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The New York Times"},"content":{"rendered":"<p>Advertisement<br \/>Supported by<br \/>Times Insider<br \/>When it comes to covering franchises such as Halo, Starfield and Legend of Zelda, Times reporters need to be on their game.<br \/><span class=\"byline-prefix\">By <\/span><span class=\"css-1baulvz last-byline\" itemprop=\"name\"><a href=\"https:\/\/www.nytimes.com\/by\/sarah-bahr\" class=\"css-n8ff4n e1jsehar0\">Sarah Bahr<\/a><\/span><br \/><a class=\"css-yywogo\" href=\"https:\/\/www.nytimes.com\/series\/times-insider\" title=\"\">Times Insider<\/a> explains who we are and what we do and delivers behind-the-scenes insights into how our journalism comes together.<br \/>Jason Bailey, an editor on The New York Times\u2019s Culture desk, remembers feeling as if The Times had missed the opportunity to cover a major moment in pop culture.<br \/>It was October 2018, and Red Dead Redemption 2, the hotly anticipated video game prequel to the 2010 frontier saga, had just come out. The Times ran an advertisement for the game, which would go on to sell <a class=\"css-yywogo\" href=\"https:\/\/venturebeat.com\/games\/take-two-reports-june-quarter-bookings-of-1-2b-up-20\/\" title=\"\" rel=\"noopener noreferrer\" target=\"_blank\">more than 55 million copies<\/a>, on its front page.<br \/>But in the news pages, there was no review of the game. No feature. No acknowledgment that it had even been released.<br \/>\u201cWe review every single play or musical that opens on Broadway,\u201d Bailey said in a recent conversation. \u201cWe review hundreds of movies a year.\u201d<br \/>\u201cAnd we should be doing that,\u201d he continued. \u201cBut that means we should also be reviewing and criticizing the biggest video game releases, at the very least.\u201d<br \/>When Bailey, a former editor for the National desk, joined the Culture team last fall, he set out to expand The Times\u2019s gaming coverage, enlisting journalists like Zachary Small, a culture reporter and longtime gamer, and Kellen Browning, a technology reporter on the Business desk who covers the gig economy and the video game industry.<br \/>The effort has resulted in articles like an interactive feature on <a class=\"css-yywogo\" href=\"https:\/\/www.nytimes.com\/interactive\/2023\/05\/04\/arts\/zelda-nintendo-history.html\" title=\"\">how Nintendo\u2019s beloved Legend of Zelda franchise has changed gaming<\/a> by Small and Rumsey Taylor, an assistant editor at The Times, and a recent feature by Browning and Matt Stevens, a Culture reporter, on <a class=\"css-yywogo\" href=\"https:\/\/www.nytimes.com\/2023\/08\/31\/arts\/starfield-bethesda-microsoft-xbox.html?campaign_id=9&amp;emc=edit_nn_20230906&amp;instance_id=102033&amp;nl=the-morning&amp;regi_id=165943352&amp;segment_id=143853&amp;te=1&amp;user_id=048c7c5197ff2d18032b38cff3d81732\" title=\"\">how Starfield, a new role-playing game, created an open-world space adventure<\/a>. On Sunday, the Arts &amp; Leisure fall preview issue will include a page entirely focused on video games.<br \/>\u201cOne of the benefits of creating a beat at The Times is that we can be thoughtful and experimental about how we cover these games,\u201d Small said.<br \/>In a recent roundtable-style interview, Bailey, Browning and Small shared their vision for The Times\u2019s coverage and the challenges of balancing coverage for gamers and nongamers alike. These are edited excerpts from the conversation.<br \/><strong class=\"css-8qgvsz ebyp5n10\">When did you first become interested in video games?<\/strong><br \/><strong class=\"css-8qgvsz ebyp5n10\">ZACHARY SMALL<\/strong> When I was a child, video games were more accessible to me than visiting a museum and seeing art. I always enjoyed the stories and the puzzle aspect. Now I cover both the fine art world and the world of video games, which most people see as disparate topics. But for me, writing about either subject involves a similar exploration: how people create in different artistic mediums.<br \/><strong class=\"css-8qgvsz ebyp5n10\">JASON BAILEY<\/strong> I remember getting a Nintendo Entertainment System when I was 8 for Christmas. One of the first games I played was the original Legend of Zelda. My brother and I loved playing Super Mario Bros. and Duck Hunt. I played Halo in my basement every day with my friends in high school.<br \/><strong class=\"css-8qgvsz ebyp5n10\">KELLEN BROWNING<\/strong> I played computer games growing up, but I\u2019m not much of a gamer. Before I started at The Times as a fellow in 2020, I had no background in covering video games, business or technology. I was assigned those topics. But now I have a unique perspective; I have one foot in the door of the industry as someone who has covered it for the last three years, but I can also translate for a more general audience.<br \/><strong class=\"css-8qgvsz ebyp5n10\">How do you balance writing for gamers and keeping articles accessible for readers who are less familiar?<\/strong><br \/><strong class=\"css-8qgvsz ebyp5n10\">SMALL<\/strong> We write stories for people who have at least a base-level knowledge of games. But there\u2019s a balance you need. If I\u2019m writing about Zelda, people need to know what kind of game it is.<br \/><strong class=\"css-8qgvsz ebyp5n10\">BROWNING<\/strong> It\u2019s important to have just enough explanation for the casual reader. I think about writing for my parents. They don\u2019t know much about tech or video games, and they need to feel included. But I don\u2019t want to over-explain something for the more hard-core reader who\u2019s like, \u201cWhy are you treating me like I\u2019m 10 years old?\u201d<br \/><strong class=\"css-8qgvsz ebyp5n10\">What are some story lines you will be watching in the coming months?<\/strong><br \/><strong class=\"css-8qgvsz ebyp5n10\">BAILEY<\/strong> I\u2019m excited about both small, independent studios and Triple A studios, or major gaming publishers, that are trying new things. I think we should applaud creative risk and at the very least take a more robust view of the industry in our coverage, instead of just considering the blockbuster releases.<br \/><strong class=\"css-8qgvsz ebyp5n10\">BROWNING<\/strong> I\u2019m interested in the continued ramifications of this <a class=\"css-yywogo\" href=\"https:\/\/www.nytimes.com\/2023\/07\/11\/technology\/microsoft-activision-deal-ftc.html\" title=\"\">big merger between Activision and Microsoft<\/a> and seeing how that reshapes the industry. Another story we\u2019re continuing to cover is social issues around gender and diversity, as well as unionization in the gaming industry.<br \/><strong class=\"css-8qgvsz ebyp5n10\">If you were stranded on a desert island and could only bring one video game, what would it be?<\/strong><br \/><strong class=\"css-8qgvsz ebyp5n10\">BROWNING <\/strong>Age of Empires: Definitive Edition, the remastered version from 2018.<br \/><strong class=\"css-8qgvsz ebyp5n10\">BAILEY<\/strong> I\u2019m going to pull out a deep cut: One of the most underrated games is Power Stone 2 on the Sega Dreamcast. It\u2019s a Super Smash Bros.-style fighting game.<br \/><strong class=\"css-8qgvsz ebyp5n10\">SMALL<\/strong> I would reframe the question and recommend that any person who had never played a game before should try <a class=\"css-yywogo\" href=\"https:\/\/www.nytimes.com\/2023\/07\/28\/arts\/katamari-damacy-keita-takahashi.html\" title=\"\">We Love Katamari.<\/a> You roll a sticky ball and accumulate clutter until you\u2019re as big as a planet, and then you roll other planets. It shows why gaming is an artistic medium in its own right: It changes your perspective on the world, but you also have a direct stake in the action.<br \/><span class=css-97bxx6><a class=\"authorPageLinkClass overrideLinkStyles\" href=https:\/\/www.nytimes.com\/by\/sarah-bahr>Sarah Bahr<\/a><\/span> is a senior staff editor at The Times. She has reported on a range of topics, most often theater, film and television, while writing for the Culture, Styles and National desks.<span class=css-kzd6pg> <a class=\"authorPageLinkClass overrideLinkStyles\" href=https:\/\/www.nytimes.com\/by\/sarah-bahr>More about Sarah Bahr<\/a><\/span><br \/>Advertisement<\/p>\n<p><a href=\"https:\/\/news.google.com\/rss\/articles\/CBMiUmh0dHBzOi8vd3d3Lm55dGltZXMuY29tLzIwMjMvMDkvMTYvaW5zaWRlci9sZXZlbGluZy11cC1vbi10aGUtdmlkZW8tZ2FtZS1iZWF0Lmh0bWzSAQA?oc=5\">source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>AdvertisementSupported byTimes InsiderWhen it comes to covering franchises such as Halo, Starfield and Legend of Zelda, Times reporters need to be on their game.By Sarah BahrTimes Insider explains who we are and what we do and delivers behind-the-scenes insights into how our journalism comes together.Jason Bailey, an editor on The New York Times\u2019s Culture desk, [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-77423","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Leveling Up on the Video Game Beat - The New York Times - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=77423\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Leveling Up on the Video Game Beat - The New York Times - Gaming News\" \/>\n<meta property=\"og:description\" content=\"AdvertisementSupported byTimes InsiderWhen it comes to covering franchises such as Halo, Starfield and Legend of Zelda, Times reporters need to be on their game.By Sarah BahrTimes Insider explains who we are and what we do and delivers behind-the-scenes insights into how our journalism comes together.Jason Bailey, an editor on The New York Times\u2019s Culture desk, [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=77423\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2023-10-05T22:08:07+00:00\" \/>\n<meta name=\"author\" content=\"alexiswalsh4378\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"alexiswalsh4378\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"5 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Leveling Up on the Video Game Beat - The New York Times - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=77423","og_locale":"en_US","og_type":"article","og_title":"Leveling Up on the Video Game Beat - The New York Times - Gaming News","og_description":"AdvertisementSupported byTimes InsiderWhen it comes to covering franchises such as Halo, Starfield and Legend of Zelda, Times reporters need to be on their game.By Sarah BahrTimes Insider explains who we are and what we do and delivers behind-the-scenes insights into how our journalism comes together.Jason Bailey, an editor on The New York Times\u2019s Culture desk, [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=77423","og_site_name":"Gaming News","article_published_time":"2023-10-05T22:08:07+00:00","author":"alexiswalsh4378","twitter_card":"summary_large_image","twitter_misc":{"Written by":"alexiswalsh4378","Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=77423#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=77423"},"author":{"name":"alexiswalsh4378","@id":"https:\/\/pley2win.com\/#\/schema\/person\/66bd3a503af6f4a359422150c24d1775"},"headline":"Leveling Up on the Video Game Beat &#8211; 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