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&#8211; BBC.com"},"content":{"rendered":"<p><b class=\"ssrcss-hmf8ql-BoldText e5tfeyi3\">&quot;Whaddaya buyin&#x27;, stranger?&quot;<\/b><br \/>If 2023&#x27;s videogame sales charts are anything to go by, the answer is &quot;horror games&quot;.<br \/>Resident Evil 4 Remake and Dead Space are among the top sellers this year, in a crowded field for quality titles.<br \/>And Sam Lake, writer of recent big release Alan Wake 2, told BBC Newsbeat the sequel had pivoted further into horror because he believes the genre is currently experiencing a &quot;golden age&quot;.<br \/>While RE4 Remake and Dead Space are both updated versions of beloved scary classics, their popularity highlights the enduring appeal of horror games.<br \/>To get under the skin of the genre, Newsbeat spoke to some of the industry&#x27;s best-known horror game makers to find out some secrets of the scare trade, and where it could go next.<br \/>According to Japanese developer Capcom, which brought horror mainstream with its Resident Evil series, video games offer one thing films and TV can&#x27;t &#8211; interactivity.<br \/>They say the player being in control creates a &quot;deeper level of immersion&quot;.<br \/>Philippe Morin is co-founder of Red Barrels, the small Canadian studio behind the Outlast series, which frequently appears near the top of &quot;scariest games ever&quot; lists.<br \/>He says horror games typically utilise &quot;the notion of being powerless&quot; to ramp up fear, limiting the players&#x27; abilities and giving them &quot;no way to fight back&quot;.<br \/>Philippe says this restriction allowed the original Red Barrels team of just 10 people to be &quot;smart&quot; with its design, choosing a first-person view to make scares &quot;more effective&quot; but reduce the work needed on animating the main character.<br \/>A developer that creates fear and tension in a different way is British company Supermassive Games, famous for its &quot;playable horror movies&quot;.<br \/>Creative director Tom Heaton tells Newsbeat the experience, starring motion-captured actors, feels more like watching a film, but with a branching, choose-your-own-adventure narrative.<br \/>&quot;When you&#x27;re watching a horror movie, and one of the characters does something a bit stupid, people sometimes shout at the TV,&quot; Tom says. <br \/>&quot;And our games are about giving you that choice. They&#x27;re about saying: &#x27;Okay, you decide what happens&#x27;.&quot;<br \/>Tom says the studio&#x27;s titles, like 2016 sleeper hit Until Dawn and its Dark Pictures Anthology, are &quot;great for a wider audience&quot; perhaps less used to playing games.<br \/>The key to any good shock or jump-scare is surprise, and Capcom admits: &quot;Once you have experienced a scary moment, it is difficult to judge its effectiveness objectively.&quot;<br \/>So how do you refine scares, when making games requires repeated playthroughs to check for bugs and other problems?<br \/>Easy. Find fresh victims.<br \/>Tom, from Supermassive, says testing the fright factor comes quite late in the process and they&#x27;ll recruit people, observe them playing and &quot;talk to them about what worked and what didn&#x27;t work&quot;.<br \/>Once they&#x27;ve made adjustments, Tom says they &quot;try to find someone else to try it for the first time rather than the same staff member replaying it&quot;.<br \/>Developers have leant more into multiplayer horror since the dawn of the genre, especially as it&#x27;s such a huge hit with streamers.<br \/>&quot;Horror is a form that is really suitable for playing or watching with other people, and watching other people&#x27;s reactions,&quot; says Tom.<br \/>Since its breakout hit Until Dawn, the company&#x27;s baked multiplayer features into its games such as &quot;couch co-op&quot; where players share control, and online voting modes where an audience can choose the next move.<br \/>New modes can bring challenges, and Phillipe at Red Barrels says adding multiplayer to the team&#x27;s latest, The Outlast Trials, has shown him there&#x27;s &quot;more chaos, more adrenaline, and it&#x27;s more stressful&quot;, for players.<br \/>In single player, Philippe explains that jump-scares work a bit like a &quot;Jack-in-the-box&quot; planted at a certain point in a level to trigger when a player gets close.<br \/>For multiplayer, in levels designed for repeat plays, he says level designers will plant &quot;hundreds of Jack-in-the-box items everywhere&quot;, and the game selects a random handful each time.<br \/>&quot;And then when you play, there are some random factors that decide if, when you get close, the monkey will jump out of the box,&quot; he says.<br \/>There&#x27;s a lot of discussion at the moment about giving fans of popular franchises new ways to experience them.<br \/>Supermassive revealed earlier this year that it&#x27;s working on a game based on Dead by Daylight, the popular horror multiplayer title.<br \/>Tom&#x27;s tight-lipped when Newsbeat asks how that project is going, nor is he able to reveal whether a recent visit to Supermassive&#x27;s Guildford HQ by Metal Gear Solid creator Hideo Kojima was more than a social call.<br \/>But he does say the company&#x27;s &quot;looking at all sorts of opportunities&quot;, and is always keeping an eye on developments in motion capture technology.<br \/>Capcom, which has just released a full-price version Resident Evil Village on iPhones, has reinvented and rebooted its survival horror classic multiple times.<br \/>It says it&#x27;s excited about &quot;tremendously beneficial&quot; developments in 3D sound &#8211; probably not a surprise to anyone who&#x27;s been pursued through the halls of Raccoon City Police Department by Mr X.<br \/>And the developer says it hopes to bring a more &quot;diverse player base&quot; to the genre by providing more accessibility options to support the needs of those with disabilities.<br \/>But conversations about tech advances and horror games inevitably lead to one place: virtual reality (VR).<br \/>Capcom and Supermassive have both produced VR titles, and agree about the potential of the technology.<br \/>&quot;It&#x27;s a very immersive medium,&quot; says Tom. &quot;It puts you right into the space and it can it sound and feel like you&#x27;re in that space.&quot;<br \/>Philippe says Red Barrels gets asked about VR a lot, but doesn&#x27;t feel it&#x27;s something his team will move to soon as they concentrate on guiding Outlast Trials through its current early access phase.<br \/>&quot;Maybe one day, we&#x27;ll tackle it,&quot; he says. &quot;But right now it feels like something that&#x27;s really cool for some players, but most people still get motion sickness and so it&#x27;s not something we feel makes sense to tackle.&quot;<br \/>And Capcom, despite its enthusiasm for the tech, admits it &quot;will take some time&quot; for VR to really take hold with gamers until the &quot;variety of games&#8230; device wearability, comfort and the cost of entry&quot; improves. <br \/>But if we are indeed in a &quot;golden age of horror&quot;, the genre won&#x27;t be going anywhere until that&#x27;s happened.<br \/>It will still be lurking, lying in wait, until the time is right.<br \/><i class=\"ssrcss-xbdn93-ItalicText e5tfeyi2\">Listen to Newsbeat <\/i><a href=\"https:\/\/www.bbc.co.uk\/sounds\/play\/live:bbc_radio_one\" class=\"ssrcss-k17ofw-InlineLink e1kn3p7n0\">live<\/a><i class=\"ssrcss-xbdn93-ItalicText e5tfeyi2\"> at 12:45 and 17:45 weekdays &#8211; or listen back <\/i><a href=\"http:\/\/www.bbc.co.uk\/programmes\/b006wkry\/episodes\/player\" class=\"ssrcss-k17ofw-InlineLink e1kn3p7n0\">here<\/a>.<br \/><span aria-hidden=\"false\">How one of gaming&#x27;s lost sequels finally got made<\/span><br \/><span aria-hidden=\"false\">Five things about Five Nights at Freddy&#x27;s<\/span><br \/><span aria-hidden=\"false\">Can Five Nights at Freddy&#x27;s movie live up to the hype?<\/span><br \/><span aria-hidden=\"false\">A gaming safe space with screams, jumps and scares<\/span><br \/><span aria-hidden=\"false\">Dozens of deaths reported in Gaza refugee camp blast<\/span><br \/><span aria-hidden=\"false\">Anti-war protest disrupts Senate hearing on Israel funds<\/span><br \/><span aria-hidden=\"false\">Bankman-Fried pressed in court over past comments<\/span><br \/><span aria-hidden=\"false\">Colonial abuses hang over King Charles&#x27;s Kenya trip<\/span><br \/><span aria-hidden=\"false\">The Halloween sweets that poisoned a city<\/span><br \/><span aria-hidden=\"false\">How do horror game developers keep players scared?<\/span><br \/><span aria-hidden=\"false\">The &#x27;alien invasion&#x27; that fooled the US<\/span><br \/><span aria-hidden=\"false\">Beaten into a coma for taking extra food at school<\/span><br \/><span aria-hidden=\"false\">Would you drink genetically modified beer?<\/span><br \/><span aria-hidden=\"false\">Neck guards to be mandatory in English ice hockey<\/span><br \/><span aria-hidden=\"false\">Israel has no plan for Gaza after war ends, experts warn<\/span><br \/><span aria-hidden=\"false\">Matthew Perry: Friends fame couldn&#x27;t quell deep demons<\/span><br \/><span aria-hidden=\"false\">The dark side of touch-screen tipping<\/span><br \/><span aria-hidden=\"false\">Europe&#x27;s magnificent \u20ac50 train<\/span><br \/><span aria-hidden=\"false\">The British obsession with footballers&#x27; wives<\/span><br \/>\u00a9 2023 BBC. The BBC is not responsible for the content of external sites. <a href=\"https:\/\/www.bbc.co.uk\/editorialguidelines\/guidance\/feeds-and-links\" class=\"ssrcss-odwm7b-Link e14mg4ud0\">Read about our approach to external linking.<\/a><\/p>\n<p><a href=\"https:\/\/news.google.com\/rss\/articles\/CBMiKmh0dHBzOi8vd3d3LmJiYy5jb20vbmV3cy9uZXdzYmVhdC02NzIzNzY0NtIBLmh0dHBzOi8vd3d3LmJiYy5jb20vbmV3cy9uZXdzYmVhdC02NzIzNzY0Ni5hbXA?oc=5\">source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&quot;Whaddaya buyin&#x27;, stranger?&quot;If 2023&#x27;s videogame sales charts are anything to go by, the answer is &quot;horror games&quot;.Resident Evil 4 Remake and Dead Space are among the top sellers this year, in a crowded field for quality titles.And Sam Lake, writer of recent big release Alan Wake 2, told BBC Newsbeat the sequel had pivoted further [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-82516","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Horror games: Is the genre in a golden age? 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