

Mike Bithell has confirmed that almost all of Bithell Video games‘ full-time employees are being made redundant after the studio didn’t safe a “new bigger scale mission.”
Talking on BlueSky, Bithell revealed that the studio is now lowering in dimension, with 11 employees members in whole sadly shedding their jobs.
Unhappy information at this time. Bithell Video games, having been unable to safe a brand new bigger scale mission, is lowering in dimension. Because of this eleven jobs are being made redundant. This constitutes the vast majority of our full-time employees.
It turned clear main as much as the discharge of our most up-to-date sport that we weren’t proof against the challenges confronted by many sport growth groups searching for funding companions in 2024 and 2025. We’ve luckily been in a position to talk these challenges forward of time, and work with affected employees to ease departures as a lot as attainable through severance packages.
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It’s necessary to state that this was an unbelievable group of exceptionally gifted folks. For those who’re a developer studying this, and also you’re hiring, anybody amongst these affected could be an awesome addition to your studio. Please attain out if we may also help to place you in contact.
Bithell added within the assertion that the layoffs will “not affect the supply of our present self printed video games and ongoing help for them.”
Bithell Video games is finest recognized for the likes of Thomas Was Alone, Quantity, and John Wick Hex. Its most up-to-date mission was Tron Catalyst, which it labored on with Massive Fan Video games. Along with his work on video games, Bithell himself is a daily host on the podcast Play, Watch, Pay attention.
[Source – Mike Bithell On BlueSky via VGC]
