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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":62388,"date":"2023-06-05T22:41:42","date_gmt":"2023-06-05T21:41:42","guid":{"rendered":"http:\/\/pley2win.com\/reviews\/the-music-of-final-fantasy-16-part-3-finding-a-main-theme\/"},"modified":"2023-06-05T22:41:42","modified_gmt":"2023-06-05T21:41:42","slug":"the-music-of-final-fantasy-16-part-3-finding-a-main-theme","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=62388","title":{"rendered":"The Music Of Final Fantasy 16: Part 3 \u2013 Finding A Main Theme"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"penci-post-entry-inner\">\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i2.wp.com\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2023\/05\/15\/651038ce\/fallen_dhalmek_1.jpg?resize=800%2C450&amp;ssl=1\" width=\"800\" height=\"450\" alt=\"Masayoshi Soken Final Fantasy XVI 16 Game Informer exclusive coverage cover story\" class=\"image-style-body-default\" data-recalc-dims=\"1\"\/><\/p>\n<pre><code>  For my money, one of the most interesting aspects of a game\u2019s creation is the composition and orchestration of its music. With Final Fantasy, that\u2019s doubly the case because for me, and I imagine for so many others, the music of this series is one of its best parts. Be it lo-fi channels, new arrangements, compilations, piano versions, or something else, Final Fantasy music makes its way into many of my playlists.\u00a0\n<\/code><\/pre>\n<p>That\u2019s why I was so excited to chat with composer Masayoshi Soken about his score for Final Fantasy XVI. You might recognize his name as he\u2019s also the composer of Final Fantasy XIV. Still, if you don\u2019t, there\u2019s a chance it\u2019s a name you come to remember following the release of FFXVI because after more than three hours of hands-on time with the game in Square Enix\u2019s Tokyo, Japan, office, I\u2019m confident we\u2019re about to get a banger of a score.\u00a0<\/p>\n<pre><code>        &lt;img src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2023\/05\/15\/d69284a5\/soken_2.jpg\" alt=\"\" class=\"image-style-body-default\" \/&gt;\n<\/code><\/pre>\n<p>Final Fantasy XVI Composer Masayoshi Soken<\/p>\n<p>In talking with Soken, I wanted to speak to him about some of the major themes and melodies of any Final Fantasy game \u2013 things like the Prelude, the main theme, the Victory Fanfare, and more \u2013 and he had plenty to say. In this four-part series, I\u2019ll be breaking down different aspects of the music that excite me and hopefully you too.\u00a0<\/p>\n<p><strong>Be sure to check out the first two parts<\/strong>:\u00a0<\/p>\n<h2>The Music of Final Fantasy XVI Part 3 \u2013 Finding A Main Theme<\/h2>\n<p>Nearly every game has a main theme \u2013 it\u2019s standard procedure at this point. But not every musical motif stands the test of time; they can\u2019t all be Halo, in other words. Final Fantasy, however, has an excellent track record of creating memorable main themes. I\u2019ve been listening to \u201cThe Promise,\u201d the recurring melody of Final Fantasy XIII, for over a decade, and it has yet to grow old. Between the original arrangements, remixes, and more, I can\u2019t get enough. And if you talk to any Final Fantasy fan, I\u2019d wager they have their own song that\u2019s \u201cThe Promise\u201d for them.\u00a0<\/p>\n<p>Having heard just a taste of FFXVI\u2019s score in various trailers and gameplay videos leading up to this cover story trip, I hadn\u2019t yet pinned down the main theme of Final Fantasy XVI. There\u2019s \u201cTsuki Wo Miteita \u2013 Moongazing,\u201d (<b>listen below<\/b>) which is a special song written and performed by Kenshi Yonezu, whose name you might recognize as the artist behind \u201cKick Back,\u201d the OP for Chainsaw Man, and \u201cPeace Sign,\u201d the first OP for Season 2 of My Hero Academia (easily one of the series\u2019 best, mind you). But Moongazing isn\u2019t necessarily the main theme of FFXVI.\u00a0<\/p>\n<p>\u201cThe main theme for Final Fantasy XVI is actually something that\u2019s kind of difficult to talk about because it\u2019s difficult to pin down,\u201d he says. \u201cThere isn\u2019t really one song that you can call the main theme because Final Fantasy XVI is a game about all of these very important and very standout characters, as well as their Eikons, and the relationship between the Eikons and the characters and their dominants. We view these all as very, very important and we didn\u2019t want to single out just one; we wanted to make them all [\u2026] equal in importance.\u201d<\/p>\n<p>Soken says each character has motivations, values, and pasts in FFXVI. He wanted to create something for each of them that fit their personality and would be recognizable to players when that character appears.\u00a0<\/p>\n<p>\u201cSo you could say that we have many different main themes in the game.\u201d\u00a0<\/p>\n<p><strong>For more about the game, head to Game Informer\u2019s exclusive Final Fantasy XVI coverage hub by clicking the banner below.<\/strong><\/p>\n<p>Source: Game Informer<\/p>\n<p>&#13;<br \/>\n\t\t\t\t<span class=\"post-views-icon dashicons dashicons-chart-bar\"\/>&#13;<br \/>\n\t\t\t\t<span class=\"post-views-label\">Post Views: <\/span>&#13;<br \/>\n\t\t\t\t<span class=\"post-views-count\">15<\/span>&#13;\n\t\t\t<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/thisislevelup.net\/the-music-of-final-fantasy-16-part-3-finding-a-main-theme\/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-music-of-final-fantasy-16-part-3-finding-a-main-theme\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For my money, one of the most interesting aspects of a game\u2019s creation is the composition and orchestration of its music. With Final Fantasy, that\u2019s doubly the case because for me, and I imagine for so many others, the music of this series is one of its best parts. Be it lo-fi channels, new arrangements, [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":62389,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i0.wp.com\/thisislevelup.net\/wp-content\/uploads\/2023\/06\/fallen_dhalmek_1.jpg","fifu_image_alt":"","footnotes":""},"categories":[568],"tags":[],"class_list":["post-62388","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Music Of Final Fantasy 16: Part 3 \u2013 Finding A Main Theme - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=62388\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Music Of Final Fantasy 16: Part 3 \u2013 Finding A Main Theme - Gaming News\" \/>\n<meta property=\"og:description\" content=\"For my money, one of the most interesting aspects of a game\u2019s creation is the composition and orchestration of its music. 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