Valorant has updated to the latest version, 4.10, bringing numerous changes and fixes to the hit competitive shooter.
Valorant is getting closer to the end of Episode 4 Act 3, meaning we don’t have to wait long until Episode 5 starts.
While we still have some time to wait until Episode 4 Act 3 ends, we do have some changes and fixes in the latest update, version 4.10.
Here are all of the changes, fixes, and other notes in Valorant’s 4.10 update today.
Riot Games
Valorant 4.10 Patch Notes – Bug Fixes, Changes, and More
Here are all of the changes mentioned in the Valorant 4.10 patch notes:
Agent Updates
- Agent Progress/Charge Bars – Moved to a consistent location and made a consistent size on the following Agents:
- Reyna
- Cypher
- Breach
- Fade
- Jett
- Omen
- Phoenix
- Raze
- Skye
- Yoru
OMEN
- Updated 3P model to increase detail and fidelity.
Map Updates
HAVEN
- Removed some pixel collision on the following areas:
- Can no longer walk up the front of A site cover
- Can no longer jump onto the top of C site cover without a boost ability
Riot Games
Gameplay Systems
- Added new Performance graph to display Shooting Error values for recent shots on the Client. This is the same information visible in the crosshair error settings, but should help players to better diagnose their own performance after an engagement.
Gameplay Consistency Updates
- Fixed an issue where ping or framerate spikes could cause an excessive move processing buffer to develop and persist for multiple seconds. While this was happening, you may have been experienced:
- Increased Server side input latency, which could make inputs take longer to be applied than would be expected based on your ping.
- Additional delay in your view of other players, which could give you less time to react.
- In both of these cases, the additional latencies were not reflected in the current “Network RTT Avg/Max” graph or in-game scoreboard ping values.
- Added new Performance graph showing “Network RTT Jitter” to help you understand if you’re experiencing network issues not reflected in the Network RTT Avg/Max values
- Added new Performance graph “Network RTT + Processing Delays,” which captures the effective latency you experience due to Network Round Trip Time, Server move processing, and Client move processing delays
Bug Fixes
AGENTS
- “Destroyed” Voice lines for deployable abilities will now be heard globally by allies. This includes:
- Chamber: Trademark and Rendezvous
- Killjoy: Turret and Alarmbot
- Cypher: Trapwire and Spycam
- Yoru: Gatecrash
- Solved a bug where Neon’s High Gear would automatically stop after using Fast Lane or Relay Bolt
- Fixed issue where observers would see Viper’s enemies glow red when they were near but outside of Viper’s Pit.
- Fixed Chamber’s Rendezvous radius not showing for spectators and observers
- Fix: Brimstone’s Incendiary (Q) feeling damage in chunks of 15 instead of 1 like the other zone damage abilities in the game
- Overall DPS should be unchanged.
Riot Games
COSMETICS
- Bug fix for some minor flickering that was occurring on Protocol weapon’s transparent line VFX when inspecting, ADSing, reloading, etc.
GAMEPLAY SYSTEMS
- Fixed a bug where agent specific keybinds would sometimes not work properly even though the settings menu showed them as applied
- This fix actually went out in 4.09, but we wanted to make sure users on the live game weren’t experiencing issues in this area before calling it “fixed.”
- Fixed a bug where the combat report would rarely not show up for the entirety of the game.
Those are all of the changes in the latest Valorant update. If you haven’t seen the latest skin bundle to feature in the shop, check out the Valorant Titanmail bundle!
And while you’re here, the best event in Valorant is currently happening! Find out more about the Valorant Night Market here.
Finally, we also heard that the next Agent to receive some reworks and changes is Chamber.
