<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 0-1.46.377-2.171.848l-.187.12c-.335-.712-1.005-.967-1.742-.967-.683 0-1.461.35-2.171.82v-.66h-1.501v6.385h1.594V9.35c.59-.39 1.219-.632 1.676-.632.523 0 .844.282.844 1.183v4.032h1.581v-4.57c.59-.39 1.219-.645 1.676-.645.523 0 .845.282.845 1.183v4.032h1.581V9.524c0-1.237-.738-2.137-2.024-2.137h-.001Zm-12.262 5.431c-1.032 0-1.58-.671-1.58-2.07 0-1.398.548-2.07 1.58-2.07s1.568.673 1.568 2.07c0 1.398-.536 2.07-1.568 2.07Zm0-5.43c-2.184 0-3.216 1.411-3.216 3.36 0 1.95 1.032 3.347 3.216 3.347s3.216-1.399 3.216-3.347-1.045-3.36-3.216-3.36ZM73.664 9.336c0-.484.523-.672 1.086-.672.907 0 1.768.282 1.768.282V7.63c-.59-.174-1.193-.241-1.889-.241-1.527 0-2.6.725-2.6 1.908 0 2.299 3.163 1.708 3.163 2.823 0 .551-.496.7-1.22.7-.508 0-1.325-.2-1.915-.406v1.304c.491.195 1.178.378 1.862.378 1.487 0 2.908-.444 2.908-2.043 0-2.218-3.163-1.64-3.163-2.715v-.001Zm-6.86.7c.094-.887.576-1.452 1.366-1.452.845 0 1.099.673 1.099 1.452h-2.466Zm1.38-2.648c-2.037 0-3.096 1.586-3.096 3.32 0 2.38 1.245 3.387 3.267 3.387.817 0 1.523-.109 2.347-.363v-1.32c-.664.244-1.263.391-1.905.391-1.178 0-1.967-.323-2.008-1.72h4.074c.027-.256.054-.497.054-.94 0-1.345-.71-2.756-2.734-2.756ZM56.3 9.483h-1.254V6.257H56.3c1.019 0 1.527.564 1.527 1.573s-.469 1.653-1.527 1.653Zm-.013-4.556h-2.928v9.004h1.688V10.8h1.24c1.916 0 3.31-1.035 3.31-2.97 0-1.935-1.394-2.903-3.31-2.903ZM49.82 12.09c-.51.47-.992.725-1.5.725-.871 0-1.435-.578-1.435-1.935 0-1.465.697-2.231 1.903-2.231.375 0 .764.094 1.032.202v3.239Zm0-4.557c-.47-.094-.805-.149-1.193-.149-2.184 0-3.377 1.466-3.377 3.603 0 2.137 1.193 3.105 2.6 3.105.697 0 1.54-.323 2.05-.753v.591h1.5V4.926h-1.58v2.608Zm-13.565 5.282c-1.031 0-1.58-.671-1.58-2.07 0-1.398.549-2.07 1.58-2.07 1.032 0 1.569.673 1.569 2.07 0 1.397-.537 2.07-1.569 2.07Zm0-5.43c-2.184 0-3.216 1.41-3.216 3.36s1.032 3.347 3.216 3.347c2.185 0 3.216-1.399 3.216-3.347s-1.044-3.36-3.215-3.36Zm47.372 6.545h1.587v-1.64h-1.587v1.64ZM31.608 4.926 29.82 11.82 28.03 4.926h-1.805l.42 1.477-1.575 5.65-1.712-7.128H21.62l2.441 9.005h1.892l1.462-4.815 1.37 4.815h1.892l2.563-9.005h-1.634.001ZM8.973 0C4.025 0 0 4.037 0 9s4.025 9 8.973 9 8.973-4.038 8.973-9-4.026-9-8.973-9ZM.906 9c0-1.173.25-2.287.698-3.293l3.849 10.575A8.095 8.095 0 0 1 .906 9Zm8.067 8.092a8.052 8.052 0 0 1-2.28-.329l2.42-7.055 2.48 6.814c.017.04.037.076.059.112a8.02 8.02 0 0 1-2.68.458Zm1.111-11.885a16 16 0 0 0 .924-.077c.435-.052.383-.693-.051-.667 0 0-1.307.103-2.15.103-.793 0-2.126-.103-2.126-.103-.435-.026-.485.64-.051.667 0 0 .411.052.846.077L8.733 8.66l-1.766 5.311L4.03 5.206c.486-.026.924-.077.924-.077.434-.052.383-.693-.052-.667 0 0-1.306.103-2.15.103-.151 0-.33-.004-.519-.01A8.049 8.049 0 0 1 14.42 3.033c-.035-.003-.069-.007-.105-.007-.792 0-1.355.693-1.355 1.436 0 .667.384 1.231.792 1.897.307.54.666 1.232.666 2.232 0 .692-.266 1.496-.614 2.615l-.806 2.697-2.915-8.698.002.002Zm5.967-.088a8.077 8.077 0 0 1 .989 3.882 8.09 8.09 0 0 1-4.012 6.994l2.464-7.146c.461-1.155.614-2.078.614-2.9 0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":75115,"date":"2023-09-13T04:46:12","date_gmt":"2023-09-13T03:46:12","guid":{"rendered":"https:\/\/pley2win.com\/pc\/unity-introduces-new-fee-for-game-installs-devs-react-angrily\/"},"modified":"2023-09-13T04:46:12","modified_gmt":"2023-09-13T03:46:12","slug":"unity-introduces-new-fee-for-game-installs-devs-react-angrily","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=75115","title":{"rendered":"Unity Introduces New Fee For Game Installs, Devs React Angrily"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 fnnahv\">Unity, the cross-platform game engine that powers games like <em>Rust, Hollow Knight<\/em>, and <em>Pok\u00e9mon Go<\/em>, has introduced a new, controversial fee for developers, set to take effect next year. Indie developers quickly responded to the announcement, with many suggesting the costs of this policy would kill smaller games, while confusion spread as devs wondered how it would affect their bottom line. Unity\u2019s attempts to provide clarity have only fueled devs\u2019 frustration and spawned more questions from those with both currently active and in-development games using the engine.<\/p>\n<div class=\"sc-1needdh-1 czxCOT\">\n<div class=\"sc-1needdh-0 jLsF instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 crfeiW\">\n<div class=\"sc-1wkneyl-4 kDKXjm video-html5-playlist\" data-playlist=\"195189,195301,195358\" data-current=\"195189\">\n<div class=\"sc-1wkneyl-0 hAZDOz video-html5-loaded\">\n<div class=\"sc-1wkneyl-1 jShsAa video-html5-player\">\n<div class=\"sc-lhhce6-0 feVyfl video-html5 autoplay muted mobile\" data-video-id=\"195189\" data-monetizable=\"true\" data-position=\"sidebar\" data-video-title=\"The Top 10 Most-Played Games On Steam Deck: June 2023 Edition\" data-video-blog-id=\"9\" data-video-network=\"kotaku\" data-video-duration=\"212\">\n<div class=\"sc-lhhce6-2 emBeiF video-top-bar\">\n<p>The Top 10 Most-Played Games On Steam Deck: June 2023 Edition<\/p>\n<\/div>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><source data-src=\"https:\/\/vid.kinja.com\/prod\/195189\/195189_240p.mp4\" label=\"240p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/195189\/195189_480p.mp4\" label=\"480p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/195189\/195189_720p.mp4\" label=\"720p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/195189\/195189_1080p.mp4\" label=\"1080p\" type=\"video\/mp4\"\/><track kind=\"captions\" label=\"English\" src=\"https:\/\/kinja.com\/api\/videoupload\/caption\/20647.vtt\" srclang=\"en\"\/><\/video><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 fnnahv\">The new Runtime Fee, announced in a <span>September 12 Unity blog<\/span>, is based on the number of installations a game built with the Unity engine receives, as well as the revenue it generates. Though it won\u2019t start until January 1, 2024, the Runtime Fee will apply to any game that has reached both a previously established annual revenue threshold and a lifetime install count. Games developed with the lower-cost Unity Personal and Unity Plus plans reach that threshold at $200,000 of revenue in one year and 200,000 lifetime installs, while Unity Pro and Unity Enterprise accounts must reach $1 million in revenue and 1 million lifetime installs for the fee to kick in.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><strong>Read More: <\/strong><span>Unity CEO Calls Mobile Devs Who Don\u2019t Prioritize Monetization \u2018Fucking Idiots\u2019<\/span><\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Unity Personal and Unity Plus devs will have to pay $.20 for every game installed past their subscription-specific thresholds, Unity Pro devs will have to fork over between $.02 and $.15 for every install past theirs, and Unity Enterprise devs\u2019 costs range from $.01 to $.125. Developers in emerging markets will have lower costs per install past their threshold. The announcement was met with widespread confusion, as devs of free-to-play games scrambled to figure out if they\u2019d end up owing hundreds of thousands of dollars, charity bundle creators became concerned about potentially being punished for supporting a good cause, and more.<\/p>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h68247\"><strong>Developers react to Unity Runtime Fee<\/strong><\/h2>\n<p><span class=\"twitter-embed\" style=\"width:100%;height:100%\"><iframe data-src=\"https:\/\/kotaku.com\/embed\/inset\/iframe?id=twitter-1701621432894267593&amp;autosize=1\" autoresize=\"true\" id=\"twitter-1701621432894267593\" data-recommended=\"false\" class=\"core-inset lazyload\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"\" webkitallowfullscreen=\"webkitAllowFullScreen\" mozallowfullscreen=\"mozallowfullscreen\"><\/iframe><\/span><\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Shortly after the policy was announced, <em>Rust <\/em>developer <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/twitter.com\/garrynewman\/status\/1701584142570336701&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/twitter.com\/garrynewman\/status\/1701584142570336701\" target=\"_blank\" rel=\"noopener noreferrer\">Garry Newman wondered<\/a><\/span> if \u201cUnity [wants] us to start paying them $200k a month\u201d before doing the math and realizing that Facepunch Studios would owe the game engine company about $410,000 total. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">\u201cWhile this isn\u2019t much, here\u2019s some stuff I don\u2019t like,\u201d <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/twitter.com\/garrynewman\/status\/1701591717588435447&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/twitter.com\/garrynewman\/status\/1701591717588435447\" target=\"_blank\" rel=\"noopener noreferrer\">Newman shared to X (formerly Twitter).<\/a><\/span> \u201cUnity can just start charging us a tax per install? They can do this unilaterally? They can charge whatever they want? They can add install tracking to our game? We have to trust their tracking?\u201d<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Though many devs initially thought this new fee would apply to <em>all<\/em> games made in Unity (including free ones), and reacted accordingly, it soon became clear that the fee will only apply to monetized titles. <em>Axios<\/em>\u2019 Stephen Totilo shared some clarification he\u2019d received from Unity a few hours after the initial announcement, including that charity games and bundles are excluded from fees. But some of Unity\u2019s clarifications only served to further suggest the notion that it didn\u2019t really think this initiative through.<\/p>\n<aside class=\"sc-o6p93a-0 gJydMU\"><span class=\"sc-196v4ms-0 bpQblS\" contenteditable=\"false\"\/><span class=\"sc-a3cloy-0 bzNnZL\">When a decision like this gets announced, and you\u2019re three years into a five-year journey, you have little to no choice. You\u2019re stuck with a partner who may be actively working against your interest, and who you increasingly cannot trust. \u2014 developer Xalavier Nelson Jr.<\/span><span class=\"sc-196v4ms-0 bpQblS\" contenteditable=\"false\"\/><\/aside>\n<p class=\"sc-77igqf-0 fnnahv\"> \u201cIf a player deletes a game and re-installs it, that\u2019s 2 installs, 2 charges,\u201d <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/twitter.com\/stephentotilo\/status\/1701679721027633280?s=20&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/twitter.com\/stephentotilo\/status\/1701679721027633280?s=20\" target=\"_blank\" rel=\"noopener noreferrer\">Totilo posted<\/a><\/span>. \u201cSame if they install on 2 devices.\u201d This means that developers could be \u201cvulnerable to abuse\u201d from bad actors who repeatedly uninstall and reinstall their games. \u201cUnity says it would use fraud detection tools and allow developers to report possible instances of fraud to a compliance team.\u201d So, if you get a massive bill from Unity, you\u2019ll just have to wait on their customer support line. Shouldn\u2019t be an issue, right?<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Xalavier Nelson Jr., head of Strange Scaffold, the indie studio behind games like <span><em>El Paso, Elsewhere<\/em><\/span> and <span><em>An Airport For Aliens Currently Run By Dogs<\/em><\/span>, expressed concerns about the entire situation. \u201cThis is the danger of modern games and game development cycles becoming exponentially more complicated, lengthy, and prone to immense dependency,\u201d he told <em>Kotaku<\/em> via DM. \u201cWhen a decision like this gets announced, and you\u2019re three years into a five-year journey, you have little to no choice. You\u2019re stuck with a partner who may be actively working against your interest, and who you increasingly cannot trust.\u201d<\/p>\n<p><span class=\"twitter-embed\" style=\"width:100%;height:100%\"><iframe data-src=\"https:\/\/kotaku.com\/embed\/inset\/iframe?id=twitter-1701691036832309260&amp;autosize=1\" autoresize=\"true\" id=\"twitter-1701691036832309260\" data-recommended=\"false\" class=\"core-inset lazyload\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"\" webkitallowfullscreen=\"webkitAllowFullScreen\" mozallowfullscreen=\"mozallowfullscreen\"><\/iframe><\/span><\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Tiani Pixel, indie developer and co-founder of Studio Pixel Punk, the studio behind the 2021 Metroidvania <em>Unsighted<\/em>, told <em>Kotaku<\/em> via DM that \u201cthere\u2019s a lot of things in Unity\u2019s statement that aren\u2019t clear and are very worrying.\u201d She brought up not only how complicated it is to measure actual installs, but the privacy issues inherent with such a policy. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">\u201cThere are some certifications you need for having such service in your game and releasing it on consoles and other platforms. You need an end-user license agreement (EULA), because you\u2019ll be sending info from the player\u2019s device to an external server. So, will indies be forced to add such DRMs on their games so they can track the installs? Again, Unity does not make it clear. Forcing DRM on games has a long (and bad) history in gaming. Many tools used for this are literally indistinguishable from malwares\u2026There\u2019s no benefit to the devs or the user here.\u201d<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">She also pointed out how these new fees could affect indie developers. \u201cSmall indie games, like our game <em>Unsighted, <\/em>which had the chance to appear on services like Xbox Game Pass, (in which the game isn\u2019t sold directly to the consumer), might be penalized for becoming popular there, because we will be charged for every install,\u201d she said.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Brandon Sheffield, creative director at Necrosoft Games, warned game developers off the engine in a <span>scathing op-ed for <em>Insert Credit<\/em><\/span>. \u201cBut now I can say, unequivocally, if you\u2019re starting a new game project, do not use Unity,\u201d he wrote. \u201cIf you started a project 4 months ago, it\u2019s worth switching to something else. <strong>Unity is quite simply not a company to be trusted.\u201d<\/strong><\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The op-ed ends by stating that Unity is \u201cdigging its own grave in search for gold.\u201d<\/p>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h68248\"><strong>Unity continues to court controversy<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">Shortly after Unity\u2019s blog post went live, game developer John Draisey posted that Unity had \u201celiminated Unity Plus subscriptions\u201d and that the company was automatically switching members to its Pro subscription next month. Draisey shared an image showing the price difference between the two subs, which are billed annually, and it was nearly $3,300. \u201cBe careful not to have auto-renew on your account if you can\u2019t afford the price. And this is with just 2 people on my team with project access,\u201d <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/twitter.com\/JohnDraisey\/status\/1701620078419251255?s=20&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/twitter.com\/JohnDraisey\/status\/1701620078419251255?s=20\" target=\"_blank\" rel=\"noopener noreferrer\">he warned<\/a><\/span>. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">It\u2019s unclear how the potential change in subscription options will translate to the newly minted Runtime Fee, as the thresholds are different for each sub. <em>Kotaku<\/em> reached out for clarification, and a Unity spokesperson pointed us to their FAQ page. When asked for further clarification, the spokesperson sent this statement: \u201cUnity Plus is being retired for new subscribers effective today, September 12, 2023, to simplify the number of plans we offer. Existing subscribers do not need to take immediate action and will receive an email mid-October with an offer to upgrade to Unity Pro, for one year, at the current Unity Plus price.\u201d<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The bigwigs at Unity have been making some, uh, interesting decisions as of late. In June, the <span>company announced two new machine-learning platforms<\/span> that would be integrated into its engine: Unity Muse (essentially ChatGPT for using Unity, a service that would allow devs to ask questions about coding and get answers from a bot) and Unity Sentis, which \u201cenables you to embed an AI model in the Unity Runtime for your game or application, enhancing gameplay and other functionality directly on end-user platforms.\u201d As former <em>Kotaku <\/em>writer Luke Plunkett pointed out at the time of the announcement, AI technology heavily relies on \u201c<span>work stolen from artists without consent or compensation<\/span>,\u201d so Unity Sentis raised a ton of eyebrows.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">And as <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/twitter.com\/garrynewman\/status\/1701616087891149145&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/twitter.com\/garrynewman\/status\/1701616087891149145\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Rust<\/em>\u2019s Newman shared<\/a><\/span> shortly after the latest Unity announcement, it seems these changes are having a negative impact on the company at large: their market shares tanked as of 11:17 a.m. EST. Let\u2019s see if Unity sticks with these changes, or makes adjustments based on feedback from developers. <\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"52f7062b6a629c94e59542f399bc38f6\" data-recommend-id=\"image:\/\/52f7062b6a629c94e59542f399bc38f6\" data-format=\"png\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A character in Rust wears a hazmat suit and stands in front of a blue sky dotted with clouds.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:1920px\" data-alt=\"A character in Rust wears a hazmat suit and stands in front of a blue sky dotted with clouds.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"other-license\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/52f7062b6a629c94e59542f399bc38f6.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_1315\/52f7062b6a629c94e59542f399bc38f6.jpg\"\/><img decoding=\"async\" alt=\"A character in Rust wears a hazmat suit and stands in front of a blue sky dotted with clouds.\" data-chomp-id=\"52f7062b6a629c94e59542f399bc38f6\" data-format=\"png\" data-alt=\"A character in Rust wears a hazmat suit and stands in front of a blue sky dotted with clouds.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/52f7062b6a629c94e59542f399bc38f6.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 fPOdhF no-caption\">Image<!-- -->: <!-- -->Facepunch Studios<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"52f7062b6a629c94e59542f399bc38f6\" data-recommend-id=\"image:\/\/52f7062b6a629c94e59542f399bc38f6\" data-format=\"png\" data-width=\"1920\" data-height=\"1080\" data-lightbox=\"true\" data-alt=\"A character in Rust wears a hazmat suit and stands in front of a blue sky dotted with clouds.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h68249\"><strong>Unity responds to negative feedback<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">At 6:38 p.m. EST, the official Unity X account <span>shared a post on the game engine\u2019s official forums<\/span> titled \u201cUnity plan pricing and packaging updates.\u201d The post contains a series of frequently asked questions that cropped up shortly after the announcement of the Runtime Fee, many of which were focused on game installations.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">As many devs worried on social media before these FAQs were released, under Unity\u2019s new policy, multiple reinstalls or redownloads of games will have to be paid for by creators\u2014and the definition of \u201cinstall\u201d also includes a user making changes to their hardware. Further, any \u201cearly access, beta, or a demo of the full game\u201d will induce install charges, according to the FAQs, as can even streamed or web-based games. And Unity won\u2019t reveal how it\u2019s counting these installs, <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/twitter.com\/writnelson\/status\/1701720278189937099?s=46&amp;t=80LNbBiDTZPtWlgvEeWiDQ&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/twitter.com\/writnelson\/status\/1701720278189937099?s=46&amp;t=80LNbBiDTZPtWlgvEeWiDQ\" target=\"_blank\" rel=\"noopener noreferrer\">posting that<\/a><\/span> \u201cWe leverage our own proprietary data model, so you can appreciate that we won\u2019t go into a lot of detail, but we believe it gives an accurate determination of the number of times the runtime is distributed for a given project.\u201d<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The FAQ does not clarify how Unity will ensure it does not count installations of charity games or bundled games with its \u201cproprietary software.\u201d<\/p>\n<p><span class=\"twitter-embed\" style=\"width:100%;height:100%\"><iframe data-src=\"https:\/\/kotaku.com\/embed\/inset\/iframe?id=twitter-1701724677830221971&amp;autosize=1\" autoresize=\"true\" id=\"twitter-1701724677830221971\" data-recommended=\"false\" class=\"core-inset lazyload\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"\" webkitallowfullscreen=\"webkitAllowFullScreen\" mozallowfullscreen=\"mozallowfullscreen\"><\/iframe><\/span><\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><em>The Verge<\/em>\u2019s <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/twitter.com\/adashtra\/status\/1701724677830221971&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/twitter.com\/adashtra\/status\/1701724677830221971\" target=\"_blank\" rel=\"noopener noreferrer\">Ash Parrish was quick to point out<\/a><\/span> that the multiple install charges could give right-wing reactionaries a new way to damage a game and\/or studio: revenue bombing. If certain groups are angered by, say, a queer character in a game or a Black woman lead (both of which have whipped gamers into a frenzy before), then they could repeatedly install said game over and over again, racking up Unity\u2019s Runtime Fee for the studio.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">\u201cI can tell you right now that the folks at risk of this are women devs, queer devs, trans devs, devs of color, devs pushing for accessibility, devs pushing for inclusion\u2014we\u2019ve seen countless malicious actors work together to tank their game scores or ratings,\u201d <span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/twitter.com\/tha_rami\/status\/1701658163630449041&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/twitter.com\/tha_rami\/status\/1701658163630449041\" target=\"_blank\" rel=\"noopener noreferrer\">developer Rami Ismail wrote on X<\/a><\/span>.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Nelson confirmed to <em>Kotaku <\/em>via DM on the evening of September 12<em> <\/em>that \u201cconcrete talks are happening among some of the most significant developers in the space\u201d regarding a class-action lawsuit against Unity.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">After its announcement was met with an almost universally negative response, and the FAQ forum post did not seem to allay concerns, Unity \u201cregrouped\u201d in the evening of September 12 to discuss the terms of its Runtime Fee, <span><em>Axios<\/em> reports<\/span>. Despite initially confirming that the fee would apply multiple times \u201cif a player deletes a game and re-installs it,<!-- -->\u201d Unity is now saying that it will \u201conly charge for an initial installation.\u201d<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Unity executive Marc Whitten \u201choped [that this policy clarification] would allay fears of \u2018install-bombing,<!-- -->\u2019<!-- -->\u201d a concern m<!-- -->any devs expressed not long after the initial Unity blog post announcing the new revenue scheme. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">The company also reassured <em>Axios<\/em> that \u201cgames offered for charity or included in charities will be exempt from the fees\u201d as there will be a way for devs to inform the company of their charity status. Whitten also said that, in regards to things like Xbox Game Pass, \u201cdevelopers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft.\u201d<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Finally, Whitten suggested only about about 10% of developers who use Unity will have to pay fees because of the thresholds the company has established.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><strong>Update 09\/12\/2023 7:35 p.m. ET: <\/strong>Updated to include information from an official Unity forum post, more reactions from devs, and the confirmation of a potential class-action lawsuit.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><strong>Update 09\/12\/2023 at 10:20 p.m. ET: <\/strong>Updated to include information Unity shared after it \u201cregrouped.\u201d<\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/unity-engine-subscription-cost-unreal-godot-indie-dev-1850831032\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pok\u00e9mon Go, has introduced a new, controversial fee for developers, set to take effect next year. Indie developers quickly responded to the announcement, with many suggesting the costs of this policy would kill smaller games, while confusion spread as devs wondered how [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":75116,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/ccb6d6b282ddc445e9602a4039c38e17.jpg","fifu_image_alt":"","footnotes":""},"categories":[571],"tags":[],"class_list":["post-75115","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Unity Introduces New Fee For Game Installs, Devs React Angrily - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=75115\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unity Introduces New Fee For Game Installs, Devs React Angrily - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pok\u00e9mon Go, has introduced a new, controversial fee for developers, set to take effect next year. 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