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An upcoming indie RTS will take the basic system of a base-builder and slap you with a roguelike twist. Rogue Command, from first time developer feneq, sends you on a basic roguelike run of linked RTS skirmish matches and serves up random selections of items and upgrades after each that you need to use to cobble collectively a brand new construct order of items to win the subsequent battle. There is a demo out now and it is set to launch into early entry on November 18.
“Rogue Command is at the start a basic RTS sport. Management your items, construct your base, harvest sources, discover the map, defend positions and give you a plan of assault,” say the builders.
“However as a substitute of studying your construct orders by coronary heart, each time you begin a run you might be confronted with the problem of arising with a brand new construct.”
New blueprints between missions will not add simply new buildings, however items, turrets, therapeutic towers, tremendous weapons, and buff talents—it looks like there are plans for lots of selection in what you construct and whenever you select to construct it. Totally different leaders, referred to as Engineers, will even be obtainable to alter how every run begins.
Rogue Command will even characteristic randomized maps, as you’d hope for from a roguelike. They will be made up of procedurally generated biomes and ruins with know-how to seize, or surprises to battle, alongside your enemies’ oncoming waves of items. There’s additionally mentions of randomized climate results.
“Lure the enemy into fog that slows them to a crawl or stun them by blowing up static bushes. Launch shock assaults within the shroud of a sandstorm or watch for a rainstorm to deal with highly effective enemies reliant on burning injury,” says the developer.
You’ll find Rogue Command on Steam, the place it should launch on November 18. There is a demo obtainable now.