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Shadow Labyrinth assessment — Pac'd to the brim – GamingTrend

July 22, 2025
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Rather a lot to Dig Dug into
The recurring theme of my Shadow Labyrinth expertise has been that it’s not what it appears. When the Secret Stage anthology first launched me to the idea of this gritter tackle Pac-Man, I hated it. But after I ended up attempting the precise sport, I found that it was more than cynical shock value. It handled its inspirations with respect, it had some attention-grabbing concepts, and most significantly, it was a well-designed sport. I got here away from Shadow Labyrinth considering it was the tight type of motion explorationvania sport that may be nice to run by in a weekend. 
Shadow Labyrinth defied my expectations once more by being large – about 30 hours large. Some would possibly say that it’s Pac’d to the brim with stuff. I don’t know who. The quantity of content material crammed into the sport is each a spotlight and the supply of its shortcomings. Its maps boast scale and secrets and techniques in equal measure, making for partaking labyrinths to discover even once they’re not notably shadow-y. At occasions, nevertheless, it virtually feels just like the scope might be too grand, as ranges go on longer than you’d count on or concepts which can be enjoyable in principle don’t essentially gel collectively in execution. Fortunately, Shadow Labyrinth celebrates Namco’s arcade historical past, so if there was ever a time to overindulge, it’s in all probability at a celebration. 
Whereas Pac-Man could also be new to exploring the sorts of mazes you discover in video games like Metroid, I’m not. Roughly ten million of some of these video games come out on a regular basis now – one in all probability launched as you completed this sentence. Whereas I typically love these sorts of video games, I’m a bit pickier than I was. Merely being the type of sport Shadow Labyrinth is doesn’t excite me; it wants strong design to again up the idea.
It will get the basics down completely. Navigating across the map feels good. The map design not solely holds loads of issues to discover, it does every little thing in its energy to accommodate that exploration. The extent design doesn’t bathroom itself down in fight or platforming challenges that may make it tedious to backtrack by, something that bothered me about the otherwise good Prince of Persia game from last year. Whereas there are extra concerned platforming and fight challenges, as soon as they’re accomplished, they primarily keep accomplished with out additional inconveniencing you. The various unlockable shortcuts allow you to bypass extended tough sections and easily get the place you need to go. You possibly can even simply navigate previous enemies and obstacles if you happen to select, so trekking backwards and forwards throughout the map by no means looks like a ache.
An enormous a part of that feeling boils right down to the nuances of the motion itself. Whereas your character runs at an honest pace, you can too chain slides collectively to hurry by areas. Your character has some momentum to his soar that takes some getting used to, however you can too manipulate your jumps along with your sword slashes for some further mid-air management to neutralize the educational curve. Combining these techniques with a dodge that allows you to soar by enemies and obstacles offers you greater than sufficient instruments to rapidly and effectively traverse the map in a manner that’s enjoyable to execute. 
The extra I performed, the extra nuances I found. Not solely can mid-air slashes enable you management the place you land, you’ll be able to exploit them to create some further distance in your jumps. Later into the sport you purchase a grappling hook, which does surprisingly extra than simply allow you to seize sure grapple factors and surfaces. If you happen to chain it along with your slashes, you’ll be able to keep suspended in midair for extended air fight, or use it to cross loopy horizontal distances for early secrets and techniques. You possibly can even do some Dig Dug roleplay, if you happen to’re into that type of factor.
Even the fight has extra to it than meets the attention. At a floor stage, it’s primary – you do some sword slashes whereas avoiding harm with a roll tied to a stamina meter. You have got a few well being refill gadgets that you should use in between checkpoints to make up for errors. You see this sort of design in every little thing now; I don’t must inform you whose fault that is. I suppose if any firm has earned the correct to dip into the Souls nicely, it’s Namco. Once I unlocked the parry, I mentally braced myself – right here we go, the one-button-fits-all answer killing fight design. But that didn’t occur. 
Positioning issues greater than the rest in Shadow Labyrinth’s fight. Some assaults merely can’t be solved by these defensive mechanics. It’s a must to transfer round, soar, and take note of the place you’re standing to achieve success. Parries received’t work proper except you place your self accurately to take the hit. Invincibility from rolls received’t all the time be sufficient to soundly carry you thru assaults. Utilizing the protection mechanics in any respect leads to a delay that forces the participant to fastidiously take into account when to make use of them. In conditions the place a number of enemies come at you without delay, parrying or dodging one isn’t all the time the correct transfer as a result of it may put you into a clumsy place the place you get hit by the opposite. Issues could also be easy, however there’s a essentially robust design sense behind them that retains the fight partaking regardless of what number of occasions you slash by enemies.
As I fought enemies and managers, the one factor that struck me greater than something was how no specific method felt “compelled.” Yeah, some bosses will strongly encourage you to parry their assaults, however you don’t must and generally they’re extra enjoyable if you happen to don’t. I do know this as a result of in my preview construct, I fought a boss primarily based off the pink ghost from Pac-Man with out realizing that you could possibly parry. That boss shoots numerous claws that may be deflected by the parry, briefly disabling them and supplying you with lengthy breathers to smack the boss round. With out the parry, I merely snuck hits in whereas dodging the insanity of claws taking pictures at me, narrowly avoiding the barrage of assaults the entire time. It was superior. Even higher – it was an equally legitimate approach to battle the boss. 
I used to be involved that the flexibility to activate an enormous mecha mode to tank harm would trivialize bosses, however in observe, it stopped being a significant concern after the primary handful of bosses. Typically, the mech received’t final lengthy sufficient so that you can take out a major chunk of a boss’s well being, so if you happen to do get far sufficient to defeat a boss with this tactic, it’s in all probability virtually useless anyway. At that time, you’ve greater than seemingly discovered the battle and earned that victory. 
All of that is to say that Shadow Labyrinth is an actual, well-designed online game. The premise might sound like a joke, however the sport shouldn’t be. It’s a difficult and thoughtfully made sport that quantities to way over simply an edgy Pac-Manvania.
It’s way over Pac-Man specifically. The Namco roots additionally make for some cool discoveries of their very own. The best way Shadow Labyrinth makes arcade legacy tangible works surprisingly nicely. You’ll consider which you can really feel issues in regards to the story of Galaga, Xevious, and Bosconian by the point the sport is over. After all, one of the best references come from when the sport immediately integrates these connections into the sport world itself. Whether or not it’s a Splatterhouse-themed space or a literal Dig Dug maze, the methods the sport adapts these ideas into this model of sport are persistently artistic. 
Probably the most distinguished integration of Shadow Labyrinth’s arcade legacy is of Pac-Man. Numerous sections of the sport require you to remodel into the traditional Pac-Man puck form to do some Pacforming. Your puck trails throughout Pac-Man traces consuming dots as anticipated, besides you’ll usually must hop from line-to-line, which takes some observe. On the press of a button, you’ll be able to have your Pac transfer mechanically or keep nonetheless, and each modes might be useful because the angle of your soar appears to alter primarily based in your motion. These sections aren’t essentially tough, however they do take a while to regulate to. 
What takes much more time to regulate to are numerous slabs you’ll be able to activate to entry particular Pac-Man maze challenges to finish. These slabs transport you into what is basically Pac-Man Championship Version 3. I’m a giant fan of 1 and a pair of, in order that’s superior. Like the opposite CE Pac-Mans, these challenges emphasize execution over the reaction-based gameplay of traditional Pac-Man. You observe preset paths of dots to unlock extra of every maze to attempt to blow by the maze as rapidly and elegantly as potential. CE3 integrates the Pacforming as its mechanical twist in comparison with its predecessors. This works, however in contrast to the principle sport’s Pacforming, these sections are essentially tough. 
Finishing the mazes is one factor, however getting an ideal rating in a maze takes extra effort than even the hardest boss battle the principle sport has to supply. Whereas I like CE3’s inclusion, it doesn’t essentially gel with the exploration sport, each difficulty-wise or pacing-wise. After going by just a few, I discovered myself hesitant to totally have interaction with them due to the presumed time dedication. I didn’t all the time need to cease the sport I used to be enjoying to grind out a wholly completely different type of sport for an hour. Every try is a minimal of 5 minutes, so in case your solely concern is thrashing the maze and shifting on, they’re nonetheless a relatively massive diversion. 
Principally, the mazes are a cool addition, but they often made me suppose “that’s sufficient please, I’m prepared to maneuver on.” I might have most well-liked the mazes to be handled as bonus unlocks that you could possibly choose in a menu outdoors the sport solely. That manner, I might play them at my leisure and I wouldn’t have to consider them as intruding upon the principle sport. As is, they’re simply too completely different from the core expertise so I wasn’t all the time within the temper for them. 
All through my time with Shadow Labyrinth, I discovered myself having comparable ideas about just a few of the person areas as nicely. I get pleasure from how large the maps are, however a few of them go on just a bit too lengthy with out shaking issues up a lot. It will get a bit exhausting to finish numerous challenges for a safety key, solely to search out out you want one other, after which one other, after which one other…it’s actually not even a lot a problem of the sport design itself a lot because the framing. If you happen to put the identical content material in a unique context, it will seemingly have had a completely completely different psychological impact. In its present type, although, among the maps really feel just like the builders crammed in additional concepts than they in all probability ought to have in just a few locations. 
Shadow Labyrinth additionally feels overstuffed in relation to its RPG parts. For probably the most half, issues are pretty tame – you should purchase and unlock numerous abilities to customise your character’s skills. Perks can improve your well being or have an effect on your assaults and so forth. What bugs me about these are much less the rewards and extra that so a lot of them are locked behind crafting supplies. With a purpose to craft a selected merchandise or perk, it’s good to eat up the corpses of enemies and hope you get the correct drop.
I don’t perceive why precisely this idea has turn out to be so prevalent in video games now. Crafting supplies are usually not thrilling merchandise drops. They’re oblique and infrequently complicated as a result of no regular participant will perceive them at a look. To garner any quantity of pleasure a couple of crafting materials, it’s good to already know what the fabric can be utilized for, which requires the type of reminiscence or consideration to element most gamers merely received’t hassle with. Individuals will solely care about getting a selected crafting materials when it turns into an issue: they need to craft one thing after which notice they don’t have it. This turns monitoring it down a chore relatively than one thing thrilling. Enjoying six levels of separation in relation to connecting merchandise drops to one thing of sensible worth solely stuffs the sport filled with pointless padding. 
I just like the consuming mechanic itself as a result of it’s not an automated factor, it’s a must to monitor your stamina to do it and it leaves you open to assaults. That’s a cool risk-reward tackle the idea a– no, I can’t do that. Even when the consuming mechanic has deserves, the crafting system underlying it’s obnoxious. The Castlevania a part of the Metroidvania equation acquired this proper from the beginning: once you kill an enemy, it drops an merchandise which you can instantly get hold of worth from. What an idea!
Shadow Labyrinth earns the correct to have its darker model of Pac-Man be taken critically. Its strong exploration and fight mechanics make for a superb sport that will get additional elevated by its enjoyable integration and celebration of Namco historical past into its design. Whereas at occasions the sport can really feel a bit too bloated with concepts, it’s okay to overeat throughout a celebration.
This assessment is predicated on a retail PS5 copy supplied by the writer.
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