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Nickelodeon All-Star Brawl 2’s Newest Replace Provides New Sport Mode, Stage Layouts, Gadgets And Extra

March 2, 2024
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This is the complete rundown, courtesy of the official recreation web site:

Replace 1.7 (1st March, 2024)

NEW CONTENT!

  • New Sport Mode – Rotation: 3 to 4 gamers can play in a King of the Hill 1v1 model of gameplay, the place anytime a participant is KO’d it goes to the ready listing, and the following participant enters the battle. All seamless in the course of the match. It may be performed with Shares or Timed variants.
  • New Stage: Added Clear, Double, and Triangle layouts for Meals Desires.

New Marketing campaign power-up pack!

  • Ring of Rage and Crown of Fireplace: When each are obtained, all assaults ignore Block and Tremendous Armor.
  • The Secret System and Krabby Patty Elements: When each are obtained it permits the prospect for The Excellent Krabby Patty to seem.
  • The Excellent Krabby Patty: Ignores debuffs and a % of harm.

New objects!

  • Jellyfish Jelly: Throw to spawn 3 jellyfish that attempt to shock your nearest opponent till they disappear.
  • Fenton Thermos: Throw the thermos and watch how ghosts seem to hang-out your opponents.
  • Electrified Glove: Seize it to stun your opponents in your subsequent hit.
  • Garden Gnome: Throw the gnome and watch it observe you because it creates {an electrical} area in between you and him, electrifying opponents.
  • Extremely Snowzooka: Seize and shoot totally different sized snowballs relying on how lengthy you maintain the Mild Assault button.

BUG FIXES

  • Fastened a difficulty the place Projectiles and Gadgets hitboxes would commerce towards character hitboxes the place they had been purported to be destroyed as an alternative.
  • Fastened a difficulty the place Projectiles received caught on platforms as they traveled by way of them.
  • Fastened a difficulty the place the match would softlock if a participant taunted with a sure timing in the course of the “End!” display screen.
  • Fastened a difficulty the place GIR was crashing the sport shortly after being deployed.

GENERAL

  • Lowered assaults clank injury vary from 7 to three.

BALANCE CHANGES

PATRICK

Particular Up

  • Decreased the quantity of momentum retained after edge canceling Particular As much as half his pace.

SQUIDWARD

Particular Up

  • Improved multi-hit consistency into the finisher.

MECHA PLANKTON

Mild Air Up

  • Improved multi-hit consistency.

EL TIGRE

Mild Air Ahead

  • KnockbackGain decreased: (17,45 → 17)

ROCKO

Particular Impartial Spunky

  • Elevated cooldown from 2s to 2.9s

Cost Air Down

  • Injury decreased: (10 → 7)

LUCY

Cost Ahead Ghost

  • Injury elevated: (8 → 13)
  • BlockDamage elevated: (8 → 13)

DAGGET

Mild Air Again – Remaining

  • Angle modified: (45° → 135°)

Mild Air Impartial – Late

  • KnockbackGain decreased: (13 → 11)

Mild Air Impartial

  • KnockbackGain decreased: (16 → 13.5)

Mild Air Up

  • Reworked Mild Air Up hitboxes precedence and place.

Mild Air Up – Falling

  • KnockbackGain decreased: (14.5 → 11.5)
  • Injury decreased: (6 → 4)
  • BlockDamage decreased: (6 → 4)
  • Angle modified: (130° → 45°)

Mild Air Up – Rising

  • BaseKnockback elevated: (6 → 11)
  • Injury decreased: (6 → 5)
  • BlockDamage decreased: (6 → 5)

AANG

Mild Air Up Late

  • KnockbackGain elevated: (10 → 12)

Mild Air Up

  • KnockbackGain elevated: (10 → 13)

KORRA

Particular Up Floor

  • Elevated knockback achieve on the preliminary hit field and adjusted the angle

AZULA

Particular Impartial Fireball

  • Injury elevated: (8 → 9)
  • BlockDamage elevated: (8 → 9)

RAPHAEL

Mild Air Impartial – Autolink

  • HitStunMinimum elevated: (11 → 13)

Particular Impartial Shuriken Slime

  • Injury decreased: (6 → 5)
  • BlockDamage decreased: (6 → 5)

DONATELLO

Cost Ahead 1 and a pair of

  • Reworked hitboxes to match visuals higher and for extra consistency on the hammer hit

Cost Ahead – Reverse

  • KnockbackGain decreased: (25.8 → 23)
  • BlockStun decreased: (15 → 8)

Cost Ahead

  • BaseKnockback elevated: (10 → 13.5)
  • BlockStun elevated: (8 → 10)
  • HitlagOnHit elevated: (7 → 20)
  • HitlagBaseOnBlock elevated: (14 → 20)

Cost Air Ahead

  • HitlagBaseOnHit elevated: (6 → 16)
  • HitlagBaseOnBlock elevated: (6 → 16)

APRIL

Mild Air Up

  • Reworked hit bins to enhance consistency of the multi hit.

DANNY

Mild Down

  • Decreased vary of assault

Particular Up

EMBER

Cost Air Ahead

  • Reworked hitboxes so solely the tip of her hair pulls opponents inwards and the remainder of hitboxes ship opponents outwards.

Cost Air Up

Mild Up

  • Improved multi-hit consistency.

GRANDMA GERTIE

Mild Air Again – Clear Base

  • BlockPush decreased: (1.2 → 0.7)

Mild Air Again – Clear Tip

  • BlockPush decreased: (1.2 → 0.8)

Mild Air Again – Late Base

  • BlockPush decreased: (0.95 → 0.5)

Mild Air Again – Late Tip

  • BlockPush decreased: (0.95 → 0.5)

Mild Air Impartial – Kick Autolink

  • BlockPush decreased: (0.8 → 0.5)

Mild Air Impartial – Kick

  • BlockPush decreased: (0.8 → 0.6)

Mild Air Impartial – Punch

  • BlockPush decreased: (0.8 → 0.6)

Mild Air Up – Clear

  • BlockPush decreased: (0.8 → 0.7)

Mild Air Up – Late

  • BlockPush decreased: (0.6 → 0.5)

Mild Down – Clear

  • BlockPush decreased: (0.8 → 0.6)

Mild Down – Early

  • BlockPush decreased: (0.8 → 0.6)

Mild Down – Late

  • BlockPush decreased: (0.8 → 0.6)

Mild Ahead – Physique

  • BlockPush decreased: (0.8 → 0.6)

Mild Ahead – Hand

  • BlockPush decreased: (1.35 → 1.1)

Mild Impartial – Combo

  • BlockStun decreased: (12 → 5)
  • Injury decreased: (3 → 2)

Mild Impartial – Finisher

  • BlockPush decreased: (0.8 → 0.4)
  • Injury decreased: (7 → 5)

Mild Impartial – Late

  • BlockPush decreased: (0.4 → 0.1)
  • BlockStun decreased: (6 → 4)
  • Injury decreased: (3 → 2)

Mild Impartial

  • BlockPush decreased: (0.4 → 0.2)

GERALD

Mild Air Up

  • Improved multi-hit consistency.

Particular Up

  • Improved multi-hit consistency.

Seize Throw Up

  • KnockbackBase elevated: (12 → 14)

NIGEL

Particular Impartial

  • Reworked hitboxes to be one single hit as an alternative of two half assault to extend consistency.
  • Now goes by way of Run Brake State to function endlag.

Cost Ahead 1

  • BlockPush decreased: (1.6 → 0.6)

Particular Impartial Launch – No Cost

  • BaseKnockback decreased: (13.2 → 12)
  • KnockbackGain decreased: (13.5 → 10)
  • DirectionalInfluenceMultiplier elevated: (1 → 2)
  • Angle modified: (112° → 95°)

Particular Impartial Launch – Low Cost

  • Angle modified: (116° → 95°)

Particular Impartial Launch – Mid Cost

  • KnockbackGain elevated: (19 → 21)
  • Angle modified: (116° → 95°)

Particular Impartial Launch – Max Cost

  • Angle modified: (118° → 95°)

JENNY

Cost Ahead 1

  • BlockStun decreased: (6 → 5)

Particular Impartial Rocket

  • Angle modified: (58° → 60°)

Particular Down

  • Modified the angle at which the lasers are shot to journey a bit extra horizontally.

REPTAR

Fastened a difficulty the place Reptar would clip in phases throughout his Cost Air Up startup.

Particular Down Air

  • Can now be canceled with air bounce sooner than earlier than, eliminated tremendous armor.

Cost Air Down

  • Injury decreased: (23 → 20)

Cost Down

  • Reworked hit bins and added late weak hit field

Cost Ahead

  • Injury decreased: (20 → 18)

Cost Up – Fireplace

  • Injury decreased: (22 → 20)

Particular Down Floor

  • Injury decreased: (25 → 20)
  • Eliminated late cancel window

Mild Air Down

  • Injury decreased: (18 → 16)

REN & STIMPY

Cost Air Up

  • Reworked hitboxes to now not be a multi-hit, as an alternative they now have an preliminary robust assault and a lingering weak assault.

Mild Air Again – Late

  • BaseKnockback elevated: (6 → 6.5)
  • KnockbackGain decreased: (19 → 17)
  • BlockStun decreased: (10 → 6)
  • HitlagBaseOnHit decreased: (15 → 11)
  • HitlagBaseOnBlock decreased: (15 → 11)

Mild Air Again – Mid

  • BaseKnockback decreased: (10.5 → 7.5)
  • KnockbackGain elevated: (17.5 → 18)
  • BlockStun decreased: (10 → 8)
  • HitlagBaseOnHit decreased: (15 → 13)
  • HitlagBaseOnBlock decreased: (15 → 13)

MR. KRABS

Cash meter achieve values elevated for cash and payments.

Particular Ahead Air and Cost Air Ahead might be executed independently of each other.

Particular Up Air

Cost Air Ahead

  • Lowered velocity when slime canceled

Particular Ahead Observe up

  • Longer bounce cancel window on Particular Ahead observe up.

Particular Impartial

Particular Ahead “Playtime’s over” finisher.

  • Improved multi-hit consistency.

Cost Up

  • Improved multi-hit consistency.

Cost Ahead Close to

  • KnockbackGain elevated: (14.8 → 19)
  • Injury elevated: (11 → 13)

Cost Ahead

  • KnockbackGain elevated: (16.5 → 19)
  • Injury elevated: (16 → 18)

Sprint Assault

  • KnockbackGain decreased: (18 → 16)

Mild Air Ahead

Mild Air Ahead LV1

  • KnockbackGain decreased: (8.5 → 6)

Mild Air Ahead LV3

  • KnockbackGain decreased: (9 → 7)

Mild Air Impartial Physique

  • HitStunMultiplier decreased: (1.05 → 1)

Mild Air Up (If Grounded)

  • KnockbackGain elevated: (7.5 → 12.5)
  • HitStunMinimum decreased: (10 → 5)

Mild Air Up 2

  • HitStunMultiplier decreased: (1.2 → 1)
  • HitStunMinimum decreased: (10 → 8)

Mild Down Far

  • HitStunMultiplier decreased: (1.2 → 1)
  • HitStunMinimum elevated: (15 → 26)

Mild Down Close to

  • HitStunMinimum elevated: (17 → 22)

Mild Impartial 1

  • HitStunMultiplier decreased: (1.8 → 1)
  • Angle modified: (25° → 31°)

Mild Impartial 2

  • KnockbackGain decreased: (1 → 0.1)
  • HitStunMultiplier decreased: (1.8 → 1)
  • Angle modified: (25° → 41°)

Mild Up Physique

  • KnockbackGain elevated: (8.5 → 11.5)
  • HitStunMultiplier decreased: (1.1 → 1)
  • DirectionalInfluenceMultiplier elevated: (1.8 → 2)

Mild Up Claws

  • HitStunMultiplier decreased: (1.1 → 1)
  • HitStunMinimum decreased: (13 → 11)
  • DirectionalInfluenceMultiplier elevated: (1.8 → 2)

Mild Up Lingering

  • KnockbackGain elevated: (7.5 → 11.5)
  • HitStunMultiplier decreased: (1.1 → 1)
  • HitStunMinimum decreased: (13 → 8)
  • DirectionalInfluenceMultiplier elevated: (1.8 → 2)

Particular Up Throw LV3

  • BaseKnockback decreased: (28 → 24)
  • KnockbackGain decreased: (14.5 → 12.5)

Will you be testing the newest replace for Nickelodeon All-Star Brawl 2 on the Swap? Inform us within the feedback.

[source nickelodeonallstarbrawl.com]

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