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The Guardian"},"content":{"rendered":"<p>As a bouncer, you might not think that trying to outwit guards would be relaxing for me \u2013 but stealth games do make me think about my job a little differently<br \/><span style=\"color:var(--drop-cap);font-weight:200;\" class=\"dcr-11l45yn\">I<\/span>\u2019ve worked as a guard and bouncer for nearly 20 years, first putting on the black uniform not long after 1998\u2019s Tenchu: Stealth Assassins snuck on to the original PlayStation. Like that game, my job can involve hours of watching stuff and moving alone through darkened spaces, interspersed with moments of frantically trying not to get killed (thankfully, not by a Sengoku-era arrow \u2013 though I did once have a bloke throw a temporary bus stop sign through the window of a building I was guarding).<br \/>I\u2019ve always been intrigued by how the intruders I chase off in my job compare to the infiltrators we love to play in stealth games, all of whom seem able to slip past guards without a hitch. If they\u2019re discovered and a scuffle breaks out, those guards will fight to the death. That puts my own tenacity to shame, especially if they\u2019re on the same \u00a312.03 an hour that I get. Maybe they studied a different emergency procedures module to the one I remember, which reminds you that a living witness is more useful than a dead hero.<br \/>Games have to be playable, of course, but the gap between real security and stealth games is too big to ignore. Especially when it comes to combat and pickpocketing: despite having to sometimes get physical in the job, even rolling around on the deck with people who have gone beyond verbal reasoning, I\u2019ve never had someone snatch the master keys off my belt as easily as protagonist Emily Kaldwin can do in <a href=\"https:\/\/www.theguardian.com\/technology\/2016\/nov\/16\/dishonored-2-review-clockwork-world-of-exquisite-challenge\" data-link-name=\"in body link\">Dishonored 2.<\/a><br \/>I\u2019ve also never caught anyone sneaking a fibre-optic camera under a door, <a href=\"https:\/\/www.theguardian.com\/technology\/gamesblog\/2013\/aug\/19\/splinter-cell-blacklist-review\" data-link-name=\"in body link\">Sam Fisher<\/a>-style. It would probably be a lot easier to do now that you can buy snake inspection cameras for \u00a320, but the nearest I\u2019ve got to illicit entryway surveillance was a guy loitering on the pavement outside a block we were protecting, hunched over, checking ground-floor windows for gaps in the curtains. (By the time we got to him, someone leaving the pub over the road had chinned him unconscious).<br \/>Another guard myth I have to shatter is that our clothes don\u2019t come apart as easily as they do in the strip dance finale of <a href=\"https:\/\/www.theguardian.com\/film\/2019\/mar\/26\/how-we-made-the-full-monty-bums\" data-link-name=\"in body link\">The Full Monty.<\/a> (That also might explain why I\u2019ve never had my uniform stolen after being tranquilised: something that Agent 47 of IO\u2019s <a href=\"https:\/\/www.theguardian.com\/games\/2021\/jan\/22\/hitman-3-review-a-wild-bacchanalian-backdrop-to-bloody-escapades\" data-link-name=\"in body link\">Hitman<\/a> franchise can do with the touch of a button.) Although those games are some of my favourite in the stealth genre \u2013 who doesn\u2019t love disguising themselves in medieval armour while sneaking around a cocktail party? \u2013 one thing about the series that bugs me is how easily our hero can move an unresponsive body.<br \/>By grabbing just a single limb, Agent 47 is able to pull his targets up the stairs, or dump them in a chest as easily as if he were taking the bins out. I definitely didn\u2019t feel that sleek when I was helping my shift-mate deadlift an unconscious spice user out of a car park.<br \/>Sometimes, I wish a game would come along where it\u2019s the hired heavy who\u2019s the hero, and they\u2019re allowed to choose how they confront intruders. The recently-remastered <a href=\"https:\/\/www.theguardian.com\/technology\/2015\/sep\/07\/metal-gear-solid-everything-you-need-to-know-about-entire-series\" data-link-name=\"in body link\">Metal Gear Solid series<\/a> comes close, as does this year\u2019s RoboCop: Rogue City in places: despite feeling like a rail shooter, the game features moments of sneaking, and you\u2019re rewarded for thinking tactically and defusing confrontations. But you still rely heavily on your Auto-9 pistol to resolve most encounters.<br \/>As someone who\u2019s armed with only a torch and a first aid kit, I have to approach fights more carefully than a bandana-wearing mercenary or a bombproof cyborg. A game based on my job might feel like those no-gear levels where you get captured and lose all your kit. Those instances are when stealth games cross over into security realism. Unless you\u2019re doing door duty at an <a href=\"https:\/\/www.theguardian.com\/sport\/2021\/may\/23\/how-brits-are-cutting-stress-in-half-throw-an-axe-in-it\" data-link-name=\"in body link\">axe-throwing bar<\/a>, the chances are you\u2019re evenly matched against a single attacker. I enjoyed seeing that gameplay mechanic in 2017\u2019s Echo, where you have to outfox a reflected version of yourself.<br \/>A few times in the job I\u2019ve wished the action was more like an open-world game, and it was possible to fast-travel across the map when overwhelmed. I know wasting guards is pretty commonplace in <a href=\"https:\/\/www.theguardian.com\/games\/grand-theft-auto\" data-link-name=\"in body link\">Grand Theft Auto<\/a>, but I\u2019m still envious of the series\u2019 approach to police response. Guards\u2019 duties mean we can be first on scene to overdoses, stabbings, suicides and car crime. It would be nice to think that I could instantly get a star\u2019s worth of police support if someone punched in a windscreen.<br \/>Sign up to <span>Pushing Buttons<\/span><br \/>Keza MacDonald&#8217;s weekly look at the world of gaming<br \/>after newsletter promotion<br \/>Oddly enough, it\u2019s an early Rockstar title \u2013 murder sim <a href=\"https:\/\/www.theguardian.com\/technology\/gamesblog\/2004\/aug\/03\/manhunttrebles\" data-link-name=\"in body link\">Manhunt<\/a> \u2013 that feels the most realistic to me when it comes to spending long hours trying to protect people and buildings. In that game, you play as a prisoner plucked from Death Row and forced to creep around junkyards, killing people for reality TV ratings. Doesn\u2019t sound very guard-like, I know. But watching the killer go along with the camera crew reminds me of how people\u2019s behaviour changes once they realise they\u2019re being recorded \u2013 in my case, by the body-worn camera on my protective vest. I\u2019m sure it\u2019s saved my bacon more than once.<br \/>It does serve as a reminder that everything I do in my job can be potentially played back to a jury. So, unlike the most ruthless stealth character I\u2019ve ever encountered \u2013 the feathered psychopath at the centre of <a href=\"https:\/\/www.theguardian.com\/games\/2019\/sep\/23\/untitled-goose-game-review-a-honking-good-time\" data-link-name=\"in body link\">Untitled Goose Game<\/a> \u2013 I always try to play nice.<\/p>\n<p><a href=\"https:\/\/news.google.com\/rss\/articles\/CBMiZmh0dHBzOi8vd3d3LnRoZWd1YXJkaWFuLmNvbS9nYW1lcy8yMDIzL2RlYy8xMi9kb29ybWFucy1ob2xpZGF5LWEtc2VjdXJpdHktZ3VhcmRzLXRha2Utb24tc3RlYWx0aC1nYW1lc9IBZmh0dHBzOi8vYW1wLnRoZWd1YXJkaWFuLmNvbS9nYW1lcy8yMDIzL2RlYy8xMi9kb29ybWFucy1ob2xpZGF5LWEtc2VjdXJpdHktZ3VhcmRzLXRha2Utb24tc3RlYWx0aC1nYW1lcw?oc=5\">source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As a bouncer, you might not think that trying to outwit guards would be relaxing for me \u2013 but stealth games do make me think about my job a little differentlyI\u2019ve worked as a guard and bouncer for nearly 20 years, first putting on the black uniform not long after 1998\u2019s Tenchu: Stealth Assassins snuck [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-90691","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Doorman\u2019s holiday: a security guard\u2019s take on stealth games - The Guardian - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=90691\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Doorman\u2019s holiday: a security guard\u2019s take on stealth games - The Guardian - Gaming News\" \/>\n<meta property=\"og:description\" content=\"As a bouncer, you might not think that trying to outwit guards would be relaxing for me \u2013 but stealth games do make me think about my job a little differentlyI\u2019ve worked as a guard and bouncer for nearly 20 years, first putting on the black uniform not long after 1998\u2019s Tenchu: Stealth Assassins snuck [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=90691\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2023-12-12T15:31:08+00:00\" \/>\n<meta name=\"author\" content=\"alexiswalsh4378\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"alexiswalsh4378\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Doorman\u2019s holiday: a security guard\u2019s take on stealth games - The Guardian - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=90691","og_locale":"en_US","og_type":"article","og_title":"Doorman\u2019s holiday: a security guard\u2019s take on stealth games - The Guardian - Gaming News","og_description":"As a bouncer, you might not think that trying to outwit guards would be relaxing for me \u2013 but stealth games do make me think about my job a little differentlyI\u2019ve worked as a guard and bouncer for nearly 20 years, first putting on the black uniform not long after 1998\u2019s Tenchu: Stealth Assassins snuck [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=90691","og_site_name":"Gaming News","article_published_time":"2023-12-12T15:31:08+00:00","author":"alexiswalsh4378","twitter_card":"summary_large_image","twitter_misc":{"Written by":"alexiswalsh4378","Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=90691#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=90691"},"author":{"name":"alexiswalsh4378","@id":"https:\/\/pley2win.com\/#\/schema\/person\/66bd3a503af6f4a359422150c24d1775"},"headline":"Doorman\u2019s holiday: a security guard\u2019s take on stealth games &#8211; 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