
Stellar Blade recreation director Kim Hyung-Tae has revealed that the developer Shift Up made a aware resolution to implement enter lag when parrying and dodging.
Talking with 4Gamer, Kim was questioned about enter lay and revealed that it was a deliberate alternative with a view to keep smoother animation, noting that there isn’t truly any enter lag because the ability itself is activated as quickly because the button is pressed.
In Stellar Blade, there’s a couple of 0.5 second lag between the second you press the button and the second the ability is seen on-screen. It’s a time lag that may’t be lowered any additional. We made it in order that the character’s motion doesn’t get triggered instantly upon button press, as we felt this might not match the sport’s type of animation.
Thus, we made it in order that the ability itself is activated the second you press the button, however the animation of the motion follows afterwards.
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Stellar Blade is out at present for PS5 and you’ll learn our full assessment right here.
[Source – 4Gamer]