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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":62088,"date":"2023-06-02T22:22:18","date_gmt":"2023-06-02T21:22:18","guid":{"rendered":"https:\/\/pley2win.com\/reviews\/the-music-of-final-fantasy-16-part-1-creating-the-prelude\/"},"modified":"2023-06-02T22:22:18","modified_gmt":"2023-06-02T21:22:18","slug":"the-music-of-final-fantasy-16-part-1-creating-the-prelude","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=62088","title":{"rendered":"The Music Of Final Fantasy 16: Part 1 \u2013 Creating The Prelude"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"penci-post-entry-inner\">\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i1.wp.com\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2023\/05\/15\/d69284a5\/soken_2.jpg?resize=800%2C533&amp;ssl=1\" width=\"800\" height=\"533\" alt=\"Masayoshi Soken Final Fantasy XVI XIV 14 16 composer game informer exclusive coverage\" class=\"image-style-body-default\" data-recalc-dims=\"1\"\/><\/p>\n<pre><code>  For my money, one of the most interesting aspects of a game\u2019s creation is the composition and orchestration of its music. With Final Fantasy, that\u2019s doubly the case because for me, and I imagine for so many others,\u00a0the music of this series is one of its best parts. Be it lo-fi channels, new arrangements, compilations, piano versions, or something else, Final Fantasy music makes its way into many of my playlists.\u00a0\n<\/code><\/pre>\n<p>That\u2019s why I was so excited to chat with composer Masayoshi Soken about his score for Final Fantasy XVI. You might recognize his name as he\u2019s also the composer of Final Fantasy XIV. Still, if you don\u2019t, there\u2019s a chance it\u2019s a name you come to remember following the release of FFXVI, because after more than three hours of hands-on time with the game in Square Enix\u2019s Tokyo, Japan, office, I\u2019m confident we\u2019re about to get a banger of a score.\u00a0<\/p>\n<pre><code>        &lt;img src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2023\/05\/15\/97c7f4f4\/soken_1.jpg\" alt=\"\" class=\"image-style-body-default\" \/&gt;\n<\/code><\/pre>\n<p>Final Fantasy XVI Composer Masayoshi Soken<\/p>\n<p>In talking with Soken, I wanted to speak to him about some of the major themes and melodies of any Final Fantasy game \u2013 things like the Prelude, the main theme, the Victory Fanfare, and more \u2013 and he had plenty to say. In this four-part series, I\u2019ll be breaking down different aspects of the music that excite me and hopefully you too.\u00a0<\/p>\n<h2>The Music of Final Fantasy XVI Part 1 \u2013 Creating The Prelude<\/h2>\n<p>The Prelude is a piece of music, or rather a melody, that\u2019s appeared in almost every Final Fantasy game in one way or another. It\u2019s a relatively simple series of arpeggios that famed Final Fantasy composer Nobuo Uematsu created in just 10 minutes for the original game. There\u2019s no way Uematsu could have predicted the legacy of this melody in the 1980s when he created it, but he and many other composers have remixed, recomposed, reorchestrated, and composed new iterations of it for other games in the series and more. If you don\u2019t recognize it based on the name \u2013 Prelude \u2013 there\u2019s still a good chance you\u2019ve heard it.<\/p>\n<p><strong>Check out the original Final Fantasy Prelude below<\/strong>:<\/p>\n<p>I was curious how Soken created the Prelude for FFXVI, which some might have noticed is in a minor key. But before diving into its creation for this game, I asked Soken where he begins and how he charts a course toward creating what is now a 200-plus track score for FFXVI.\u00a0<\/p>\n<p>\u201cEarly in the project, I had a lot of back and forth with main scenario writer and the creative director [Kazutoyo Maehiro] and he would give me feedback on what he wanted in the game to fit his story,\u201d Soken tells me within one of the recording studios where he works. But Maehiro grew too busy and FFXVI producer Naoki Yoshida, who is the same Yoshida that\u2019s director of FFFXIV, stepped in to help guide Soken.\u00a0<\/p>\n<p>\u201cThey wanted to have this very grand classical feel to the overall soundtrack,\u201d he says. \u201cWhat\u2019s most important in the game is the game experience and what players are going to feel when they\u2019re playing the game. It\u2019s up to you [himself] to have music that fits that experience perfectly and enhances it and doesn\u2019t feel like a separate thing. It has to fit the world, it has to fit the characters and the type of characters they are and what they represent. And because we have a very dark and heavy story, a lot of the music [that we end up creating] has that very dark, heavy, stoic feel to it.\u201d<\/p>\n<p>\u201cAll the samples that we got from him [Yoshida] were very, very serious and direct. Again, what you would call that classic, classical type of music and [he] really didn\u2019t want us to have too much fun with it. I don\u2019t know if that\u2019s a good way to say it, but again, he wanted it very serious.\u201d\u00a0<\/p>\n<pre><code>        &lt;img src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2023\/05\/15\/5bef4504\/yoshida_2.jpg\" alt=\"\" class=\"image-style-body-default\" \/&gt;\n<\/code><\/pre>\n<p>Final Fantasy XVI Producer Naoki Yoshida<\/p>\n<p>With that tone and direction in place, Soken was able to begin creating some of the must-have elements of a Final Fantasy, like the Prelude.\u00a0<\/p>\n<p>\u201cThis was one of the most difficult things I had to do on this project,\u201d Soken tells me when I ask how composing a new Prelude went. \u201cYou have this very recognizable melody that Uematsu-san composed, but as you know, it\u2019s in a major key. And because we were aiming for something that was darker, that major key didn\u2019t really work. You have this wonderful major key melody that\u2019s bright, like a crystal, but we need to make it dark, so the first thing we had to do is change that melody from a major key to a minor key.\u201d\u00a0<\/p>\n<p>Soken teases that there\u2019s \u201cactually a lot of different music that we had taken from older Final Fantasies\u201d and incorporated into the score for FFXVI. But like with the Prelude, many had to be reworked into a minor key.\u00a0<\/p>\n<p>While FFXVI\u2019s official Prelude track has yet to be released (and admittedly, I don\u2019t know if that\u2019s in the cards, but most Final Fantasy soundtracks are readily available on streaming services today so I imagine it is), you can hear a taste of it in the background here:\u00a0<\/p>\n<p>This Prelude represents the darker, more mature tone FFXVI has displayed thus far (and it aligns nicely with the game\u2019s M rating, a first for the mainline numbered franchise). If Soken\u2019s FFXIV Prelude is crystalline, almost heavenly in tone, then his Prelude for FFXVI is infernal, and I can\u2019t wait to hear it more in-game.\u00a0<\/p>\n<p><em><strong>For more about the game, head to Game Informer\u2019s exclusive Final Fantasy XVI coverage hub by clicking the banner below.<\/strong><\/em><\/p>\n<p>Source: Game Informer<\/p>\n<p>&#13;<br \/>\n\t\t\t\t<span class=\"post-views-icon dashicons dashicons-chart-bar\"\/>&#13;<br \/>\n\t\t\t\t<span class=\"post-views-label\">Post Views: <\/span>&#13;<br \/>\n\t\t\t\t<span class=\"post-views-count\">13<\/span>&#13;\n\t\t\t<\/p>\n<\/p><\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/thisislevelup.net\/the-music-of-final-fantasy-16-part-1-creating-the-prelude\/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-music-of-final-fantasy-16-part-1-creating-the-prelude\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For my money, one of the most interesting aspects of a game\u2019s creation is the composition and orchestration of its music. With Final Fantasy, that\u2019s doubly the case because for me, and I imagine for so many others,\u00a0the music of this series is one of its best parts. Be it lo-fi channels, new arrangements, compilations, [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":62089,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i2.wp.com\/thisislevelup.net\/wp-content\/uploads\/2023\/06\/soken_2.jpg","fifu_image_alt":"","footnotes":""},"categories":[568],"tags":[],"class_list":["post-62088","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-reviews"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Music Of Final Fantasy 16: Part 1 \u2013 Creating The Prelude - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=62088\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Music Of Final Fantasy 16: Part 1 \u2013 Creating The Prelude - Gaming News\" \/>\n<meta property=\"og:description\" content=\"For my money, one of the most interesting aspects of a game\u2019s creation is the composition and orchestration of its music. 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With Final Fantasy, that\u2019s doubly the case because for me, and I imagine for so many others,\u00a0the music of this series is one of its best parts. 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