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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":84008,"date":"2023-11-08T06:01:38","date_gmt":"2023-11-08T06:01:38","guid":{"rendered":"https:\/\/pley2win.com\/pc\/hitman-devs-had-to-convince-bond-owners-its-game-wasnt-an-fps\/"},"modified":"2023-11-08T06:01:38","modified_gmt":"2023-11-08T06:01:38","slug":"hitman-devs-had-to-convince-bond-owners-its-game-wasnt-an-fps","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=84008","title":{"rendered":"Hitman Devs Had To Convince Bond Owners Its Game Wasn\u2019t An FPS"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_marquee-assetfigure\" data-id=\"10ed41c1c73a2ede1d9dd3f3c0aaf2ee\" data-recommend-id=\"image:\/\/10ed41c1c73a2ede1d9dd3f3c0aaf2ee\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"An image shows the cover art of Goldeneye on the N64. \" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"An image shows the cover art of Goldeneye on the N64. \" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"other-license\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/10ed41c1c73a2ede1d9dd3f3c0aaf2ee.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_1315\/10ed41c1c73a2ede1d9dd3f3c0aaf2ee.jpg\"\/><img decoding=\"async\" alt=\"An image shows the cover art of Goldeneye on the N64. \" data-chomp-id=\"10ed41c1c73a2ede1d9dd3f3c0aaf2ee\" data-format=\"jpg\" data-alt=\"An image shows the cover art of Goldeneye on the N64. \" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fit,q_60,w_645\/10ed41c1c73a2ede1d9dd3f3c0aaf2ee.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Image<!-- -->: <!-- -->Nintendo \/ Eon Productions \/ Rare<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"10ed41c1c73a2ede1d9dd3f3c0aaf2ee\" data-recommend-id=\"image:\/\/10ed41c1c73a2ede1d9dd3f3c0aaf2ee\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"An image shows the cover art of Goldeneye on the N64. \" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<div class=\"sc-r43lxo-1 cwnrYD\">\n<p class=\"sc-77igqf-0 fnnahv\">We\u2019ve known for some time now that IO Interactive, the studio behind the fantastic <em>Hitman <\/em>games, <span>is working on a new <em>James Bond<\/em> game<\/span>. And while that team seems like a perfect match and a new <em>Bond <\/em>game seems long overdue, according to IOI, the team had to assure the folks who own the spy franchise that it wasn\u2019t going to make another FPS in order to convince them to hand over the rights.<\/p>\n<div class=\"sc-1needdh-1 czxCOT\">\n<div class=\"sc-1needdh-0 jLsF instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 crfeiW\">\n<div class=\"sc-1wkneyl-4 kDKXjm video-html5-playlist\" data-playlist=\"191130,195840,192298\" data-current=\"191130\">\n<div class=\"sc-1wkneyl-0 hAZDOz video-html5-loaded\">\n<div class=\"sc-1wkneyl-1 jShsAa video-html5-player\">\n<div class=\"sc-lhhce6-0 biVjcq video-html5 autoplay muted mobile\" data-video-id=\"191130\" data-monetizable=\"true\" data-position=\"sidebar\" data-video-title=\"Why The Hot New Redfall Gameplay Trailer Left Us Feeling Cold\" data-video-blog-id=\"9\" data-video-network=\"kotaku\" data-video-duration=\"136\">\n<div class=\"sc-lhhce6-2 emBeiF video-top-bar\">\n<p>Why The Hot New Redfall Gameplay Trailer Left Us Feeling Cold<\/p>\n<\/div>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><source data-src=\"https:\/\/vid.kinja.com\/prod\/191130\/191130_240p.mp4\" label=\"240p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/191130\/191130_480p.mp4\" label=\"480p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/191130\/191130_720p.mp4\" label=\"720p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/191130\/191130_1080p.mp4\" label=\"1080p\" type=\"video\/mp4\"\/><track kind=\"captions\" label=\"English\" src=\"https:\/\/kinja.com\/api\/videoupload\/caption\/17194.vtt\" srclang=\"en\"\/><\/video><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 fnnahv\"><span><em>GoldenEye 007<\/em><\/span> on the Nintendo 64 is one of the most famous and beloved video games in history. It popularized FPS games on consoles, <span>sold over eight million copies<\/span>, and led to dozens of similar James Bond FPS games. I\u2019d argue the games helped grow the franchise\u2019s audience. With all that said, you\u2019d think Eon Productions\u2014the folks who own the Bond franchise\u2014would be excited about a new game based on its popular spy. But according to the devs behind it, that wasn\u2019t the case\u2014and you can blame <span><em>GoldenEye<\/em><\/span><em> <\/em>for that.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">In the newest edition of <em>Edge <\/em>magazine, <span>as reported by <em>GamesRadar<\/em><\/span>, IO Interactive co-owners Hakan Abrak and Christian Elverdam talked about the still-in-development <em>007 <\/em>game, detailing their vision for the project. But the two also explained that it took a lot of convincing to get Eon Productions to sign off on the project, as the Bond owners didn\u2019t want yet another \u201caction-oriented\u201d FPS.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">\u201cOur impression was clearly that [at the time] they were not looking for a game,\u201d said IO Interactive CEO and co-owner Hakan Abrak. \u201cAnd I think it\u2019s fair that they might not have been super-happy with some of the later games.\u201d<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The co-owners of IO Interactive pitched Eon Productions on a James Bond game that was less <em>GoldenEye<\/em> and more about being a globe-trotting, stealth-oriented spy. Elverdam explained that its pitch to Eon focused on how its <em>007 <\/em>project would be about getting in and out of a location without causing much collateral damage or engaging in violence unless needed. In other words, IO Interactive\u2019s project won\u2019t be Bond running down endless corridors carrying 20 guns and shooting everyone he encounters, which is how I would describe the vast majority of <em>007 <\/em>games made in the last 20 years. Instead, it sounds like it will play a lot more like the <em>Hitman <\/em>games, where violence is often a last resort and stealthy gameplay is king.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Elverdam told <em>Edge <\/em>that this approach \u201chelped [IO Interactive] convince Eon that there\u2019s a sophistication in how we treat the agent fantasy.\u201d This seems to have been enough to get the green light and let IO make its <em>Bond <\/em>project. And honestly, after playing far too many <em>Bond <\/em>shooters, I can\u2019t wait for a more stealth-oriented spy game. I\u2019ve said before that <span>IOI is the best developer<\/span> to make a modern 007 game and I can\u2019t wait to see what the studio is working on when it finally reveals more about <em>Project 007. <\/em><\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><em>\u00a0 .<\/em><\/p>\n<\/div>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/hitman-devs-ioi-project-007-james-bond-goldeneye-fps-1851000924\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Image: Nintendo \/ Eon Productions \/ Rare We\u2019ve known for some time now that IO Interactive, the studio behind the fantastic Hitman games, is working on a new James Bond game. And while that team seems like a perfect match and a new Bond game seems long overdue, according to IOI, the team had to [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":84009,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_675,pg_1,q_80,w_1200\/10ed41c1c73a2ede1d9dd3f3c0aaf2ee.jpg","fifu_image_alt":"","footnotes":""},"categories":[571],"tags":[],"class_list":["post-84008","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Hitman Devs Had To Convince Bond Owners Its Game Wasn\u2019t An FPS - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=84008\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Hitman Devs Had To Convince Bond Owners Its Game Wasn\u2019t An FPS - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Image: Nintendo \/ Eon Productions \/ Rare We\u2019ve known for some time now that IO Interactive, the studio behind the fantastic Hitman games, is working on a new James Bond game. And while that team seems like a perfect match and a new Bond game seems long overdue, according to IOI, the team had to [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=84008\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2023-11-08T06:01:38+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_675,pg_1,q_80,w_1200\/10ed41c1c73a2ede1d9dd3f3c0aaf2ee.jpg\" \/>\n<meta name=\"author\" content=\"pley2win\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_675,pg_1,q_80,w_1200\/10ed41c1c73a2ede1d9dd3f3c0aaf2ee.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"pley2win\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Hitman Devs Had To Convince Bond Owners Its Game Wasn\u2019t An FPS - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=84008","og_locale":"en_US","og_type":"article","og_title":"Hitman Devs Had To Convince Bond Owners Its Game Wasn\u2019t An FPS - Gaming News","og_description":"Image: Nintendo \/ Eon Productions \/ Rare We\u2019ve known for some time now that IO Interactive, the studio behind the fantastic Hitman games, is working on a new James Bond game. And while that team seems like a perfect match and a new Bond game seems long overdue, according to IOI, the team had to [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=84008","og_site_name":"Gaming News","article_published_time":"2023-11-08T06:01:38+00:00","og_image":[{"url":"https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_675,pg_1,q_80,w_1200\/10ed41c1c73a2ede1d9dd3f3c0aaf2ee.jpg","type":"","width":"","height":""}],"author":"pley2win","twitter_card":"summary_large_image","twitter_image":"https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_675,pg_1,q_80,w_1200\/10ed41c1c73a2ede1d9dd3f3c0aaf2ee.jpg","twitter_misc":{"Written by":"pley2win","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=84008#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=84008"},"author":{"name":"pley2win","@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"headline":"Hitman Devs Had To Convince Bond Owners Its Game Wasn\u2019t An FPS","datePublished":"2023-11-08T06:01:38+00:00","mainEntityOfPage":{"@id":"https:\/\/pley2win.com\/?p=84008"},"wordCount":526,"commentCount":0,"publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"image":{"@id":"https:\/\/pley2win.com\/?p=84008#primaryimage"},"thumbnailUrl":"https:\/\/i.kinja-img.com\/image\/upload\/c_fill,h_675,pg_1,q_80,w_1200\/10ed41c1c73a2ede1d9dd3f3c0aaf2ee.jpg","articleSection":["PC"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/pley2win.com\/?p=84008#respond"]}]},{"@type":"WebPage","@id":"https:\/\/pley2win.com\/?p=84008","url":"https:\/\/pley2win.com\/?p=84008","name":"Hitman Devs Had To Convince Bond Owners Its Game Wasn\u2019t An FPS - 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