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Ars Technica"},"content":{"rendered":"<p>Front page layout<br \/>Site theme<br \/>       <a itemprop=\"url\" href=\"https:\/\/arstechnica.com\/author\/kevinpurdy\/\"  rel=\"author\" ><span itemprop=\"name\">Kevin Purdy<\/span><\/a>     &#8211;    <time class=\"date\" data-time=\"1700395205\" datetime=\"2023-11-19T12:00:05+00:00\">Nov 19, 2023 12:00 pm UTC<\/time> <br \/>The worst thing about <a href=\"https:\/\/www.paradoxinteractive.com\/games\/cities-skylines-ii\/about\"><em>Cities: Skylines 2<\/em><\/a>\u00a0is that it was recently released.<br \/>If this hugely ambitious city builder simulation would have been released some time ago, patched over and over again, and updated with some gap-filling DLC, it would be far better off. It could be on its slow-burn second act, like <em><a href=\"https:\/\/arstechnica.com\/gaming\/2019\/08\/sean-murray-tells-us-nearly-everything-to-expect-in-no-mans-sky-beyond\/\">No Man\u2019s Sky<\/a><\/em>, <em><a href=\"https:\/\/www.polygon.com\/23903801\/cyberpunk-2077-2-0-update-review-skills-perks\">Cyberpunk 2077<\/a><\/em>, or <em><a href=\"https:\/\/www.gamesradar.com\/why-final-fantasy-14-failed-and-how-it-was-reborn\/\">Final Fantasy XIV<\/a><\/em>. It could have settled into a disgruntled-but-still-invested player base, like <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/12\/three-months-in-destiny-2-has-a-quality-of-life-problem\/\"><em>Destiny 2<\/em><\/a> or <em>Overwatch 2<\/em>. Or its technical debts could have been slowly paid off to let its underlying strengths come through, as with <em>Disco Elysium<\/em> or <em>The Witcher 3.<\/em><br \/>But <em>Cities: Skylines 2<\/em> (<em>C:S2)<\/em> is regrettably available now in its current state. It has serious performance problems, both acknowledged by its 30-odd-employee developer Colossal Order and studied in-depth by others (which we\u2019ll get into). It has a rough-draft look when compared to its predecessor, which has accumulated eight years of fixes, DLC, and mods to cover a dizzying array of ideas. Worst of all, it was highly anticipated by fans, some of whom have high-end systems that still can&#8217;t properly run the sluggish game.<br \/>\u201cMy heart goes out to the devs,\u201d said Robert Zubek, a game designer, developer, and cofounder of simulation-focused <a href=\"https:\/\/somasim.com\">indie game studio SomaSim<\/a>. \u201cYou\u2019re at the mercy of two enormous competing pressures there.\u201d One of them is testing\u2014endless, every-edge-case-covered testing. \u201cNo simulation game is ever finished, it just gets shipped at some point\u2026 You can get your model closer and closer to some perfect reality, but eventually, you have to put it in front of people and see, \u2018How does this actually play out?\u2019\u201d<\/p>\n<figure class=\"image shortcode-img full full-width\" style=\"width:1920px\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/11\/CSll_CityFrogAngle.jpg\" width=\"1920\" height=\"1080\"><figcaption class=\"caption\">\n<div class=\"caption-credit\">Paradox Interactive<\/div>\n<\/figcaption><\/figure>\n<p>The other enormous competing pressure is the fourth quarter, with which Zubek is intimately familiar. Before developing <em><a href=\"https:\/\/store.steampowered.com\/app\/1386780\/City_of_Gangsters\/\">City of Gangsters<\/a><\/em>, <em><a href=\"https:\/\/store.steampowered.com\/app\/423580\/Project_Highrise\/\">Project Highrise<\/a><\/em>, and gold-rush city-sim <a href=\"http:\/\/www.somasim.com\/1849\/\">1849<\/a>, Zubek worked on <em>CityVille, FarmVille 2<\/em>, and other online games at Zynga and Electronic Arts\/Maxis, the home of the <em>SimCity<\/em> franchise that <em>Cities: Skylines<\/em> very much supplanted.<br \/>At any game publisher, but especially a publicly traded one, the approach of the all-important holiday season (and fourth financial quarter) puts enormous pressure on any game released in this window. Even though games are no longer shipped on gold master discs to publishing plants and put on shelves for the season, it\u2019s still when more people buy games for each other\u2014and themselves. And the fourth quarter is when many companies shore up their financial year, which they report to investors and shareholders. Gamers may not seem beholden to the calendar year any longer, but corporations, and the developers they employ, certainly do.<br \/>When he was at EA, Zubek saw how a game slipping from one year to the next could mean an entire division falls short of expectations. All the personnel hours for that game are expenses, and now there\u2019s no profit to offset them for that year. Slipping can make it harder to convince a publisher to hire or reassign the people you really need to finish a game. Financial issues make it tougher to hire developers at all. \u201cI want to say that I wish I could give the <em>Cities<\/em> team another half-year,\u201d Zubek said, \u201cbut I\u2019m not actually sure if that would\u2019ve been a good thing.\u201d<\/p>\n<figure class=\"image shortcode-img full full-width\" style=\"width:1920px\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/11\/CSll_Bridge.jpg\" width=\"1920\" height=\"1080\"><figcaption class=\"caption\">\n<div class=\"caption-credit\">Paradox Interactive<\/div>\n<\/figcaption><\/figure>\n<p>Join the Ars Orbital Transmission mailing list to get weekly updates delivered to your inbox. <a href=\"\/newsletters\/\" class=\"footer-newsletter-sign-up\">Sign me up &rarr;<\/a><br \/>   CNMN Collection<br \/>   WIRED Media Group<br \/>   \u00a9 2023 Cond\u00e9 Nast. All rights reserved. Use of and\/or registration on any portion of this site constitutes acceptance of our <a href=\"https:\/\/www.condenast.com\/user-agreement\/\">User Agreement<\/a> (updated 1\/1\/20) and <a href=\"https:\/\/www.condenast.com\/privacy-policy\/\">Privacy Policy and Cookie Statement<\/a> (updated 1\/1\/20) and <a href=\"\/amendment-to-conde-nast-user-agreement-privacy-policy\/\">Ars Technica Addendum<\/a> (effective 8\/21\/2018). Ars may earn compensation on sales from links on this site. <a href=\"\/affiliate-link-policy\/\">Read our affiliate link policy<\/a>.<br \/>   <span style=\"display: inline-flex; flex-flow: row nowrap; align-items: center; gap: 5px;\"><a href=\"https:\/\/www.condenast.com\/privacy-policy\/#california\">Your California Privacy Rights<\/a> | <img decoding=\"async\" src=\"https:\/\/cdn.arstechnica.net\/wp-content\/themes\/ars\/assets\/img\/privacyoptions123x59-c5c9972158.png\" style=\"height: 1em; width: auto;\" \/> <a id=\"ot-sdk-btn\" class=\"ot-sdk-show-settings\">Do Not Sell My Personal Information<\/a><\/span><br \/>   The material on this site may not be reproduced, distributed, transmitted, cached or otherwise used, except with the prior written permission of Cond\u00e9 Nast.<br \/>   <a href=\"https:\/\/www.condenast.com\/online-behavioral-advertising-oba-and-how-to-opt-out-of-oba\/#clickheretoreadmoreaboutonlinebehavioraladvertising(oba)\">Ad Choices<\/a> <\/p>\n<p><a href=\"https:\/\/news.google.com\/rss\/articles\/CBMid2h0dHBzOi8vYXJzdGVjaG5pY2EuY29tL2dhbWluZy8yMDIzLzExL3RoZS1zYWQtc3Rvcnktb2YtY2l0aWVzLXNreWxpbmVzLTJzLWxhdW5jaC1hbmQtaG93LXRoZS1nYW1lLWhvcGVzLXRvLWdldC1iZXR0ZXIv0gEA?oc=5\">source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Front page layoutSite theme Kevin Purdy &#8211; Nov 19, 2023 12:00 pm UTC The worst thing about Cities: Skylines 2\u00a0is that it was recently released.If this hugely ambitious city builder simulation would have been released some time ago, patched over and over again, and updated with some gap-filling DLC, it would be far better off. [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-86238","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cities: Skylines 2&#039;s troubled launch, and why simulation games are freaking hard - Ars Technica - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=86238\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Cities: Skylines 2&#039;s troubled launch, and why simulation games are freaking hard - Ars Technica - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Front page layoutSite theme Kevin Purdy &#8211; Nov 19, 2023 12:00 pm UTC The worst thing about Cities: Skylines 2\u00a0is that it was recently released.If this hugely ambitious city builder simulation would have been released some time ago, patched over and over again, and updated with some gap-filling DLC, it would be far better off. 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