous management of Unknown Worlds—co-founders Charlie Cleveland and Max McGuire, and studio CEO Ted Gill—got here to public gentle in July when the trio had been dismissed, however Krafton’s submitting factors to issues going again nearly to the very starting. Cleveland, McGuire, and Gill “had been introduced to Krafton because the visionaries behind Unknown Worlds’ success and the important thing to its future,” it says, and so Krafton put some huge cash into retaining them round: $500 million to purchase the studio, plus as much as $250 million extra if “they led the profitable improvement of Subnautica 2 and different video games and hit an bold income goal in 4 consecutive quarters earlier than June 2026.”
That payout is the crux of the meat: The previous Unknown Worlds bosses accuse Krafton of delaying Subnautica 2 with a purpose to keep away from that payout, however Krafton says the sport merely wasn’t prepared for launch, even in early entry, largely as a result of the studio heads let their consideration wander to different issues following their huge paydays. Krafton went deeper into these claims in at present’s submitting.
“Having offered the corporate, Cleveland and McGuire, who pocketed nearly $200 million apiece from the sale, and Gill, who obtained $60 million, rapidly misplaced curiosity in improvement Subnautica 2,” Krafton’s formal response to the lawsuit states. “Cleveland and McGuire deserted their roles as studio-wide recreation director and technical director to give attention to their private initiatives and stop making video games for Unknown Worlds totally. And Gill, who remained, centered on leveraging his operational management to most the earnout fee, slightly than develop a profitable recreation.
“By July of 2023, Cleveland and McGuire’s absence at Unknown Worlds had begun to affect the Subnautica 2 improvement workforce. The event director at Unknown Worlds informed Gill that ‘of us suppose … Max and Charlie are checked out as studio heads and are confused as to why.’ In actuality, Cleveland had deserted videogames to pursue filmmaking, a course of he documented publicly on his web site and on social media.
“For his half, McGuire began ‘engaged on initiatives that fall outdoors of [the company’s] most important improvement actions,’ stating that his precedence was to ‘strive one thing that feels personally significant to me.’ Gill remained as Unknown Worlds’ president and CEO. However with out the unique creators, Subnautica 2 suffered serial developmental delays underneath his watch.”
Krafton claims that issues with Subnautica 2 got here to gentle in an inner evaluation in March 2024, however slightly than getting all the way down to work, studio management “blamed others and overhauled the workforce,” and “continued to cut back the scope of the sport” as the discharge continued to be delayed. By the spring of 2025, Krafton felt the sport was nonetheless removed from prepared for early entry: The go well with says CEO Changhan Kim frightened that Subnautica 2 may find yourself like Kerbal House Program 2, inflicting “irreversible hurt to your complete IP franchise.”
“As Unknown Worlds’ sole stockholder, Krafton had invested $500 million within the success of not solely Subnautica 2, but additionally Subnautica 3, Subnautica 4, and every other future Subnautica franchise product,” the submitting states. “To stop the important thing staff from completely damaging Unknown Worlds’ Most worthy IP, the corporate itself, and its goodwill with its followers, and following conduct by the important thing staff that plainly gave rise to termination for trigger, Krafton terminated the important thing staff, in keeping with the phrases of each their employment agreements and the EPA.”
The majority of the response is a line-by-line reply to the lawsuit filed by the previous Unknown Worlds bosses, which will get into painfully tedious element: Relating to the very first sentence within the very first paragraph of the lawsuit, for example, Krafton acknowledges buying Unknown Worlds however denies the declare that the studio was “wildly profitable.” It is all very lawyerly, in different phrases, however the internet result’s a legally complete restating of the protection Krafton has put up all alongside: Subnautica 2 is not prepared for the sunshine of day, and the previous Unknown Worlds bosses had been keen to place it out anyway simply to gather a cheque.
“We consider the info converse for themselves,” the corporate stated in a separate assertion. “This reply displays our dedication to defending each the Subnautica IP and the worldwide group that has supported it for years.”
That is normally the purpose at which the legal professionals shut the doorways and get to work on hammering out some type of settlement forward of a trial, a course of that may take months or years to conclude and is usually performed in silence—in different phrases, we will not be listening to rather more about this dispute till it is over. As for Subnautica 2, it does not have a brand new early entry launch date at this level, however is no longer anticipated to be out till someday in 2026.

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