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The Verge"},"content":{"rendered":"<p><span>By<\/span> <span><span class=\"duet--article-byline-and\"><\/span> <span class=\"font-medium\"><a class=\"hover:shadow-underline-inherit\" href=\"\/authors\/mia-sato\">Mia Sato<\/a><\/span><span class=\"text-gray-13\">, <span class=\"duet--article--dangerously-set-cms-markup\">platforms and communities reporter with five years of experience covering the companies that shape technology and the people who use their tools.<\/span><\/span><\/span><br \/>If you buy something from a Verge link, Vox Media may earn a commission.<!-- --> <a class=\"font-medium text-black underline\" href=\"https:\/\/www.theverge.com\/ethics-statement\">See our ethics statement.<\/a><br \/><em>Fortnite<\/em> developer Epic Games is changing the way it charges people who use its creation tool Unreal Engine sometime next year \u2014 but only for a subset of users, according to CEO Tim Sweeney (<a href=\"https:\/\/gamefromscratch.com\/unreal-engine-pricing-changes\/\">via <em>Game From Scratch<\/em><\/a><em>).<\/em><br \/>Game developers using Unreal Engine won\u2019t be affected and will continue to pay for a license <a href=\"https:\/\/www.unrealengine.com\/en-US\/license\">based on a royalty model<\/a>. However, users in industries like film or automotive will be moved to per-seat pricing, meaning they\u2019ll be charged for the subscription the same way someone might pay for Photoshop. <br \/><a href=\"https:\/\/twitter.com\/TimSweeneyEpic\/status\/1709731335147831316\">In posts on X<\/a>, Sweeney clarified that educators and students will be able to continue to use Unreal Engine for free, and there will be a minimum revenue threshold for indie filmmakers and others whose commercial projects earn below a certain amount \u2014 though Sweeney didn\u2019t specify what that threshold would be.<br \/>The news was <a href=\"https:\/\/twitter.com\/ImmatureGamerX\/status\/1709216675730542972\">announced<\/a> by Sweeney at Epic Games\u2019 Unreal Fest event this week and follows significant layoffs at the company in September. <a href=\"\/2023\/9\/28\/23894266\/epic-games-layoffs-fortnite-unreal-engine\">Sixteen percent \u2014 or around 830 employees \u2014 lost their jobs<\/a>, with Sweeney saying  that the company had been \u201cspending way more money than we earn.\u201d Epic also announced it would <a href=\"https:\/\/www.songtradr.com\/blog\/posts\/songtradr-bandcamp-acquisition\">sell Bandcamp<\/a>, a platform for independent music artists it acquired last year, and spin off SuperAwesome, a company focused on \u201ckid-safe\u201d digital experiences.<br \/>Epic\u2019s announcement that it would change Unreal Engine pricing comes less than a month after <a href=\"\/2023\/9\/12\/23870547\/unit-price-change-game-development\">Unity\u2019s disastrous rollout<\/a> of a new pricing model that would have charged developers a flat rate fee each time a Unity game is installed. After backlash from developers, the company <a href=\"\/2023\/9\/22\/23882768\/unity-new-pricing-model-update\">backtracked and announced<\/a> an updated system and <a href=\"\/2023\/9\/25\/23889346\/unity-pricing-model-fireside-chat-overview\">a \u201cfireside chat\u201d<\/a> to try to explain the debacle. <br \/> \/ <span class=\"duet--article--dangerously-set-cms-markup\">Sign up for Verge Deals to get deals on products we&#8217;ve tested sent to your inbox daily.<\/span><br \/>The Verge is a vox media network<br \/>\u00a9 <!-- -->2023<!-- --> <a rel=\"nofollow\" href=\"https:\/\/www.voxmedia.com\">Vox Media<\/a>, LLC. All Rights Reserved<\/p>\n<p><a href=\"https:\/\/news.google.com\/rss\/articles\/CBMiXWh0dHBzOi8vd3d3LnRoZXZlcmdlLmNvbS8yMDIzLzEwLzUvMjM5MDUwODIvZXBpYy11bnJlYWwtZW5naW5lLXByaWNpbmctY2hhbmdlLWZpbG0tYXV0b21vdGl2ZdIBAA?oc=5\">source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By Mia Sato, platforms and communities reporter with five years of experience covering the companies that shape technology and the people who use their tools.If you buy something from a Verge link, Vox Media may earn a commission. See our ethics statement.Fortnite developer Epic Games is changing the way it charges people who use its [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-77450","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Epic is changing Unreal Engine&#039;s pricing for non-game developers - The Verge - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=77450\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Epic is changing Unreal Engine&#039;s pricing for non-game developers - The Verge - Gaming News\" \/>\n<meta property=\"og:description\" content=\"By Mia Sato, platforms and communities reporter with five years of experience covering the companies that shape technology and the people who use their tools.If you buy something from a Verge link, Vox Media may earn a commission. 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