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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":62448,"date":"2023-06-06T10:45:09","date_gmt":"2023-06-06T09:45:09","guid":{"rendered":"http:\/\/pley2win.com\/reviews\/the-music-of-final-fantasy-16-part-4-the-sound\/"},"modified":"2023-06-06T10:45:09","modified_gmt":"2023-06-06T09:45:09","slug":"the-music-of-final-fantasy-16-part-4-the-sound","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=62448","title":{"rendered":"The Music Of Final Fantasy 16: Part 4 \u2013 The Sound"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"penci-post-entry-inner\">\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i2.wp.com\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2023\/05\/15\/ab72f4b9\/titan.jpg.jpg?resize=800%2C450&amp;ssl=1\" width=\"800\" height=\"450\" alt=\"Titan Eikon Masayoshi Soken Game Informer XVI 16 exclusive coverage\" class=\"image-style-body-default\" data-recalc-dims=\"1\"\/><\/p>\n<pre><code>  For my money, one of the most interesting aspects of a game\u2019s creation is the composition and orchestration of its music. With Final Fantasy, that\u2019s doubly the case because for me, and I imagine for so many others, its soundtrack is one of its best parts. Be it lo-fi channels, new arrangements, compilations, piano versions, or something else, Final Fantasy music makes its way into many of my playlists.\u00a0\n<\/code><\/pre>\n<p>That\u2019s why I was so excited to chat with composer Masayoshi Soken about his score for Final Fantasy XVI. You might recognize his name as he\u2019s also the composer of Final Fantasy XIV. Still, if you don\u2019t, there\u2019s a chance it\u2019s a name you come to remember following the release of FFXVI because after spending more than three hours of hands-on time with the game in Square Enix\u2019s Tokyo, Japan, office, I\u2019m confident we\u2019re about to get a banger of a score.\u00a0<\/p>\n<pre><code>        &lt;img src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2023\/05\/15\/d69284a5\/soken_2.jpg\" alt=\"\" class=\"image-style-body-default\" \/&gt;\n<\/code><\/pre>\n<p>Final Fantasy XVI Composer Masayoshi Soken<\/p>\n<p>In talking with Soken, I wanted to speak to him about some of the major themes and melodies of any Final Fantasy game \u2013 things like the Prelude, the main theme, the Victory Fanfare, and more \u2013 and he had plenty to say. In this four-part series, I\u2019ll be breaking down different aspects of the music that excite me and hopefully you too.\u00a0<\/p>\n<p><strong>Be sure to catch up on the first three parts here<\/strong>:\u00a0<\/p>\n<h2>The Music of Final Fantasy XVI Part 4 \u2013 The Sound<\/h2>\n<p>Plenty of thought goes into creating key parts of a Final Fantasy score, like the Prelude and Victory Fanfare (you can read about that here), but just as much thought goes into the instrumentation of each of the 200-plus tracks in the soundtrack. I was curious about what musicians were playing to create the sound of FFXVI, how Soken went about this curation, and how the game\u2019s themes play into these choices.\u00a0<\/p>\n<p>\u201cI think for a lot of the themes for the Eikons, you\u2019re going to get a lot of male chorus [\u2026] because we talked about how it brings that dark feel to it,\u201d Soken tells me. \u201cBut I think there\u2019s also a lot of brass instruments [\u2026] and strings [\u2026] as well, because you\u2019re trying to get that dark, classical feel.\u201d<\/p>\n<p>From the jump, FFXVI producer Naoki Yoshida tasked Soken with creating a score that felt very classical and he remained true to that guidance throughout the composition\u2026except for one song.\u00a0<\/p>\n<pre><code>        &lt;img src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2023\/05\/15\/aa5836dc\/yoshida_1.jpg\" alt=\"\" class=\"image-style-body-default\" \/&gt;\n<\/code><\/pre>\n<p>Final Fantasy XVI Producer Naoki Yoshida<\/p>\n<p>\u201cHe didn\u2019t want us to go off into too many tangents and go too crazy with it,\u201d Soken says. \u201cThere was one battle with a certain Eikon and after playing it, I thought, \u2018There\u2019s no way I can do this in classical. I want to do something different. I want to step away from classical and do something entirely different.\u2019 So I composed a piece that was totally not classical. And without telling anyone, I put it in the game and let the development team play it, and the feedback that I got was that they really, really liked it even though it wasn\u2019t classical. They felt that it really, really fit the battle.\u201d<\/p>\n<p>Soken remained tightlipped on which Eikon fight he was referencing, but he did tease something I think will be of interest to those tuned into the FFXIV community: Not only did localization director Michael-Christopher Koji Fox write the lyrics featured on this track, but he also sang for it.\u00a0<\/p>\n<p>\u201cThat\u2019s kind of embarrassing,\u201d Koji says with a smile as Soken laughs along. \u201cNo one\u2019s supposed to know that but yeah, there\u2019s a couple that may have my vocal stylings.\u201d\u00a0<\/p>\n<p>While I couldn\u2019t pry much deeper, Koji says Soken provided his voice to that song as a backing track to Koji and in the final game, they\u2019re mixed together.\u00a0<\/p>\n<p>You\u2019ll also hear other familiar melodies within FFXVI, because Soken says, \u201cThere are a lot of tracks in the game that we drew inspiration from music from past Final Fantasies, including Final Fantasy XIV.\u201d He wouldn\u2019t share more with me, though, because if he did, he says it\u2019d be a spoiler.\u00a0<\/p>\n<p>That speaks to the larger tone of music in FFXVI. Soken and his team didn\u2019t go out of their way to choose a single instrument or style of music to define the score. Instead, it looked at the geography of Valisthea and the nations that call it home.\u00a0<\/p>\n<pre><code>        &lt;img src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2023\/05\/15\/838d46b2\/fallen_8.jpg\" alt=\"\" class=\"image-style-body-default\" \/&gt;\n<\/code><\/pre>\n<p>\u201cWe don\u2019t want to say that this place equals this place in the real world,\u201d he says. \u201cFor certain situations, we may have instances of Arabic origin or maybe instruments of Asian origin because they happen to fit that area or they happen to fit the situation and what\u2019s going on in the cutscenes.\u201d\u00a0<\/p>\n<p>He continues, stating that because FFXIV has such a large world, you can jump from many different types of themes and music depending on where you\u2019re going. Whereas in FFXVI, he says the game features a focused story and that the team wanted to keep the core themes of the music to fit the story all the way through.<\/p>\n<p>\u201cWe didn\u2019t want to have these big jumps, so we have this main pillar [\u2026] of music, that classical pillar, and then from there, we\u2019re going to be adjusting a little bit, we\u2019re going to be having a little bit of fun with it in certain areas. But that main sound is going to fit and [it\u2019s] going to go through the whole game; you\u2019re not going to get these big jumps in styles of music.\u201d\u00a0<\/p>\n<p><em><strong>For more about the game, head to Game Informer\u2019s exclusive Final Fantasy XVI coverage hub by clicking the banner below.<\/strong><\/em><\/p>\n<p>Source: Game Informer<\/p>\n<p>&#13;<br \/>\n\t\t\t\t<span class=\"post-views-icon dashicons dashicons-chart-bar\"\/>&#13;<br \/>\n\t\t\t\t<span class=\"post-views-label\">Post Views: <\/span>&#13;<br \/>\n\t\t\t\t<span class=\"post-views-count\">17<\/span>&#13;\n\t\t\t<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/thisislevelup.net\/the-music-of-final-fantasy-16-part-4-the-sound\/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-music-of-final-fantasy-16-part-4-the-sound\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For my money, one of the most interesting aspects of a game\u2019s creation is the composition and orchestration of its music. With Final Fantasy, that\u2019s doubly the case because for me, and I imagine for so many others, its soundtrack is one of its best parts. Be it lo-fi channels, new arrangements, compilations, piano versions, [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":62449,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i0.wp.com\/thisislevelup.net\/wp-content\/uploads\/2023\/06\/titan.jpg.jpg","fifu_image_alt":"","footnotes":""},"categories":[568],"tags":[],"class_list":["post-62448","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Music Of Final Fantasy 16: Part 4 \u2013 The Sound - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=62448\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Music Of Final Fantasy 16: Part 4 \u2013 The Sound - Gaming News\" \/>\n<meta property=\"og:description\" content=\"For my money, one of the most interesting aspects of a game\u2019s creation is the composition and orchestration of its music. 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