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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":68777,"date":"2023-07-11T18:21:22","date_gmt":"2023-07-11T17:21:22","guid":{"rendered":"https:\/\/pley2win.com\/xbox\/from-bioware-to-beamdog-and-now-mythforce-with-co-founder-trent-oster\/"},"modified":"2023-07-11T18:21:22","modified_gmt":"2023-07-11T17:21:22","slug":"from-bioware-to-beamdog-and-now-mythforce-with-co-founder-trent-oster","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=68777","title":{"rendered":"From BioWare to Beamdog and Now MythForce with Co-founder Trent Oster"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li>The team at Aspyr chats with Beamdog Co-founder Trent Oster.<\/li>\n<li><em>MythForce<\/em> is an upcoming roguelike adventure game with a classic \u201cSaturday Morning Cartoon\u201d cartoon aesthetic.<\/li>\n<li><em>MythForce<\/em> is launching this fall for Xbox One and Xbox Series X|S.<\/li>\n<\/ul>\n<\/div>\n<p>Calling all heroes, Saturday Morning Cartoons are back!<\/p>\n<p>Deep in the land of Eldryth, a kingdom of magic and power, there\u2019s more that lies in wait than simple quests for our brave heroes. Beyond the castle ruins in the old forest, a vampire of blackest heart calls upon his sorceress, Hexstar, to raise the dead armies and ready them for war. Who will stand and face these perils? Who will claim victory over their foes\u2026 through the power of teamwork?<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1841\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/07\/team-shot2-8eee8f1c74a5e0cd9a57.jpg\" alt=\"Mythforce Screenshot\" class=\"wp-image-194514\"\/><\/figure>\n<p>As you might have seen in today\u2019s IGN x [email\u00a0protected] Digital Showcase, we debuted a brand-new villain (Hexstar) and announced the inevitable release date of our upcoming title for September 12, 2023, for Xbox One and Xbox Series X|S. Inspired by beloved Saturday morning cartoons, <em>MythForce<\/em> unites swords and sorcery with gripping first-person combat in a new roguelike adventure.<\/p>\n<p>To learn more about this upcoming game, our team at Aspyr had a chance to sit down with BioWare and Beamdog Co-founder Trent Oster. Here\u2019s what he had to say:<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p><strong>What inspirations from your work in <em>Baldur\u2019s Gate<\/em> and <em>Neverwinter Nights<\/em> have you applied into <em>MythForce<\/em>?<\/strong><\/p>\n<p>We were heavily inspired by our previous work. Some of the major inspiration came from the differing roles of the character classes in our legacy D&amp;D games. A Rogue character plays very differently from a Mage and from a Fighter. In <em>MythForce<\/em>, this is especially true, with the Rico character acting very much like a rogue, hitting high-impact targets and getting out. Maggie plays the mage archetype, high damage, but not a lot of defense. Victoria anchors the party as a stout fighter, soaking up damage with a shield and controlling the tempo of the fight, and Hawkins is closest to a Ranger, a combination of ranged precision damage, stealth, and some magical ability.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/07\/The-Crypt-environment-Gerbil-Red-eyes-71d5ad0ebfde47db7157.jpg\" alt=\"Mythforce Screenshot\" class=\"wp-image-194515\"\/><\/figure>\n<p><strong>What are your roguelike inspirations for <em>MythForce<\/em>?<\/strong><\/p>\n<p>We drew inspiration from roguelikes across the whole genre, from classics like <em>Nethack<\/em>, to understand the roots of the genre and see how much of the \u201crogue\u201d in roguelike we wanted to adopt, to more recent games like <em>Hades<\/em> and <em>Darkest Dungeon<\/em>, with how they managed to successfully incorporate narrative and a linear story into a genre that\u2019s famously story-light. We felt that that integration of narrative was important to our roots, so it was an important touchpoint for us.<\/p>\n<p>We also played a lot of games and took inspiration from other multiplayer co-op roguelikes like <em>Barony<\/em>, <em>Deep Rock Galactic<\/em>, <em>Risk of Rain 2<\/em>, and <em>Gunfire Reborn<\/em>, each of which we analyzed in their approach to a scalable multiplayer experience, where you can enter the dungeon and play with a variable number of players. We looked closely at how they approached cooperative gameplay mechanics and how the games scale difficulty with more than one character on the field at a time. We looked at how they approached player character synergies and how unique or bespoke each of the roles they presented were, and how that affected the gameplay experience in each game.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/07\/victoria-cf94871d415040a11b9c.jpg\" alt=\"Mythforce Screenshot\" class=\"wp-image-194516\"\/><\/figure>\n<p>We love the depth of gameplay and the replay that roguelikes engender. A large portion of our development team either started as roguelike fans or have really embraced the genre and all of its possibilities while making the game.<\/p>\n<p><strong>The shaders in <em>MythForce<\/em> seem like they were created by a Saturday Morning cartoon fanatic. Can you tell us more about the art style in <em>MythForce<\/em>?\u00a0<\/strong><\/p>\n<p>The art style of <em>MythForce <\/em>is a High Octane \u201880s Cartoon Homage that aims to feel as authentic as possible while still being an enjoyable 3D first-person experience. Both Luke, <em>MythForce<\/em>\u2019s project director, and Eric, our art director, are huge fans of the classic cartoons of the era.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/07\/Victoria-Concept-56add10025b8687f953e.jpg\" alt=\"Mythforce Screenshot\" class=\"wp-image-194509\"\/><\/figure>\n<p>We did extensive research, watching and analyzing hours of classic cartoons and even looking first-hand at original animation cels and backgrounds, absorbing both the techniques and the limitations that the genre had. We were lucky enough that Eric was able to call in the support of a mentor with experience from that era, who impressed upon us the techniques, approaches, and shortcuts that were common to cartoons of that time, from flat-shaded colors on all animated elements, down to the visual separation of the characters from the environments, and the critical importance of detail management, subtle line work, and where you would and wouldn\u2019t use shading.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" loading=\"lazy\" width=\"1920\" height=\"1080\" src=\"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/07\/hawkins-2684ddff88e423018e5f.jpg\" alt=\"Mythforce Screenshot\" class=\"wp-image-194510\"\/><\/figure>\n<p>We dug into what gives an 80\u2019s cartoon the recognizable visual style and we developed interactive shader techniques to pull it off in real time. We spent a good chunk of time and effort on this and we\u2019re happy with the outcome.<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p>For more on <em><strong>MythForce<\/strong><\/em>, visit www.MythForce.com, and follow along with the latest updates on Discord, <a href=\"https:\/\/twitter.com\/MythForce\" target=\"_blank\" rel=\"noreferrer noopener\">Twitter<\/a>, and Facebook.<\/p>\n<\/p><\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><script>\n\t\/\/ Facebook Script.\n\tXboxUtils.isCookieClear(function () {\n\t\twindow.fbAsyncInit = function() {\n\t\t\tFB.init({\n\t\t\t\tappId      : '451154101753332',\n\t\t\t\txfbml      : true,\n\t\t\t\tversion    : 'v9.0'\n\t\t\t});\n\t\t};\n\t\t(function(d, s, id){\n\t\t\tvar js, fjs = d.getElementsByTagName(s)[0];\n\t\t\tif (d.getElementById(id)) {return;}\n\t\t\tjs = d.createElement(s); js.id = id;\n\t\t\tjs.src = \"https:\/\/connect.facebook.net\/en_US\/sdk.js\";\n\t\t\tjs.async = true;\n\t\t\tjs.defer = true;\n\t\t\tjs.crossorigin = 'anonymous';\n\t\t\tfjs.parentNode.insertBefore(js, fjs);\n\t\t}(document, 'script', 'facebook-jssdk'));\n\t}, 'Required' );\n\t\/\/ Twitter Widget script\n\tXboxUtils.isCookieClear(function () {\n\t\tvar tag = document.createElement('script');\n\t\t\ttag.src = \"\/\/platform.twitter.com\/widgets.js\";\n\t\tvar firstScriptTag = document.getElementsByTagName('script')[0];\n\t\t\tfirstScriptTag.parentNode.insertBefore(tag, firstScriptTag);\n\t}, 'Required' );\n\t\/\/ Bing Translate.\n\tXboxUtils.isCookieClear(function () {\n\t\tsetTimeout(function(){{var s=document.createElement('script');s.type=\"text\/javascript\";s.charset=\"UTF-8\";s.src=((location && location.href && location.href.indexOf('https') == 0)?'https:\/\/ssl.microsofttranslator.com':'http:\/\/www.microsofttranslator.com')+'\/ajax\/v3\/WidgetV3.ashx?siteData=ueOIGRSKkd965FeEGM5JtQ**&ctf=True&ui=true&settings=Manual&from=en';var p=document.getElementsByTagName('head')[0]||document.documentElement;p.insertBefore(s,p.firstChild); }},0);\n\t}, 'Advertising' );\n\t<\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/07\/11\/from-bioware-to-beamdog-and-now-mythforce-with-co-founder-trent-oster\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Summary The team at Aspyr chats with Beamdog Co-founder Trent Oster. MythForce is an upcoming roguelike adventure game with a classic \u201cSaturday Morning Cartoon\u201d cartoon aesthetic. MythForce is launching this fall for Xbox One and Xbox Series X|S. Calling all heroes, Saturday Morning Cartoons are back! Deep in the land of Eldryth, a kingdom of [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":68778,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/07\/team-shot-1484043fba90514b4783.jpg","fifu_image_alt":"","footnotes":""},"categories":[570],"tags":[],"class_list":["post-68777","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>From BioWare to Beamdog and Now MythForce with Co-founder Trent Oster - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=68777\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"From BioWare to Beamdog and Now MythForce with Co-founder Trent Oster - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Summary The team at Aspyr chats with Beamdog Co-founder Trent Oster. MythForce is an upcoming roguelike adventure game with a classic \u201cSaturday Morning Cartoon\u201d cartoon aesthetic. MythForce is launching this fall for Xbox One and Xbox Series X|S. Calling all heroes, Saturday Morning Cartoons are back! 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MythForce is an upcoming roguelike adventure game with a classic \u201cSaturday Morning Cartoon\u201d cartoon aesthetic. MythForce is launching this fall for Xbox One and Xbox Series X|S. Calling all heroes, Saturday Morning Cartoons are back! 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