<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 0-1.46.377-2.171.848l-.187.12c-.335-.712-1.005-.967-1.742-.967-.683 0-1.461.35-2.171.82v-.66h-1.501v6.385h1.594V9.35c.59-.39 1.219-.632 1.676-.632.523 0 .844.282.844 1.183v4.032h1.581v-4.57c.59-.39 1.219-.645 1.676-.645.523 0 .845.282.845 1.183v4.032h1.581V9.524c0-1.237-.738-2.137-2.024-2.137h-.001Zm-12.262 5.431c-1.032 0-1.58-.671-1.58-2.07 0-1.398.548-2.07 1.58-2.07s1.568.673 1.568 2.07c0 1.398-.536 2.07-1.568 2.07Zm0-5.43c-2.184 0-3.216 1.411-3.216 3.36 0 1.95 1.032 3.347 3.216 3.347s3.216-1.399 3.216-3.347-1.045-3.36-3.216-3.36ZM73.664 9.336c0-.484.523-.672 1.086-.672.907 0 1.768.282 1.768.282V7.63c-.59-.174-1.193-.241-1.889-.241-1.527 0-2.6.725-2.6 1.908 0 2.299 3.163 1.708 3.163 2.823 0 .551-.496.7-1.22.7-.508 0-1.325-.2-1.915-.406v1.304c.491.195 1.178.378 1.862.378 1.487 0 2.908-.444 2.908-2.043 0-2.218-3.163-1.64-3.163-2.715v-.001Zm-6.86.7c.094-.887.576-1.452 1.366-1.452.845 0 1.099.673 1.099 1.452h-2.466Zm1.38-2.648c-2.037 0-3.096 1.586-3.096 3.32 0 2.38 1.245 3.387 3.267 3.387.817 0 1.523-.109 2.347-.363v-1.32c-.664.244-1.263.391-1.905.391-1.178 0-1.967-.323-2.008-1.72h4.074c.027-.256.054-.497.054-.94 0-1.345-.71-2.756-2.734-2.756ZM56.3 9.483h-1.254V6.257H56.3c1.019 0 1.527.564 1.527 1.573s-.469 1.653-1.527 1.653Zm-.013-4.556h-2.928v9.004h1.688V10.8h1.24c1.916 0 3.31-1.035 3.31-2.97 0-1.935-1.394-2.903-3.31-2.903ZM49.82 12.09c-.51.47-.992.725-1.5.725-.871 0-1.435-.578-1.435-1.935 0-1.465.697-2.231 1.903-2.231.375 0 .764.094 1.032.202v3.239Zm0-4.557c-.47-.094-.805-.149-1.193-.149-2.184 0-3.377 1.466-3.377 3.603 0 2.137 1.193 3.105 2.6 3.105.697 0 1.54-.323 2.05-.753v.591h1.5V4.926h-1.58v2.608Zm-13.565 5.282c-1.031 0-1.58-.671-1.58-2.07 0-1.398.549-2.07 1.58-2.07 1.032 0 1.569.673 1.569 2.07 0 1.397-.537 2.07-1.569 2.07Zm0-5.43c-2.184 0-3.216 1.41-3.216 3.36s1.032 3.347 3.216 3.347c2.185 0 3.216-1.399 3.216-3.347s-1.044-3.36-3.215-3.36Zm47.372 6.545h1.587v-1.64h-1.587v1.64ZM31.608 4.926 29.82 11.82 28.03 4.926h-1.805l.42 1.477-1.575 5.65-1.712-7.128H21.62l2.441 9.005h1.892l1.462-4.815 1.37 4.815h1.892l2.563-9.005h-1.634.001ZM8.973 0C4.025 0 0 4.037 0 9s4.025 9 8.973 9 8.973-4.038 8.973-9-4.026-9-8.973-9ZM.906 9c0-1.173.25-2.287.698-3.293l3.849 10.575A8.095 8.095 0 0 1 .906 9Zm8.067 8.092a8.052 8.052 0 0 1-2.28-.329l2.42-7.055 2.48 6.814c.017.04.037.076.059.112a8.02 8.02 0 0 1-2.68.458Zm1.111-11.885a16 16 0 0 0 .924-.077c.435-.052.383-.693-.051-.667 0 0-1.307.103-2.15.103-.793 0-2.126-.103-2.126-.103-.435-.026-.485.64-.051.667 0 0 .411.052.846.077L8.733 8.66l-1.766 5.311L4.03 5.206c.486-.026.924-.077.924-.077.434-.052.383-.693-.052-.667 0 0-1.306.103-2.15.103-.151 0-.33-.004-.519-.01A8.049 8.049 0 0 1 14.42 3.033c-.035-.003-.069-.007-.105-.007-.792 0-1.355.693-1.355 1.436 0 .667.384 1.231.792 1.897.307.54.666 1.232.666 2.232 0 .692-.266 1.496-.614 2.615l-.806 2.697-2.915-8.698.002.002Zm5.967-.088a8.077 8.077 0 0 1 .989 3.882 8.09 8.09 0 0 1-4.012 6.994l2.464-7.146c.461-1.155.614-2.078.614-2.9 0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":75787,"date":"2023-09-19T21:33:37","date_gmt":"2023-09-19T20:33:37","guid":{"rendered":"https:\/\/pley2win.com\/pc\/in-a-year-of-big-games-sea-of-stars-is-refreshingly-small\/"},"modified":"2023-09-19T21:33:37","modified_gmt":"2023-09-19T20:33:37","slug":"in-a-year-of-big-games-sea-of-stars-is-refreshingly-small","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=75787","title":{"rendered":"In A Year Of Big Games, Sea Of Stars Is Refreshingly Small"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 fnnahv\">There are a lot of games to play in 2023, so many that right after I beat <em>Sea of Stars<\/em>, the new indie RPG inspired by genre classics like <em>Chrono Trigger<\/em>, I immediately turn my attention to <em>Baldur\u2019s Gate 3<\/em>. The switch reflects a jarring sea change in the design of role-playing games: after downloading the 109 GB file to my PS5, I am besieged by an array of menus asking me to pick a bunch of specifications for my character. That I am temporarily overwhelmed with the number of options has less to do with <em>Baldur\u2019s Gate 3<\/em>, an enthralling game that has quickly become my new obsession, and everything to do with the starkly different approaches to game design and mechanics that are felt when switching from a retro-inspired JRPG to a massive, open-world <em>Dungeons &amp; Dragons <\/em>adventure.<\/p>\n<div class=\"sc-1needdh-1 czxCOT\">\n<div class=\"sc-1needdh-0 jLsF instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 crfeiW\">\n<div class=\"sc-1wkneyl-4 kDKXjm video-html5-playlist\" data-playlist=\"195519,195618,195207\" data-current=\"195519\">\n<div class=\"sc-1wkneyl-0 hAZDOz video-html5-loaded\">\n<div class=\"sc-1wkneyl-1 jShsAa video-html5-player\">\n<div class=\"sc-lhhce6-0 RokZO video-html5 autoplay muted mobile\" data-video-id=\"195519\" data-monetizable=\"true\" data-position=\"sidebar\" data-video-title=\"I Didn\u2019t Play Final Fantasy XVI \u2018Right,\u2019 And That\u2019s OK\" data-video-blog-id=\"9\" data-video-network=\"kotaku\" data-video-duration=\"148\">\n<div class=\"sc-lhhce6-2 emBeiF video-top-bar\">\n<p>I Didn\u2019t Play Final Fantasy XVI \u2018Right,\u2019 And That\u2019s OK<\/p>\n<\/div>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><source data-src=\"https:\/\/vid.kinja.com\/prod\/195519\/195519_240p.mp4\" label=\"240p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/195519\/195519_480p.mp4\" label=\"480p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/195519\/195519_720p.mp4\" label=\"720p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/195519\/195519_1080p.mp4\" label=\"1080p\" type=\"video\/mp4\"\/><track kind=\"captions\" label=\"English\" src=\"https:\/\/kinja.com\/api\/videoupload\/caption\/21013.vtt\" srclang=\"en\"\/><\/video><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 fnnahv\">If you\u2019re not familiar with <em>Sea of Stars<\/em>, the game centers on Valere and Zale, two Solstice Warriors who use the power of the moon and sun to defend their world from an all-consuming threat. As with many RPGs, it features a main quest that brings you from hamlet to hamlet and through memorable dungeons, collecting weapons and helping out the local townspeople along the way. It sports a cartoony aesthetic that pairs well with its decidedly optimistic and quirky tone\u2013like its haunted swamp dungeon, which is more \u201c<span>Spooky Scary Skeletons<\/span>\u201d than actually fright-inducing.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">But <em>Sea of Stars<\/em>\u2019 magic lies in its simplicity, in its consistent linear movement forward and its succinct combat. In a year when AAA games like <em>Baldur\u2019s Gate 3<\/em>, <em>Diablo 4<\/em>, and <em>Starfield<\/em> often take more than 100 hours to finish and feature countless menus that offer endless customization, <em>Sea of Stars<\/em> revels in its clarity, telling its main story in a tight 20-ish hours. The juxtaposition makes me appreciate <em>Sea of Stars<\/em> even more, and I\u2019m not alone, as <span>it\u2019s managed to become a hit<\/span> for developer Sabotage Studio, even among the year\u2019s blockbuster-heavy field.. Clearly, its straightforward gameplay, limited movesets, and small world map offer something special in a sea of games that ask you to spend time tweaking their experience to suit your individual preferences.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"b67b092d33a0083118b9908146eaac9b\" data-recommend-id=\"image:\/\/b67b092d33a0083118b9908146eaac9b\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A colorful, busy official Sea of Stars image shows its protagonists wielding magic against a multi-eyed enemy. \" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"A colorful, busy official Sea of Stars image shows its protagonists wielding magic against a multi-eyed enemy. \" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"other-license\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/b67b092d33a0083118b9908146eaac9b.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_1315\/b67b092d33a0083118b9908146eaac9b.jpg\"\/><img decoding=\"async\" alt=\"A colorful, busy official Sea of Stars image shows its protagonists wielding magic against a multi-eyed enemy. \" data-chomp-id=\"b67b092d33a0083118b9908146eaac9b\" data-format=\"jpg\" data-alt=\"A colorful, busy official Sea of Stars image shows its protagonists wielding magic against a multi-eyed enemy. \" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/b67b092d33a0083118b9908146eaac9b.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Image<!-- -->: <!-- -->Sabotage Studios<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"b67b092d33a0083118b9908146eaac9b\" data-recommend-id=\"image:\/\/b67b092d33a0083118b9908146eaac9b\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A colorful, busy official Sea of Stars image shows its protagonists wielding magic against a multi-eyed enemy. \" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h29404\"><strong>The simplicity of Sea of Stars<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">As its designers have <span>pointed out<\/span>, <em>Sea of Stars<\/em> wears its influences (like <em>Chrono Trigger<\/em> and the <em>Super Mario RPG<\/em>) on its sleeve, and especially in its combat, which emphasizes dual combos and timed attacks. \u201cPlaying <em>Sea of Stars<\/em> immediately pulled me back to my adolescent years glued to my Super NES,\u201d games writer Aidan Moher said in his book <span><em>Fight Magic Items: The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West<\/em><\/span><em>. <\/em>\u201cBut it also felt like a maturation of the genre, something shaped by twenty-first-century game design.\u201d In Moher\u2019s view, games like <em>Sea of Stars<\/em> are in-line with the larger <span>cultural nostalgia<\/span> occurring in almost every medium. But rather than the boring retread of another updated reboot or remake, <em>Sea of Stars <\/em>revels in the simple. It isn\u2019t interested in changing what was great about old games, just in polishing those edges for a 21st-century player.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">All the hallmarks of classic JRPGs are present in <em>Sea of Stars<\/em>, but reflecting the game\u2019s focus, they\u2019re on the more restricted end of the genre\u2019s possible gamut. For instance, in most JRPGs, you learn a set of moves that gradually increase in strength over time, like Cloud or Tidus learning new abilities as their respective <em>Final Fantasy<\/em> entries progress. <em>Sea of Stars<\/em> does offer new moves, but to an extremely limited degree. Whereas in other games, you can update spells and moves over time, <em>Sea of Stars<\/em> gives each character a limited moveset of about three or four normal moves, as well as a couple of combo attacks and one ultimate attack, and that\u2019s all you get for the entire game.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Rather than allowing players to edit or change their moves, some of the first attacks you learn (such as Zale\u2019s fiery Sunball or Valere\u2019s projectile Moonerang) stick with you until the game\u2019s end credits roll, forcing you to master them over time rather than abandon them for something more powerful. And the requirement to press a button at just the right time in order to power up these attacks, or to deflect incoming damage, keeps the combat involving. Mashing a button in pursuit of a particular outcome feels classic, akin to making sure Mario times his jump over a swirling fiery ring to evade death.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Sea of Stars<\/em>\u2019 use of pixelated sprites stands in stark contrast to some of the more high-profile RPGs released in the last year, including <em>Baldur\u2019s Gate 3<\/em> and <em>Diablo 4<\/em>, as well as games like <em>Midnight Suns<\/em>. The character designs use simple but striking color associations to reflect and underscore each persona\u2019s affinity: Valere\u2019s orange-tinted tips reflect his fiery moveset, while Valere\u2019s blue hair aligns with her lunar powers, and Sera\u00ef\u2019s green aura embodies her venom-based skills. As with many classic RPGs, you can update their swords and armor, but the design doesn\u2019t really change as the story progresses along its linear plotline.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"7bef1fe493d40b43a61a677c83aba2dd\" data-recommend-id=\"image:\/\/7bef1fe493d40b43a61a677c83aba2dd\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A ship sails through pixelated waters. \" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"A ship sails through pixelated waters. \" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"other-license\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/7bef1fe493d40b43a61a677c83aba2dd.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_1315\/7bef1fe493d40b43a61a677c83aba2dd.jpg\"\/><img decoding=\"async\" alt=\"A ship sails through pixelated waters. \" data-chomp-id=\"7bef1fe493d40b43a61a677c83aba2dd\" data-format=\"jpg\" data-alt=\"A ship sails through pixelated waters. \" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/7bef1fe493d40b43a61a677c83aba2dd.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Image<!-- -->: <!-- -->Sabotage Studios<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"7bef1fe493d40b43a61a677c83aba2dd\" data-recommend-id=\"image:\/\/7bef1fe493d40b43a61a677c83aba2dd\" data-format=\"jpg\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A ship sails through pixelated waters. \" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 fnnahv\">And just as the characters are not endlessly customizable, the world is not one in which you are allowed to roam freely. When you move between locales in <em>Sea of Stars<\/em>, the map resembles the one in <em>Super Mario<\/em> <em>World<\/em>, where characters march in a straight line from one location to the next. It feels even more closed off than the old NES <em>Final Fantasy<\/em> games, which I played via the recent Pixel Remaster releases. It was jarring, at first, to realize I couldn\u2019t move in whatever direction I wanted, but after a while I came to respect the game\u2019s guiding hand, pushing me along its timeline and its story in a straightforward direction.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">I\u2019m not pitting simple video games against complex ones here\u2014there is room for both massive MMORPGs and small-scale indies on your hard drive. But <em>Sea of Stars<\/em> shows off a deep appreciation of core gameplay aspects that sometimes don\u2019t get to shine in the modern world of endless bells and whistles. As a lifelong fan of turn-based RPGs, it can feel like some of the hallmarks of the genre, including turn-based combat, have fallen out of favor, and <em>Stars<\/em> is a reminder that we shouldn\u2019t throw the baby out with the 32-bit bathwater. It asks you to solve simple puzzles, master a limited number of moves, and walk in straight lines on its world map; each of these tasks is a fierce argument for how special simple games can be.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">I have spent hours in customization menus for many games, but there is something equally thrilling about being tossed into a world that asks you to think very little and to let a gorgeous story wash over you. <em>Sea of Stars<\/em> is already a hit and, according to a <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/twitter.com\/seaofstarsgame\/status\/1699175546930766092&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/twitter.com\/seaofstarsgame\/status\/1699175546930766092\" target=\"_blank\" rel=\"noopener noreferrer\">recent post<\/a><\/span> on its social media account, has already sold over 250,000 copies since it launched in late August, despite also being available for \u201cfree\u201d on subscription services like PS Plus and Game Pass. Seeing its success, alongside the recent release of the under-heralded <span><em>Chained Echoes<\/em><\/span>, gives me hope that a new crop of games will continue to embrace the simplicity that made us fall in love with video games in the first place. As video games get bigger and bigger in scope, it\u2019s worth taking a trip back to their fundamentals to remember why we were first glued in front of our screens. <\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/sea-of-stars-game-impressions-review-switch-jrpg-indie-1850854165\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are a lot of games to play in 2023, so many that right after I beat Sea of Stars, the new indie RPG inspired by genre classics like Chrono Trigger, I immediately turn my attention to Baldur\u2019s Gate 3. The switch reflects a jarring sea change in the design of role-playing games: after downloading [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":75788,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/2bca3720e5de7bb96f78b3bb5202b19e.png","fifu_image_alt":"","footnotes":""},"categories":[571],"tags":[],"class_list":["post-75787","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>In A Year Of Big Games, Sea Of Stars Is Refreshingly Small - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=75787\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"In A Year Of Big Games, Sea Of Stars Is Refreshingly Small - Gaming News\" \/>\n<meta property=\"og:description\" content=\"There are a lot of games to play in 2023, so many that right after I beat Sea of Stars, the new indie RPG inspired by genre classics like Chrono Trigger, I immediately turn my attention to Baldur\u2019s Gate 3. 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