

The co-studio head of Rockstar North has revealed to IGN that the developer talked about doubtlessly growing the variety of protagonists in Grand Theft Auto VI to 4, which is double the quantity it lastly settled on.
Grand Theft Auto V notably featured three protagonists to modify between, specifically Franklin, Michael and Trevor, who would work collectively throughout the story to drag off a collection of heists. When out within the open world, gamers may freely soar between every character, whereas missions would typically require you to modify tactically to a different character at key intervals.
For GTA VI, Rob Nelson mentioned that the Rockstar was “nervous about diluting the quantity of participant time” with every character, and selected two protagonists for the ultimate product.
Because the narrative unfolds, we’re fairly aware to attempt to guarantee that gamers have sufficient time with every character. After doing GTA 5, we talked about completely different concepts of – will we do extra characters? How will we comply with up three characters? Is it 4 characters now? However we nervous about diluting the quantity of participant time with every and due to this fact participant reference to these characters. So we determined to step on this course of two characters in a relationship.
However then the query turned: how do you make gamers really feel like, ‘I like them each?’ Chemistry is a notoriously onerous factor to do in any type of leisure. Both the characters and the actors that embody them have it – or they don’t. Everybody concerned labored at that fairly onerous. I believe we’ve bought it. I believe we’ve bought sufficient response inside our group internally to the place they really feel nice as people and collectively.
Grand Theft Auto VI is slated for launch on November 19, 2026 for PS5 and Xbox Collection X/S.
[Source – IGN]