Future 2 gamers are satisfied the sport is secretly ripping them off. Whereas on its face an epic house opera about humanity confronting cosmic evil in a post-apocalyptic future, Bungie’s sci-fi shooter can be a Pokémon-style collectathon the place as an alternative of cute magical creatures, gamers seize uncommon, ornate, and highly effective weapons. The sport’s newest “weightgate” controversy is a unusually compelling conspiracy principle proposing that sure splendid weapon variants are dropping at a lot decrease charges than junk ones, and it’s reigniting outdated debates about Future 2‘s loot system and whether or not it’s really enjoyable or not.
Should you’re a daily participant you possibly can in all probability guess that I’m speaking about perk mixtures and god rolls, however in case you’re not, it’s necessary to know a factor or two in regards to the fundamentals on the coronary heart of Future 2‘s loot chase. Most weapons you will get within the sport drop with two random perks which do the whole lot from improve reload velocity to extra fascinating stuff like add elemental explosions to precision hits.
Some perk mixtures are thought of a lot, a lot better than others primarily based on their synergy with the weapon’s underlying stats and the broader meta governing character builds at any given cut-off date. These mixtures are known as god rolls and so they resolve whether or not the Legendary drop you simply discovered is value retaining or junk that ought to be instantly destroyed. In principle, perk mixtures ought to be fully random, offering an equal likelihood of getting a god roll as another doable permutation. However a brand new conspiracy says that’s not really the way it works, and gamers assume they’ve the mathematics to show it.
On the coronary heart of this scandal, which Future aficionado Paul Tassi at Forbes is calling doubtlessly the most important within the sport’s historical past, is a brand new grenade launcher known as VS Chill Inhibitor. It was simply added to the sport in Episode: Revenant, the second content material replace since The Last Form growth in June, as one of many legendary drops within the new Vesper’s Host dungeon. The god roll perks are Envious Arsenal and Bait and Change, which reload the weapon from reserves and improve injury, respectively. Each are activated by doing injury with different weapons, making it a simple to make use of however extremely efficient menace.
However gamers have been farming the primary encounter within the Vesper’s Host dungeon advert nauseum and struggling to attain this explicit god roll greater than seemingly another in latest reminiscence. Theories instantly emerged shortly after the dungeon went reside that there have to be some type of bug on Bungie’s finish that’s unintentionally making the god roll for VS Chill Inhibitor shockingly uncommon. One participant’s information testing this speculation blew up over the weekend, a lot in order that Bungie determined to reply immediately.
“Hey all, we had a dialog with our Sandbox people this morning about this,” the Future group Twitter account wrote on October 21. “There isn’t any perk weighting energetic for any legendary weapon perks in Future 2. We now have added perk attunement for Unique Class Objects in a latest replace, however that’s a distinct system.” It appeared like an open-and-shut case, with the denial leaving no wiggle room for alternate interpretations or theories. Days later, nevertheless, gamers have continued working the numbers and are discovering Bungie’s refutation even more durable to imagine.
Right here’s the crux of the conspiracy as its taken form this week, as articulated by T1Vendetta. It’s not that Bungie is deliberately making essentially the most fascinating god rolls for weapons more durable to get than different perk mixtures, however quite that its RNG code is randomly favoring some mixtures over others. Particularly, there’s an concept that perks that are listed additional away from each other within the tables for Bungie’s API for Future 2 are much less prone to seem collectively, whereas these nearer in proximity drop collectively far more regularly. So whereas these disparities are literally taking place on a regular basis, gamers solely discover them when a weapon’s god roll occurs to mix two perks which can be unusually distant from each other within the desk.
An evaluation by YouTuber Skarrow9 walks gamers by means of the speculation in additional element and showcases anecdotal participant information and crowdsourced analysis to again it up. There’s a rising suspicion locally that that is really on account of a bug courting again to the discharge of The Last Form, as evidenced by the weird perk distribution drop charges for a grenade launcher reissued in that growth known as Truthteller. “At this level, it could appear there’s no malice being directed at or from Bungie on this, however the information is there,” wrote a participant on the subreddit in one of many many standard threads discussing the problem. “Whether or not it’s a bug or concern with how perks are generated, we simply need solutions or additional investigation.”
There are already some gamers making an attempt to sleuth out how a bug like this would possibly sneak into the sport with out Bungie detecting it, with one guess being that it’s on account of a hidden bias someplace in nevertheless the RNG is programmed for perk drops in the meanwhile. Bungie hasn’t weighed again in to make clear if the group remains to be tilting at windmills or there actually is a few deeper drawback at work that’s retaining gamers from getting the god roll they need. Regardless of the precise reality of the matter seems to be, all the ordeal has gamers grappling with a a lot bigger query: was Future’s loot chase ever really good?
The sport has all the time tried to stroll a tightrope between giving gamers what they need when they need it and making them grind for it till they get fortunate. Making loot straightforward and simple to realize would defeat the aim of the sport, however in some unspecified time in the future an excessive amount of busy work and RNG could make the entire thing really feel extra like working a slot machine than really having enjoyable. These trade-offs, and the way efficiently Bungie is balancing them, have been on the forefront this month, particularly as a result of weapon crafting was semi-retired.
That system used to work as a supply of bad-luck safety that ultimately let gamers forge the precise god roll they wished whether or not it ever dropped or not. It was a double-edged sword, nevertheless, as a result of it additionally made precise god rolls redundant when gamers did occur upon them. As a substitute of grinding to unlock crafting patterns to make their most well-liked gun, gamers are actually simply again to toiling away in the identical actions again and again ready to get fortunate. As somebody who returned to the Future 2 loot mines this month, it undoubtedly sucks.
“The benefit of weapon crafting will all the time be superior to grinding weapons mindlessly,” reads one put up that just lately gained loads of consideration on the subreddit. Consumer lordofabyss mainly argues that managing a number of rolls throughout dozens of weapons since you don’t know which one would possibly unexpectedly grow to be a part of the longer term meta is a ache and a multitude. It’s additionally a drag for individuals who don’t, for no matter purpose, ever really get the god roll they had been chasing. One other huge thread factors out that, no matter crafting, the general stage of rewards for more durable actions in Future 2 really feel needlessly stingy. There’s nothing worse than working dungeon or raid encounters for an hour and getting nothing helpful.
One dialog on Twitter put these long-standing points with Future 2 within the context of MMOs extra usually, which Bungie’s sport has slowly grow to be through the years. “RNG is RNG,” tweeted CammyCakesYT. “No matter if there may be an unknown underlying bug…Future 2 grind feels dangerous in comparison with different video games bc it has all the time been lacking: Participant buying and selling, Crafting system for advanced modifications, Cosmetics to make use of spare foreign money on.” With out diving deep into the weeds of Future 2‘s loot chase in comparison with these in video games like Last Fantasy XIV, Diablo IV, or Warframe, one factor it’s clearly affected by in the meanwhile is the truth that god rolls are primarily the solely factor to chase proper now.
Perhaps that may change with subsequent yr’s bold Codename: Frontier plans, which Bungie has mentioned will borrow from metroidvanias and roguelikes to construction content material in ways in which doubtlessly feels extra recent and satisfying. For now, bugged god rolls or not, the state of Future 2 is feeling a bit shallow. The brand new dungeon is great and the potion-based tonic system this Episode is a very cool thought, however the underlying grind holding it altogether is feeling weaker than it has in a very long time.
Replace 10/24/2024 7:20 p.m. ET: Bungie has responded to the Future 2 group’s ongoing discussions round alleged perk weighting and confirms it is going to renewing it’s personal investigation. It undoubtedly appears like there could be greater than a kernel of reality within the “weightgate” conspiracy principle in spite of everything.
“Whereas we now have confirmed that there isn’t any intentional perk weighting on weapons inside our content material setup, we are actually investigating a possible concern inside our code for a way RNG perks are generated,” the event group tweeted. “Many because of all gamers who’ve been contributing to information assortment throughout the group. This information has been monumentally useful with our investigation, and we’re at the moment engaged on inner simulations to substantiate your findings.”

