<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 0-1.46.377-2.171.848l-.187.12c-.335-.712-1.005-.967-1.742-.967-.683 0-1.461.35-2.171.82v-.66h-1.501v6.385h1.594V9.35c.59-.39 1.219-.632 1.676-.632.523 0 .844.282.844 1.183v4.032h1.581v-4.57c.59-.39 1.219-.645 1.676-.645.523 0 .845.282.845 1.183v4.032h1.581V9.524c0-1.237-.738-2.137-2.024-2.137h-.001Zm-12.262 5.431c-1.032 0-1.58-.671-1.58-2.07 0-1.398.548-2.07 1.58-2.07s1.568.673 1.568 2.07c0 1.398-.536 2.07-1.568 2.07Zm0-5.43c-2.184 0-3.216 1.411-3.216 3.36 0 1.95 1.032 3.347 3.216 3.347s3.216-1.399 3.216-3.347-1.045-3.36-3.216-3.36ZM73.664 9.336c0-.484.523-.672 1.086-.672.907 0 1.768.282 1.768.282V7.63c-.59-.174-1.193-.241-1.889-.241-1.527 0-2.6.725-2.6 1.908 0 2.299 3.163 1.708 3.163 2.823 0 .551-.496.7-1.22.7-.508 0-1.325-.2-1.915-.406v1.304c.491.195 1.178.378 1.862.378 1.487 0 2.908-.444 2.908-2.043 0-2.218-3.163-1.64-3.163-2.715v-.001Zm-6.86.7c.094-.887.576-1.452 1.366-1.452.845 0 1.099.673 1.099 1.452h-2.466Zm1.38-2.648c-2.037 0-3.096 1.586-3.096 3.32 0 2.38 1.245 3.387 3.267 3.387.817 0 1.523-.109 2.347-.363v-1.32c-.664.244-1.263.391-1.905.391-1.178 0-1.967-.323-2.008-1.72h4.074c.027-.256.054-.497.054-.94 0-1.345-.71-2.756-2.734-2.756ZM56.3 9.483h-1.254V6.257H56.3c1.019 0 1.527.564 1.527 1.573s-.469 1.653-1.527 1.653Zm-.013-4.556h-2.928v9.004h1.688V10.8h1.24c1.916 0 3.31-1.035 3.31-2.97 0-1.935-1.394-2.903-3.31-2.903ZM49.82 12.09c-.51.47-.992.725-1.5.725-.871 0-1.435-.578-1.435-1.935 0-1.465.697-2.231 1.903-2.231.375 0 .764.094 1.032.202v3.239Zm0-4.557c-.47-.094-.805-.149-1.193-.149-2.184 0-3.377 1.466-3.377 3.603 0 2.137 1.193 3.105 2.6 3.105.697 0 1.54-.323 2.05-.753v.591h1.5V4.926h-1.58v2.608Zm-13.565 5.282c-1.031 0-1.58-.671-1.58-2.07 0-1.398.549-2.07 1.58-2.07 1.032 0 1.569.673 1.569 2.07 0 1.397-.537 2.07-1.569 2.07Zm0-5.43c-2.184 0-3.216 1.41-3.216 3.36s1.032 3.347 3.216 3.347c2.185 0 3.216-1.399 3.216-3.347s-1.044-3.36-3.215-3.36Zm47.372 6.545h1.587v-1.64h-1.587v1.64ZM31.608 4.926 29.82 11.82 28.03 4.926h-1.805l.42 1.477-1.575 5.65-1.712-7.128H21.62l2.441 9.005h1.892l1.462-4.815 1.37 4.815h1.892l2.563-9.005h-1.634.001ZM8.973 0C4.025 0 0 4.037 0 9s4.025 9 8.973 9 8.973-4.038 8.973-9-4.026-9-8.973-9ZM.906 9c0-1.173.25-2.287.698-3.293l3.849 10.575A8.095 8.095 0 0 1 .906 9Zm8.067 8.092a8.052 8.052 0 0 1-2.28-.329l2.42-7.055 2.48 6.814c.017.04.037.076.059.112a8.02 8.02 0 0 1-2.68.458Zm1.111-11.885a16 16 0 0 0 .924-.077c.435-.052.383-.693-.051-.667 0 0-1.307.103-2.15.103-.793 0-2.126-.103-2.126-.103-.435-.026-.485.64-.051.667 0 0 .411.052.846.077L8.733 8.66l-1.766 5.311L4.03 5.206c.486-.026.924-.077.924-.077.434-.052.383-.693-.052-.667 0 0-1.306.103-2.15.103-.151 0-.33-.004-.519-.01A8.049 8.049 0 0 1 14.42 3.033c-.035-.003-.069-.007-.105-.007-.792 0-1.355.693-1.355 1.436 0 .667.384 1.231.792 1.897.307.54.666 1.232.666 2.232 0 .692-.266 1.496-.614 2.615l-.806 2.697-2.915-8.698.002.002Zm5.967-.088a8.077 8.077 0 0 1 .989 3.882 8.09 8.09 0 0 1-4.012 6.994l2.464-7.146c.461-1.155.614-2.078.614-2.9 0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":69529,"date":"2023-07-18T23:23:42","date_gmt":"2023-07-18T22:23:42","guid":{"rendered":"https:\/\/pley2win.com\/featured-news\/our-vision-for-the-roblox-economy\/"},"modified":"2023-07-18T23:23:42","modified_gmt":"2023-07-18T22:23:42","slug":"our-vision-for-the-roblox-economy","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=69529","title":{"rendered":"Our Vision for the Roblox Economy"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p>Since our earliest days, Roblox\u2019s economy has been driven by our creators. Over the years, their ingenuity has made our economy vibrant and dynamic, and by 2022, our platform\u2019s GDP<sup style=\"vertical-align: super; font-size: smaller;\">1<\/sup> had grown to become as large as that of some countries.<\/p>\n<p>Picture Roblox as a nation with people producing and selling goods and services and others buying or consuming them. Every day, 66 million visitors come to Roblox from 180 countries to enjoy immersive experiences, education, social connections, virtual goods, and more. In short, Roblox has become one of the biggest virtual economies<sup style=\"vertical-align: super; font-size: smaller;\">2<\/sup> on Earth.<\/p>\n<p>Like our platform, our vision for our economy is that it models and reflects the real world, but with the ability to go above and beyond by overcoming physical limitations. So today, we want to share the three fundamental principles behind that vision: first, our economy should be seamless for anyone to participate; second, it should serve our community; and third, it should empower creators of all sizes to launch and scale a business.<\/p>\n<p>We\u2019re building one of the world\u2019s largest immersive platforms for connection and communication. There are a number of ways for creators to earn on Roblox, including by making virtual goods. They can also create engaging experiences, like the millions they\u2019ve already built, where people spent 14.5 billion hours in the first quarter of 2023 alone.<\/p>\n<p>This translates to significant economic opportunity for our community. In 2022, our creators earned $624 million, and an additional $182 million in the first quarter of this year.\u00a0 There were more than 3.2 billion virtual transactions in 2022, and another 900 million during the first quarter of 2023. Last year, the ten highest-earning creators earned an average of $23 million each, and nearly every creator in our top 500 earned at least $140,000.<sup style=\"vertical-align: super; font-size: smaller;\">3<\/sup><\/p>\n<p>But it\u2019s not just the top level of earners who are building successful businesses on Roblox. A look at the growth in our top 1,000 creators over the last three years illustrates the opportunity. Since then, the earnings growth of the thousandth-highest earning creator was nearly three times that of creator number 10. And creator 1,000 earned $55,000 last year.<\/p>\n<p>For many people, earning on Roblox is an opportunity to reinvest in themselves and create new experiences or items for our community to discover and love. While many are solo creators, many others are using those earnings to hire employees and build (or grow) teams of creators, some of which number in the dozens.<\/p>\n<p>This ecosystem has existed since our inception and our goal has long been to make Roblox a place where economic opportunity abounds. We\u2019ve made a lot of progress towards that goal so far, and we\u2019re just getting started.<\/p>\n<h2>Participating in our economy should be seamless for anyone<\/h2>\n<div class=\"flex\">\n<div style=\"flex: 1 1 0;\">\n<p>Participation is the dynamic that powers our economic flywheel: more creators make more content that people discover and buy, which leads to more opportunity for creators. And that leads to more people interested in buying their creations and in spending time on Roblox.<\/p>\n<p>Much of that participation happens on Marketplace, where people purchased 1.8 billion avatar items in 2022, and where approximately 40% of our monthly active users visit each month to update their avatars. We\u2019ve also made significant improvements to the way consumers discover things they love and how creators can express themselves.<\/p>\n<\/div>\n<p style=\"flex: 1 1 0;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-44148\" src=\"https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_1-1-1024x985.png\" alt=\"\" width=\"640\" height=\"616\" srcset=\"https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_1-1-1024x985.png 1024w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_1-1-300x288.png 300w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_1-1-768x738.png 768w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_1-1-1536x1477.png 1536w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_1-1-2048x1969.png 2048w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_1-1-1920x1846.png 1920w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\"\/><\/p>\n<\/div>\n<p>Recently, we began letting UGC Creators make Limiteds, giving them control over how many items to produce while also earning from every resale. For example, 3D artist Youri Hoek is popular for creating exquisitely detailed items and he has found even more success with Limiteds. As of late June, Youri\u2019s rare golden helmet was reselling at 7.4 times its original price. Many other creators are seeing similar results and nearly 80% of resold items sell for more than their original cost. By giving creators the ability to specify the quantity of their items and allowing them to be resold, we\u2019ve introduced market dynamics that are benefitting creators, buyers, and sellers alike.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-44093\" src=\"https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogPost_Youri-1.png\" alt=\"\" width=\"1920\" height=\"546\" srcset=\"https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogPost_Youri-1.png 1920w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogPost_Youri-1-300x85.png 300w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogPost_Youri-1-1024x291.png 1024w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogPost_Youri-1-768x218.png 768w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogPost_Youri-1-1536x437.png 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"\/><\/p>\n<p>In addition, when you create items, you can sell them either on Marketplace or in experiences \u2014 yours or someone else\u2019s. That means you can earn on Roblox regardless of what type of creator you are.<\/p>\n<p>When an affiliate markets another creator\u2019s item, they earn a 40% commission on every sale. An example is Muneeb Parwaz\u2019s Catalog Avatar Creator, which is currently one of the top-grossing<sup style=\"vertical-align: super; font-size: smaller;\">4<\/sup> experiences on Roblox. It\u2019s a place where more than 15 million people go each month to shop with friends and try out new looks for their avatars.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-44104\" src=\"https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/Image-Avatar-Creator-2.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/Image-Avatar-Creator-2.jpg 1920w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/Image-Avatar-Creator-2-300x169.jpg 300w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/Image-Avatar-Creator-2-1024x576.jpg 1024w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/Image-Avatar-Creator-2-768x432.jpg 768w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/Image-Avatar-Creator-2-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\"\/><\/p>\n<h4><strong>What\u2019s next<\/strong><\/h4>\n<p>By the end of the year, we plan to increase the variety of items the community can create beyond clothing and accessories to include what many feel is an important aspect of their identity \u2014 bodies and heads. This innovation represents a new dimension for Roblox, as people will have thousands of new clothing options and other ways to make their avatar reflect their individuality. And for their part, artists will have more opportunity to monetize their creativity. We\u2019re excited to see it continue to grow and evolve.<\/p>\n<p>We believe that the larger and more diverse our community is, the better we can fulfill our vision of offering something for everyone on Marketplace. In 2019, we invited a group of creators to make Marketplace avatar assets as part of our UGC program. As we\u2019ve slowly grown that group, we\u2019ve consistently been impressed by its creativity. So, soon, we\u2019ll be opening up the ability to create and publish to Marketplace to all verified users who are in good standing.<\/p>\n<p>We\u2019re committed to taking an extremely thoughtful approach to expanding the UGC program, so only those who are eligible will be able to participate, and policy violations will be tied to verified accounts. This ensures accountability and deters creators from releasing content that doesn\u2019t align with our Community Standards. Ultimately, our ambition is to foster a thriving and diverse ecosystem that rewards quality and originality.<\/p>\n<h2>Our community is at the center of all we do<\/h2>\n<p>Roblox is built for our users and our community is at the center of everything we do.<\/p>\n<p>We neither create experiences nor compete with our community for earnings. In 2021 and 2022, our creator community earned $538 million and $624 million, respectively. This combined figure of $1.1 billion<sup style=\"vertical-align: super; font-size: smaller;\">3<\/sup> is up 164% over the previous two years, and we anticipate that number will be approximately $800 million in 2023 alone.<\/p>\n<p>We\u2019re also proud that a large part of spending on Roblox benefits developers. For example, an average of 76% of all spending in experiences supports or goes to developers:<\/p>\n<div class=\"flex\">\n<ul style=\"flex: 1 1 0;\">\n<li>We pay out 47% to cover costs supporting experiences \u2014 like infrastructure hosting, storage, customer support, localization, payment processing, and moderation \u2014 which other platforms generally pass on to developers.<\/li>\n<li>This enables us to return 29%<sup style=\"vertical-align: super; font-size: smaller;\">5<\/sup> directly to the developers.<\/li>\n<li>That leaves 24% to cover Roblox\u2019s ongoing services and operating costs, future-looking investments in the platform, and margins.<\/li>\n<\/ul>\n<p style=\"flex: 1 1 0;\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-large wp-image-44159\" src=\"https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_2-1-1024x1000.png\" alt=\"\" width=\"640\" height=\"625\" srcset=\"https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_2-1-1024x1000.png 1024w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_2-1-300x293.png 300w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_2-1-768x750.png 768w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_2-1-1536x1499.png 1536w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_2-1-2048x1999.png 2048w, https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogFlywheel_Transparent_2-1-1920x1874.png 1920w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\"\/><\/p>\n<\/div>\n<p>We\u2019re sharing these details because transparency is one of our core values and is the foundation of our relationship with our community. We strive to inspire creators\u2019 confidence and we\u2019ll continue to share the actual dollars we give back to the community, rather than opaque percentages or confusing math.<\/p>\n<p>Click here for a detailed explanation of how to earn and calculate earnings on Roblox.<\/p>\n<h4><strong>What\u2019s next<\/strong><\/h4>\n<p>We\u2019re building a platform that will enable anyone to be a creator, not just those familiar with Roblox Studio or similar 3D content creation software. To do this, we are making it possible for experiences to be places to create anything \u2014 a new shirt, a hat, an avatar, a house, or even an entire experience.<\/p>\n<p>Giving people in-experience creation tools will expand our platform\u2019s community of creators and open up more opportunities to express themselves and earn.<\/p>\n<h2>We offer many ways for anyone to earn<\/h2>\n<p>By offering a wide array of ways to monetize, we\u2019re helping creators of all sizes diversify how they earn, or simply choose the method that feels right to them.<\/p>\n<p>With in-experience purchases, Engagement-Based Payouts, creating and selling virtual items, or being an affiliate, we already offer several ways for creators to monetize their content and the ability to choose what works best for them.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"alignnone size-full wp-image-44126\" src=\"https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/Human-character_Portal-Ad-Demo-1.gif\" alt=\"\" width=\"1920\" height=\"1080\"\/><\/p>\n<p>People want to build meaningful connections with their favorite brands and creators on Roblox just like in the real world. So we recently rolled-out our Immersive Ads system, which lets brands reach and engage our users while simultaneously allowing developers who show ads in their experiences to earn. Immersive Ads offer the opportunity for incremental earnings without negatively impacting the user experience or engagement.<\/p>\n<p>In order to scale this new ads business, we recently announced our Roblox Partner Program . Its community-forward approach engages a broad network of platform advocates \u2014 from Roblox developer studios to early adopters among agencies, brands, and third-party sellers \u2014 in creating a brand ecosystem based on education and best practices. Program focus areas include platform education, research and measurement, product\/content innovation, and Immersive Ads.<\/p>\n<p>We believe this collaboration will help brands create a persistent, authentic, and engaging presence on the platform, while also delivering value to people on Roblox.<\/p>\n<h4><strong>What\u2019s next<\/strong><\/h4>\n<p>As we look ahead, we\u2019re building the tools for developers to create subscriptions within their experience. This will help them to establish a recurring economic relationship with their users and potentially increase the predictability of their earnings. It will also help ensure our users have a steady flow of content that\u2019s relevant to them. This is just one of our steps towards offering a broad suite of ways creators can earn.<\/p>\n<h2>Making our vision a reality<\/h2>\n<p>When we think about Roblox\u2019s future, we envision a platform where anyone can be a buyer, creator, seller, curator, or IP owner. We imagine new categories of virtual items and services, with a virtual goods economy based on scarcity, like the real world. Further out, we see the ability to purchase real-world goods within an experience. Creators, including businesses and brands of all sizes, already want a place on Roblox, and when these and other features are launched, we expect even more will want the same.<\/p>\n<p>Time and again we see that when we give our creators powerful tools and opportunities, they create things beyond what we could ever predict. As ambitious as it sounds, we believe that many new careers, industries, and business models will be born on Roblox. We can\u2019t wait to see what our community builds.<\/p>\n<hr\/><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/blog.roblox.com\/2023\/07\/vision-roblox-economy\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Since our earliest days, Roblox\u2019s economy has been driven by our creators. Over the years, their ingenuity has made our economy vibrant and dynamic, and by 2022, our platform\u2019s GDP1 had grown to become as large as that of some countries. Picture Roblox as a nation with people producing and selling goods and services and [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":69530,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/blog.roblox.com\/wp-content\/uploads\/2023\/07\/EconomyBlogHeader_V2-1.png","fifu_image_alt":"","footnotes":""},"categories":[567],"tags":[],"class_list":["post-69529","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Our Vision for the Roblox Economy - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=69529\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Our Vision for the Roblox Economy - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Since our earliest days, Roblox\u2019s economy has been driven by our creators. 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Over the years, their ingenuity has made our economy vibrant and dynamic, and by 2022, our platform\u2019s GDP1 had grown to become as large as that of some countries. 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