<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 0-1.46.377-2.171.848l-.187.12c-.335-.712-1.005-.967-1.742-.967-.683 0-1.461.35-2.171.82v-.66h-1.501v6.385h1.594V9.35c.59-.39 1.219-.632 1.676-.632.523 0 .844.282.844 1.183v4.032h1.581v-4.57c.59-.39 1.219-.645 1.676-.645.523 0 .845.282.845 1.183v4.032h1.581V9.524c0-1.237-.738-2.137-2.024-2.137h-.001Zm-12.262 5.431c-1.032 0-1.58-.671-1.58-2.07 0-1.398.548-2.07 1.58-2.07s1.568.673 1.568 2.07c0 1.398-.536 2.07-1.568 2.07Zm0-5.43c-2.184 0-3.216 1.411-3.216 3.36 0 1.95 1.032 3.347 3.216 3.347s3.216-1.399 3.216-3.347-1.045-3.36-3.216-3.36ZM73.664 9.336c0-.484.523-.672 1.086-.672.907 0 1.768.282 1.768.282V7.63c-.59-.174-1.193-.241-1.889-.241-1.527 0-2.6.725-2.6 1.908 0 2.299 3.163 1.708 3.163 2.823 0 .551-.496.7-1.22.7-.508 0-1.325-.2-1.915-.406v1.304c.491.195 1.178.378 1.862.378 1.487 0 2.908-.444 2.908-2.043 0-2.218-3.163-1.64-3.163-2.715v-.001Zm-6.86.7c.094-.887.576-1.452 1.366-1.452.845 0 1.099.673 1.099 1.452h-2.466Zm1.38-2.648c-2.037 0-3.096 1.586-3.096 3.32 0 2.38 1.245 3.387 3.267 3.387.817 0 1.523-.109 2.347-.363v-1.32c-.664.244-1.263.391-1.905.391-1.178 0-1.967-.323-2.008-1.72h4.074c.027-.256.054-.497.054-.94 0-1.345-.71-2.756-2.734-2.756ZM56.3 9.483h-1.254V6.257H56.3c1.019 0 1.527.564 1.527 1.573s-.469 1.653-1.527 1.653Zm-.013-4.556h-2.928v9.004h1.688V10.8h1.24c1.916 0 3.31-1.035 3.31-2.97 0-1.935-1.394-2.903-3.31-2.903ZM49.82 12.09c-.51.47-.992.725-1.5.725-.871 0-1.435-.578-1.435-1.935 0-1.465.697-2.231 1.903-2.231.375 0 .764.094 1.032.202v3.239Zm0-4.557c-.47-.094-.805-.149-1.193-.149-2.184 0-3.377 1.466-3.377 3.603 0 2.137 1.193 3.105 2.6 3.105.697 0 1.54-.323 2.05-.753v.591h1.5V4.926h-1.58v2.608Zm-13.565 5.282c-1.031 0-1.58-.671-1.58-2.07 0-1.398.549-2.07 1.58-2.07 1.032 0 1.569.673 1.569 2.07 0 1.397-.537 2.07-1.569 2.07Zm0-5.43c-2.184 0-3.216 1.41-3.216 3.36s1.032 3.347 3.216 3.347c2.185 0 3.216-1.399 3.216-3.347s-1.044-3.36-3.215-3.36Zm47.372 6.545h1.587v-1.64h-1.587v1.64ZM31.608 4.926 29.82 11.82 28.03 4.926h-1.805l.42 1.477-1.575 5.65-1.712-7.128H21.62l2.441 9.005h1.892l1.462-4.815 1.37 4.815h1.892l2.563-9.005h-1.634.001ZM8.973 0C4.025 0 0 4.037 0 9s4.025 9 8.973 9 8.973-4.038 8.973-9-4.026-9-8.973-9ZM.906 9c0-1.173.25-2.287.698-3.293l3.849 10.575A8.095 8.095 0 0 1 .906 9Zm8.067 8.092a8.052 8.052 0 0 1-2.28-.329l2.42-7.055 2.48 6.814c.017.04.037.076.059.112a8.02 8.02 0 0 1-2.68.458Zm1.111-11.885a16 16 0 0 0 .924-.077c.435-.052.383-.693-.051-.667 0 0-1.307.103-2.15.103-.793 0-2.126-.103-2.126-.103-.435-.026-.485.64-.051.667 0 0 .411.052.846.077L8.733 8.66l-1.766 5.311L4.03 5.206c.486-.026.924-.077.924-.077.434-.052.383-.693-.052-.667 0 0-1.306.103-2.15.103-.151 0-.33-.004-.519-.01A8.049 8.049 0 0 1 14.42 3.033c-.035-.003-.069-.007-.105-.007-.792 0-1.355.693-1.355 1.436 0 .667.384 1.231.792 1.897.307.54.666 1.232.666 2.232 0 .692-.266 1.496-.614 2.615l-.806 2.697-2.915-8.698.002.002Zm5.967-.088a8.077 8.077 0 0 1 .989 3.882 8.09 8.09 0 0 1-4.012 6.994l2.464-7.146c.461-1.155.614-2.078.614-2.9 0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":77406,"date":"2023-10-05T21:34:01","date_gmt":"2023-10-05T20:34:01","guid":{"rendered":"https:\/\/pley2win.com\/uncategorized\/how-a-pricing-change-led-to-a-revolt-by-unitys-video-game-the-new-york-times\/"},"modified":"2023-10-05T21:34:01","modified_gmt":"2023-10-05T20:34:01","slug":"how-a-pricing-change-led-to-a-revolt-by-unitys-video-game-the-new-york-times","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=77406","title":{"rendered":"How a Pricing Change Led to a Revolt by Unity&#039;s Video Game &#8230; &#8211; The New York Times"},"content":{"rendered":"<p>Advertisement<br \/>Supported by<br \/>In an industry where customers are slow to trust and quick to criticize, a new fee from Unity infuriated studios that use its platform.<br \/><span class=\"byline-prefix\">By <\/span><span class=\"css-1baulvz\" itemprop=\"name\"><a href=\"https:\/\/www.nytimes.com\/by\/mike-isaac\" class=\"css-n8ff4n e1jsehar0\">Mike Isaac<\/a><\/span> and <span class=\"css-1baulvz last-byline\" itemprop=\"name\"><a href=\"https:\/\/www.nytimes.com\/by\/kellen-browning\" class=\"css-n8ff4n e1jsehar0\">Kellen Browning<\/a><\/span><br \/>Reporting from San Francisco<br \/>John Riccitiello probably should have seen the outrage coming.<br \/>A video game industry veteran, Mr. Riccitiello is the chief executive of Unity Technologies, a company that isn\u2019t a household name but is a fixture for more than two million game developers who use its software to power their games.<br \/>For most of the company\u2019s 19-year history, Unity\u2019s software business was relatively straightforward: Every developer who used Unity\u2019s professional tools to build software paid a fixed, annual licensing fee. The software acts like an engine. It is the underlying technology that developers use to build and run their apps.<br \/>In mid-September, Mr. Riccitiello <a class=\"css-yywogo\" href=\"https:\/\/blog.unity.com\/news\/plan-pricing-and-packaging-updates\" title=\"\" rel=\"noopener noreferrer\" target=\"_blank\">proposed<\/a> an abrupt change. Instead of an annual fee, he wanted to charge developers a fee every time someone installed a copy of their games, meaning they would pay more as their titles grew in popularity. The about-face would make a significant difference for Unity, which has never turned a profit.<br \/>But in an industry where gamers and small game development studios are <a class=\"css-yywogo\" href=\"https:\/\/www.nytimes.com\/2022\/10\/22\/business\/twitch-streamers.html\" title=\"\">reluctant to trust big corporations<\/a> and quick to take umbrage at <a class=\"css-yywogo\" href=\"https:\/\/www.nytimes.com\/2022\/01\/15\/technology\/cryptocurrency-nft-gamers.html\" title=\"\">perceived attempts to nickel-and-dime them<\/a>, the proposed fee change has snowballed into a crisis.<br \/>Developers around the world who use Unity \u2014 including those behind hit games like Among Us and Slay the Spire \u2014 have threatened to leave the platform, saying the new pricing model could effectively kill their businesses if their games grow too popular.<br \/>There was <a class=\"css-yywogo\" href=\"https:\/\/www.axios.com\/newsletters\/axios-gaming-2bd8e041-f778-43db-bdbf-d85b8eb133ee.html\" title=\"\" rel=\"noopener noreferrer\" target=\"_blank\">talk<\/a> of a class-action lawsuit. Someone even called in a threat that required Unity to inform federal law enforcement officials and evacuate its San Francisco headquarters and its office in Austin, Texas, a person familiar with the decision said.<br \/>Developers said they felt betrayed. Many spent years learning and coding in a particular programming language used by Unity called C# \u2014 pronounced \u201cC-sharp\u201d \u2014 making it hard for them to switch to a competitor. Executives at Unity were using that leverage, the developers complained, to engage in digital <a class=\"css-yywogo\" href=\"https:\/\/www.investopedia.com\/terms\/r\/rentseeking.asp#:~:text=The%20Bottom%20Line-,Rent%20seeking%20is%20an%20economic%20concept%20that%20occurs%20when%20an,from%20lobbying%20or%20donating%20funds.\" title=\"\" rel=\"noopener noreferrer\" target=\"_blank\">rent-seeking<\/a> behavior.<br \/>\u201cThey completely abandoned the creative, punk software developer community that was a big part of their ongoing success,\u201d said Tomas Sala, an independent developer in Amsterdam whose game, <a class=\"css-yywogo\" href=\"https:\/\/store.steampowered.com\/app\/1135260\/The_Falconeer\/?curator_clanid=42916961\" title=\"\" rel=\"noopener noreferrer\" target=\"_blank\">The Falconeer<\/a>, was built in Unity.<br \/>The episode highlights the precarious position that companies can find themselves in when trying to keep a community happy at the same time that executives want to find ways to make more money.<br \/>Trip Hawkins, the founder of the video game giant Electronic Arts and an adviser to some game developers who use Unity, said he understood the outrage. He likened it to a hardware store\u2019s selling a carpenter a hammer and nails and then suddenly charging a fee for every nail the carpenter has ever pounded into a wall.<br \/>\u201cIt gets at what feels right versus what feels wrong in people\u2019s gut,\u201d said Mr. Hawkins, who left EA in 1994.<br \/>Now, Mr. Riccitiello and his executive team are scrambling to contain the fallout. Unity has rolled back some of the changes in a series of concessions aimed at placating developers.<br \/>Among other changes, it raised the revenue threshold for games that will be charged the per-install fee \u2014 so larger developers, primarily, will be charged \u2014 and allowed developers to pay either the fee or 2.5 percent of their company\u2019s monthly revenue, whichever is lower. But the company still plans to go ahead with the new fee model.<br \/>In an interview with The New York Times, Mr. Riccitiello said he was \u201ctruly humbled\u201d by the response, and had spent the past two weeks talking with partners and indie developers. \u201cIt reminded me just how foundational Unity is to the developer community,\u201d Mr. Riccitiello said.<br \/>Unity\u2019s engine is one of a handful of software development tool sets in the video game industry. Developers can use the tools to create 3-D character models that can run, jump and shoot enemies in games. They can also use the software to design rich landscapes and textured environments. Every time a game is booted up, the software engine from Unity or another company is running underneath.<br \/>Most of these engines have charged companies using the software a fixed annual amount for every one of their developers. Unity\u2019s new fees turned this predictability on its head. Many developers felt that they were being punished if their game turned out to be a hit, and that Unity had the potential to take a much larger cut of revenues.<br \/>\u201cThe new business model just doesn\u2019t work for the rest of us,\u201d Mr. Sala, the game developer, said. \u201cA lot of people feel like we just got played.\u201d<br \/>Unity was founded in 2004 in Copenhagen as a project of three developers who collaborated on an internet forum dedicated to coding. The premise was to \u201cdemocratize\u201d game coding tools so that anyone \u2014 from high school hobbyists to professionals \u2014 could build games from scratch.<br \/>\u201cThe key for me was the community and resources around it,\u201d said Will Todd, a 28-year-old developer. \u201cYou can hop on a forum and quickly get an answer to any questions you might have.\u201d He and his partner at the London indie studio Coal Supper, James Carbutt, used Unity to build their hit game, The Good Time Garden, in 2019.<br \/>Under fire for poor financial results, Mr. Riccitiello left his job as chief executive at Electronic Arts in 2013. He joined Unity the next year, when the company was relatively small. He brought with him <a class=\"css-yywogo\" href=\"https:\/\/www.bloomberg.com\/news\/features\/2022-11-10\/unity-u-software-chases-metaverse-dream-to-lift-stock?embedded-checkout=true\" title=\"\" rel=\"noopener noreferrer\" target=\"_blank\">a<\/a> <a class=\"css-yywogo\" href=\"https:\/\/www.bloomberg.com\/news\/features\/2022-11-10\/unity-u-software-chases-metaverse-dream-to-lift-stock?embedded-checkout=true\" title=\"\" rel=\"noopener noreferrer\" target=\"_blank\">reputation<\/a> for squeezing cash out of games in ways that sometimes angered developers and players.<br \/>Mr. Riccitiello led Unity to a <a class=\"css-yywogo\" href=\"https:\/\/www.protocol.com\/unity-ipo\" title=\"\" rel=\"noopener noreferrer\" target=\"_blank\">successful initial public offering<\/a> in 2020, and Unity\u2019s shares hit a high of around $200 by the end of 2021. But they have since fallen to about $30. In its most recent quarterly financial results, Unity reported $533 million in revenue \u2014 up 80 percent from a year earlier \u2014 but $193 million in net losses. It also <a class=\"css-yywogo\" href=\"https:\/\/www.sec.gov\/Archives\/edgar\/data\/1810806\/000181080623000044\/unity-20230502.htm\" title=\"\" rel=\"noopener noreferrer\" target=\"_blank\">laid off<\/a> about 8 percent of its employees in May.<br \/>Unity has an advertising business that allows developers who use its platform to insert ads into their mobile games. It\u2019s the part of the business responsible for about two-thirds of the company\u2019s revenue. But it is under pressure from changes on Apple\u2019s software for mobile devices that <a class=\"css-yywogo\" href=\"https:\/\/stratechery.com\/2023\/unitys-business-model-change-unitys-strategy-unity-leadership-questions\/\" title=\"\" rel=\"noopener noreferrer\" target=\"_blank\">limit the data<\/a> that Unity\u2019s system can collect from the developers who use it to serve ads inside their mobile games.<br \/>Mr. Riccitiello told The Times that Unity\u2019s software pricing changes had \u201cabsolutely nothing to do with\u201d challenges to its ads business, which he described as healthy. He said the new model was \u201cdesigned to be a fair and appropriate exchange of value\u201d between Unity and its customers. In other words, Unity thinks it can make a lot more money from its engine business than it does now.<br \/>Behind the scenes, many employees were furious. Numerous Unity workers told management that it was a bad idea that would betray the small developers who used Unity\u2019s tools, three current and former employees said. A handful of employees left or are in the process of leaving the company as a result, two people said.<br \/>Mr. Riccitiello acknowledged in the interview that the new pricing model had been communicated poorly and needed some changes. And Marc Whitten, one of the company\u2019s top executives, wrote an apologetic <a class=\"css-yywogo\" href=\"https:\/\/blog.unity.com\/news\/open-letter-on-runtime-fee\" title=\"\" rel=\"noopener noreferrer\" target=\"_blank\">blog post<\/a>.<br \/>But the company is not rolling back the pricing change.<br \/>It will be some time before Unity knows if there is permanent damage to its business. Mr. Sala, the developer of The Falconeer, said that his <a class=\"css-yywogo\" href=\"https:\/\/store.steampowered.com\/app\/290100\/Bulwark_Falconeer_Chronicles\/?curator_clanid=42916961\" title=\"\" rel=\"noopener noreferrer\" target=\"_blank\">upcoming game<\/a> was also built on Unity, and that he would still need to support it with software updates and expansions of more in-game content for at least two years. But after Unity made some concessions, Mr. Sala said they were welcome changes. He added that if he decided to switch to another engine, learning that software could take him months, if not years, to get to the comfort level he had with Unity.<br \/>Mr. Carbutt, the Coal Supper studio developer, said sticking with Unity felt like \u201can operational risk.\u201d<br \/>\u201cThey broke trust with devs over all of this,\u201d he said. \u201cIrreparable damage has already been done.\u201d<br \/>An earlier version of this article misstated how much Unity would charge video game developers. Unity will charge developers who qualify a percentage of their company\u2019s monthly revenue, not annual revenue.<br \/>How we handle corrections<br \/><span class=css-97bxx6><a class=\"authorPageLinkClass overrideLinkStyles\" href=https:\/\/www.nytimes.com\/by\/mike-isaac>Mike Isaac<\/a><\/span> is a technology correspondent for The Times based in San Francisco. He regularly covers Facebook and Silicon Valley.<span class=css-kzd6pg> <a class=\"authorPageLinkClass overrideLinkStyles\" href=https:\/\/www.nytimes.com\/by\/mike-isaac>More about Mike Isaac<\/a><\/span><br \/><span class=css-97bxx6><a class=\"authorPageLinkClass overrideLinkStyles\" href=https:\/\/www.nytimes.com\/by\/kellen-browning>Kellen Browning<\/a><\/span> writes about technology, the gig economy and the video game industry. He has been reporting for The Times since 2020.<span class=css-kzd6pg> <a class=\"authorPageLinkClass overrideLinkStyles\" href=https:\/\/www.nytimes.com\/by\/kellen-browning>More about Kellen Browning<\/a><\/span><br \/>Advertisement<\/p>\n<p><a href=\"https:\/\/news.google.com\/rss\/articles\/CBMid2h0dHBzOi8vd3d3Lm55dGltZXMuY29tLzIwMjMvMTAvMDIvdGVjaG5vbG9neS9ob3ctYS1wcmljaW5nLWNoYW5nZS1sZWQtdG8tYS1yZXZvbHQtYnktdW5pdHlzLXZpZGVvLWdhbWUtZGV2ZWxvcGVycy5odG1s0gEA?oc=5\">source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>AdvertisementSupported byIn an industry where customers are slow to trust and quick to criticize, a new fee from Unity infuriated studios that use its platform.By Mike Isaac and Kellen BrowningReporting from San FranciscoJohn Riccitiello probably should have seen the outrage coming.A video game industry veteran, Mr. Riccitiello is the chief executive of Unity Technologies, a [&hellip;]<\/p>\n","protected":false},"author":31,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-77406","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How a Pricing Change Led to a Revolt by Unity&#039;s Video Game ... - The New York Times - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=77406\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How a Pricing Change Led to a Revolt by Unity&#039;s Video Game ... - The New York Times - Gaming News\" \/>\n<meta property=\"og:description\" content=\"AdvertisementSupported byIn an industry where customers are slow to trust and quick to criticize, a new fee from Unity infuriated studios that use its platform.By Mike Isaac and Kellen BrowningReporting from San FranciscoJohn Riccitiello probably should have seen the outrage coming.A video game industry veteran, Mr. Riccitiello is the chief executive of Unity Technologies, a [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=77406\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2023-10-05T20:34:01+00:00\" \/>\n<meta name=\"author\" content=\"alexiswalsh4378\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"alexiswalsh4378\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"7 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"How a Pricing Change Led to a Revolt by Unity&#039;s Video Game ... - The New York Times - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=77406","og_locale":"en_US","og_type":"article","og_title":"How a Pricing Change Led to a Revolt by Unity&#039;s Video Game ... - The New York Times - Gaming News","og_description":"AdvertisementSupported byIn an industry where customers are slow to trust and quick to criticize, a new fee from Unity infuriated studios that use its platform.By Mike Isaac and Kellen BrowningReporting from San FranciscoJohn Riccitiello probably should have seen the outrage coming.A video game industry veteran, Mr. Riccitiello is the chief executive of Unity Technologies, a [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=77406","og_site_name":"Gaming News","article_published_time":"2023-10-05T20:34:01+00:00","author":"alexiswalsh4378","twitter_card":"summary_large_image","twitter_misc":{"Written by":"alexiswalsh4378","Est. reading time":"7 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=77406#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=77406"},"author":{"name":"alexiswalsh4378","@id":"https:\/\/pley2win.com\/#\/schema\/person\/66bd3a503af6f4a359422150c24d1775"},"headline":"How a Pricing Change Led to a Revolt by Unity&#039;s Video Game &#8230; 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