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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":91220,"date":"2023-12-15T07:01:41","date_gmt":"2023-12-15T07:01:41","guid":{"rendered":"https:\/\/pley2win.com\/playstation\/naught-dog-has-stopped-development-on-its-online-the-last-of-us-game\/"},"modified":"2023-12-15T07:01:41","modified_gmt":"2023-12-15T07:01:41","slug":"naught-dog-has-stopped-development-on-its-online-the-last-of-us-game","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=91220","title":{"rendered":"Naught Dog Has Stopped Development On Its Online The Last Of Us Game"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" class=\"attachment-large size-large wp-post-image\" alt=\"\" src=\"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/12\/Naughty-Dog-Shuts-Down-The-Last-Of-Us-Online-e1702599116327.jpg\"\/><noscript><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"450\" src=\"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/12\/Naughty-Dog-Shuts-Down-The-Last-Of-Us-Online-e1702599116327.jpg\" class=\"attachment-large size-large wp-post-image\" alt=\"\"\/><\/noscript><\/p>\n<p><strong>Naughty Dog<\/strong> has announced that it has made the decision to stop developing its online <strong>The Last Of Us <\/strong>project which officially was known as <strong>The Last Of Us Online<\/strong>, and unofficially for fans was a current-gen update for <strong>Factions.<\/strong><\/p>\n<p>\u201cWe know this news will be tough for many, especially our dedicated The Last of Us Factions community, who have been following our multiplayer ambitions ardently.\u201d Naught Dog said in its blog post announcing the news.<\/p>\n<p>\u201cWe\u2019re equally crushed at the studio as we were looking forward to putting it in your hands. We wanted to share with you some background of how we came to this decision.\u201d<\/p>\n<p>This definitely isn\u2019t what fans were expecting to hear from Naughty Dog, especially since <strong>Jim Ryan<\/strong> had seemingly kicked off this coming era of live service titles from <strong>PlayStation Studios.<\/strong><\/p>\n<p>However the writing was almost on the wall, with reports of Naughty Dog scaling down the team working on this multiplayer game and delaying it indefinitely, with the studio saying it needed even more time, while distracting with the fact that a new single-player game is coming.<\/p>\n<p>There was also a rumour that the game was already cancelled back in October, though in November at least it was still being worked on, according to the game\u2019s director.<\/p>\n<p>Considering that, Naughty Dog\u2019s reasoning behind the choice will likely not be too surprising for the studio\u2019s fans, and ultimately is a choice that stays true to how Naughty Dog has historically operated.<\/p>\n<p>It saw its vision for The Last Of Us Online as too ambitious, and understood that if it were to do this properly, it would need to choose between being a studio that makes single-player games, and a studio that updates one massive live service game for years.<\/p>\n<p>\u201cIn ramping up to full production, the massive scope of our ambition became clear. To release and support The Last of Us Online we\u2019d have to put all our studio resources behind supporting post launch content for years to come, severely impacting development on future single-player games.<\/p>\n<p>So, we had two paths in front of us: become a solely live service games studio or continue to focus on single-player narrative games that have defined Naughty Dog\u2019s heritage.\u201d<\/p>\n<p>Considering the studio that Naughty Dog has been since its birth, it\u2019s easy to see why it made this choice, even if it is ultimately an upsetting way to close the chapter entirely on Factions and The Last Of Us having a multiplayer component again.<\/p>\n<p>A minor consolation prize for Naughty Dog fans goes out to the tease at the end of the blog post which reminds us that the studio has \u201cmore than one ambitious, brand new single player game that we\u2019re working on,\u201d so we do have those in the horizon.<\/p>\n<p>Hopefully we\u2019ll actually see something new from Naughty Dog very soon.<\/p>\n<p>Until then at least there\u2019s the rougelike <strong>No Return<\/strong> mode to look forward to, as something sort of new when <strong>The Last Of Us Part II Remastered <\/strong>releases.<\/p>\n<p>Source \u2013 [Naughty Dog]<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.psu.com\/news\/naught-dog-has-stopped-development-on-its-online-the-last-of-us-game\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Naughty Dog has announced that it has made the decision to stop developing its online The Last Of Us project which officially was known as The Last Of Us Online, and unofficially for fans was a current-gen update for Factions. \u201cWe know this news will be tough for many, especially our dedicated The Last of [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":91221,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/12\/Naughty-Dog-Shuts-Down-The-Last-Of-Us-Online-e1702599116327.jpg","fifu_image_alt":"","footnotes":""},"categories":[572],"tags":[],"class_list":["post-91220","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playstation"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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