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A Disastrously Poor Release\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/oVPPOoTcr_E?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div><figcaption class=\"youtube-sub\">Subscribe to Nintendo Life on <span class=\"g-ytsubscribe\" data-channel=\"nintendolife\" data-layout=\"default\" data-count=\"default\">YouTube<\/span><\/figcaption><\/figure>\n<\/aside>\n<p>After a Direct announcement earlier this year, Batman: Arkham Trilogy is finally available on Switch. We are still hard at work on our review of the collection (keep your eyes peeled for that one), but in the meantime, the experts over at Digital Foundry have shared their technical analysis of the game for us to check out.<\/p>\n<p>So, how does it hold up under the microscope? In short, not great.<\/p>\n<p>Let&#8217;s kick things off with the most demanding title of the three, Arkham Knight, which Digital Foundry calls &#8220;an absolute disaster on Switch.&#8221; The game regularly sits at <strong>sub-30fps<\/strong>, with 20-25fps common when gliding above the city. Expectedly, this drops when driving the Batmobile, though it is sometimes capable of hitting 30fps in indoor sequences. Unfortunately, the game is also subject to 0fps freezes and occasional crashes. <em>Yikes<\/em>.<\/p>\n<p>As for resolution, Arkham Knight runs at <strong>810p<\/strong> in docked mode and <strong>540p<\/strong> in handheld. Not ideal, though DF does note that the game fares &#8220;ever so slightly better as a portable experience&#8221;.<\/p>\n<p>But what about Arkham Asylum and City? Those have to be better off, right? Well&#8230; kinda. Digital Foundry&#8217;s analysis finds that both titles mostly match the 2016 rerelease in terms of visual features, though there remain some issues with texture rendering. Asylum regularly drops frames and often sits in the <strong>mid-20fps<\/strong>, while City is capable of more consistently running at <strong>30fps<\/strong>.<\/p>\n<p>Both Asylum and City run at <strong>1080p<\/strong> docked and <strong>720p<\/strong> handheld \u2014 so there&#8217;s your light at the end of the tunnel, eh?<\/p>\n<p>All in all, it seems to be a rather shoddy package from a technical point of view, with Digital Foundry&#8217;s Oliver Mackenzie calling it, &#8220;the worst performing game I have reviewed to date at Digital Foundry&#8221;. You can check out the outlet&#8217;s full video analysis at the top of this article.<\/p>\n<p>Our review of Batman: Arkham Trilogy is still in process. While you wait to hear our thoughts, you can check out some more Asylum gameplay below.<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch\/related-articles:159119 @ 2023-12-05T15:53:44+00:00 --><\/p>\n<aside class=\"block object-related\">\n<div class=\"body\">\n<p><em>Is this technical analysis a dealbreaker for you? Glide down to the comments and let us know.<\/em><\/p>\n<p class=\"text source\">[source youtube.com]<\/p>\n<p><!-- cache: html:nintendolife.com\/ssl\/nintendo-switch\/related-info\/4c7b5a028dcc80bda0983dac54617440 @ 2023-12-05T15:49:19+00:00 --><\/p>\n<aside class=\"see-also\">\n<dl>\n<dt>Related Games<\/dt>\n<dd class=\"first\">\n<\/dd>\n<\/dl>\n<\/aside>\n<\/div>\n<div class=\"related-content\">\n<div class=\"optional\">\n<section class=\"block author\">\n<div class=\"body\">\n<p class=\"avatar\"><img loading=\"lazy\" decoding=\"async\" class=\"img lazy\" src=\"data:image\/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCA4MCA4MCI+PC9zdmc+\" width=\"80\" height=\"80\" data-original=\"https:\/\/images.nintendolife.com\/staff\/nintendolife.com\/312896\/avatar.jpg\" alt=\"Jim Norman\"\/><\/p>\n<div class=\"text\">\n<p>Be it rambling about video games or superheroes, Jim wears his passions on his sleeve. Usually found replaying a Zelda title instead of working through his ever-growing backlog, he is a huge fan of all-things fantasy and likes nothing more than to chat about it.<\/p>\n<\/div><\/div>\n<\/section>\n<\/div>\n<\/div>\n<\/aside>\n<\/div>\n<p><script type=\"f883c12c1b3fa96af88df9d0-text\/javascript\">dgpConsent.can('targeting',function () { !function(f,b,e,v,n,t,s) {if(f.fbq)return;n=f.fbq=function(){n.callMethod?n.callMethod.apply(n,arguments):n.queue.push(arguments)};if(!f._fbq)f._fbq=n;n.push=n;n.loaded=!0;n.version='2.0';n.queue=[];t=b.createElement(e);t.async=!0;t.src=v;s=b.getElementsByTagName(e)[0];s.parentNode.insertBefore(t,s)}(window, document,'script','https:\/\/connect.facebook.net\/en_US\/fbevents.js');fbq('init', '2325732614399478'); fbq('track', 'PageView'); });<\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/www.nintendolife.com\/news\/2023\/12\/video-digital-foundrys-technical-analysis-of-batman-arkham-trilogy\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Subscribe to Nintendo Life on YouTube After a Direct announcement earlier this year, Batman: Arkham Trilogy is finally available on Switch. We are still hard at work on our review of the collection (keep your eyes peeled for that one), but in the meantime, the experts over at Digital Foundry have shared their technical analysis [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":89279,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/images.nintendolife.com\/2ee5de7bad162\/1280x720.jpg","fifu_image_alt":"","footnotes":""},"categories":[576],"tags":[],"class_list":["post-89278","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-nintendo"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Video: Digital Foundry&#039;s Technical Analysis of Batman: Arkham Trilogy - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=89278\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Video: Digital Foundry&#039;s Technical Analysis of Batman: Arkham Trilogy - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Subscribe to Nintendo Life on YouTube After a Direct announcement earlier this year, Batman: Arkham Trilogy is finally available on Switch. We are still hard at work on our review of the collection (keep your eyes peeled for that one), but in the meantime, the experts over at Digital Foundry have shared their technical analysis [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=89278\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2023-12-05T16:42:41+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/images.nintendolife.com\/2ee5de7bad162\/1280x720.jpg\" \/>\n<meta name=\"author\" content=\"pley2win\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/images.nintendolife.com\/2ee5de7bad162\/1280x720.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"pley2win\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"2 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Video: Digital Foundry's Technical Analysis of Batman: Arkham Trilogy - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=89278","og_locale":"en_US","og_type":"article","og_title":"Video: Digital Foundry's Technical Analysis of Batman: Arkham Trilogy - Gaming News","og_description":"Subscribe to Nintendo Life on YouTube After a Direct announcement earlier this year, Batman: Arkham Trilogy is finally available on Switch. We are still hard at work on our review of the collection (keep your eyes peeled for that one), but in the meantime, the experts over at Digital Foundry have shared their technical analysis [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=89278","og_site_name":"Gaming News","article_published_time":"2023-12-05T16:42:41+00:00","og_image":[{"url":"https:\/\/images.nintendolife.com\/2ee5de7bad162\/1280x720.jpg","type":"","width":"","height":""}],"author":"pley2win","twitter_card":"summary_large_image","twitter_image":"https:\/\/images.nintendolife.com\/2ee5de7bad162\/1280x720.jpg","twitter_misc":{"Written by":"pley2win","Est. reading time":"2 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=89278#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=89278"},"author":{"name":"pley2win","@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"headline":"Video: Digital Foundry&#8217;s Technical Analysis of Batman: Arkham Trilogy","datePublished":"2023-12-05T16:42:41+00:00","mainEntityOfPage":{"@id":"https:\/\/pley2win.com\/?p=89278"},"wordCount":429,"commentCount":0,"publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"image":{"@id":"https:\/\/pley2win.com\/?p=89278#primaryimage"},"thumbnailUrl":"https:\/\/images.nintendolife.com\/2ee5de7bad162\/1280x720.jpg","articleSection":["Nintendo"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/pley2win.com\/?p=89278#respond"]}]},{"@type":"WebPage","@id":"https:\/\/pley2win.com\/?p=89278","url":"https:\/\/pley2win.com\/?p=89278","name":"Video: Digital Foundry's Technical Analysis of Batman: Arkham Trilogy - 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