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I\u2019m Dave Lockman, lead designer on <em>Moving Out 2<\/em>, which is currently being carefully packed in bubble wrap and boxed ready to move onto Xbox Series X|S and Xbox One later this year. Now it may seem obvious, but we think games should be for anyone and everyone, regardless of age, physical ability, or skill; it\u2019s a philosophy we keep in mind at SMG Studio whenever we make a new game, and <em><strong>Moving Out 2<\/strong><\/em> is no different.<\/p>\n<p>Like the first <em>Moving Out<\/em>, the new game is being built from the ground up with a haulage truck full of accessibility options and design decisions so that players of all ages and abilities can enjoy. For designers, the earlier accessibility is taken into consideration the more it can inform the design and presentation of a game; it means by planning ahead you avoid the pitfalls of designing yourself into a corner with no easy way out! It also means that for players, accessibility feels like a natural part of the game\u2019s experience, not tacked on like an afterthought.<\/p>\n<p>We focused on three core elements for <em>Moving Out 2 <\/em>that iterate on the positive work the first game achieved around accessibility: Assist Mode, \u2018Quality of Life\u2019 Accessibility, and Art &amp; Design.<\/p>\n<h2><strong>Assist Mode<\/strong><\/h2>\n<p>In the first <em>Moving Out<\/em>, we introduced Assist Mode, a series of settings that would affect the player experience, and we\u2019ve carried over all of these into the sequel! Oh, and what are they these settings?<\/p>\n<p>Well, if you haven\u2019t played the first game (and you should, it is <em>a lot<\/em> of fun!) some of the settings allow players to lengthen time limits to enable some breathing space, which is perfect when playing with younger gamers who just want to have fun in a level; they can decide to allow objects to disappear on delivery, removing the extra layer of challenge of fitting the objects into the removals truck from the game entirely; they can make heavier objects designed to be moved by two or more players lighter; and for the Moving In game mode, players can also add a Snap+ option so that finicky toaster can be placed <em>just<\/em> so. Players can even skip levels they fail! After all, why should a particularly difficult level stop you from enjoying later levels?<\/p>\n<p>Settings can be enabled or disabled at any time too, so you won\u2019t have to start your campaign from scratch if you decide to make objects disappear on delivery or give yourself more time to complete some of the trickier levels in the game.<\/p>\n<h2><strong>\u2018Quality of Life\u2019 Accessibility<\/strong><\/h2>\n<p>Now, I can hear you all ask, \u201cDave, what is \u2018Quality of Life\u2019 Accessibility? Simply, these are common features we feel most modern games should include by default, features which improve the experience for all players. So, for instance, we\u2019ve introduced fully remappable game controllers and keyboards, allowing <em>Moving Out 2<\/em> to be more compatible with the various accessible peripherals and controllers that are available on the market.<\/p>\n<p>For players who have difficulty holding down buttons or triggers for a length of time, we\u2019re also allowing them to toggle the hold control for grabbing and throwing. This means that a single button press is all that\u2019s needed for your F.A.R.T to grab a box, fridge, sofa, or anything else, and another button press to release it.<\/p>\n<p>Other quality of life settings include the ability to switch all text to a dyslexic friendly font, scale the user interface, turn on\/off subtitles, and manage the level of screen shake.<\/p>\n<h2><strong>Art &amp; Design<\/strong><\/h2>\n<p>Together with the Assist Mode and Quality of Life Accessibility options, there have been stacks of art &amp; design decisions made by the development team that we feel make <em>Moving Out 2<\/em> accessible and enjoyable for all. For instance, one of these decisions was to clearly label key mechanics and rooms with visual shapes, and not just rely on colour. This means that people will color blindness will equally be able to make informed decisions as they play through some of the more puzzling levels in the game. The labels also look pretty cool!<\/p>\n<p>A lot of levels in Moving Out are dynamic; there are moving parts and mechanisms, conveyor belts and contraptions that rotate or sway \u2026 which can make some people unfortunately feel a little queasy or nauseated. The solution? We\u2019ve reduced the motion in these objects so that while they still feel dynamic, they also don\u2019t make players feel sick (nobody needs that when they\u2019re trying to set the gold medal time!)<\/p>\n<p>Communicating how levels work without the need of onscreen text or instructions is another challenge we\u2019ve tried to overcome; instead, and similarly to the first <em>Moving Out<\/em>, flyovers at the start of each level deftly and visually explain in an intuitive way how to work things out.<\/p>\n<p>These are just some of the thousands of decisions made organically and through extensive player testing during the two years we\u2019ve been working on <em>Moving Out 2<\/em>. We\u2019re really proud of the game, and we can\u2019t wait to update you with information as we approach launch.<\/p>\n<p><em><strong>Moving Out 2<\/strong><\/em> is coming soon to Xbox Series X|S and Xbox One.<\/p>\n<div id=\"msp1685445008737\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9p88k6nqw12h\">\n<div class=\"mspb-primary-image\">\n<p>\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.21926.14092419520193072.8ac3b20e-580e-4bee-86fa-ef42908bff7e.9a1f2498-5cab-47e3-82d5-f286461aead1?w=400&amp;h=600\" alt=\"Moving Out 2\" class=\"skip-lazy\"\/><\/p><\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-live\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/i0.wp.com\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xbllogo_black.png?ssl=1\" alt=\"Xbox Live\" class=\"skip-lazy\" data-recalc-dims=\"1\"\/>\n\t\t\t\t\t<\/div><\/div>\n<h2>Moving Out 2<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Team17<\/p>\n<div class=\"mspb-rating\">\n<p>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>\n\t\t\t\t\t<\/p>\n<p>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>\n\t\t<\/p>\n<\/p><\/div><\/div>\n<div class=\"mspb-right-container\">\n<p>\n\t\tMoving Out 2 is the wacky sequel to the world-famous physics-based moving simulator. Working as a solo F.A.R.T, or with up to three friends, slip into your Smooth Moves uniform and help the residents of Packmore, and beyond, to pack up and ship out!&#13;<br \/>\n&#13;<br \/>\nMULTI-DIMENSIONAL LOCAL &amp; ONLINE MULTIPLAYER&#13;<br \/>\nFriends who move together, groove together! Whether you fancy some local co-op action or a cross-play online multiplayer session, we\u2019ve got you signed, sealed and delivered!&#13;<br \/>\n&#13;<br \/>\nNEW ADVENTURE&#13;<br \/>\nWe\u2019re not in Packmore anymore\u2026 Via inter-dimensional portals you will explore new worlds filled with hilariously silly challenges and chaotic, rib-tickling action.&#13;<br \/>\n&#13;<br \/>\nFRESH CHARACTERS &amp; RETURNING FAVOURITES&#13;<br \/>\nMoving Out 2 features an entire new cast of extra lovable characters because Smooth Moves have signed up some new F.A.R.T recruits! Not to worry though, Rye Yu and Sidney are still on the payroll\u2026&#13;<br \/>\n&#13;<br \/>\nIT&#8217;S FOR EVERYONE!&#13;<br \/>\nAssist mode?! Check! A wide array of accessibility options?! Check! Loads of characters and countless finely tailored fits and skins for all you fashionistas?! Check! Check! Check!\t<\/p>\n<\/p><\/div><\/div><\/div><\/div>\n<\/div><\/div>\n<p><script>\n\t\/\/ Facebook Script.\n\tXboxUtils.isCookieClear(function () {\n\t\twindow.fbAsyncInit = function() {\n\t\t\tFB.init({\n\t\t\t\tappId      : '451154101753332',\n\t\t\t\txfbml      : true,\n\t\t\t\tversion    : 'v9.0'\n\t\t\t});\n\t\t};\n\t\t(function(d, s, id){\n\t\t\tvar js, fjs = d.getElementsByTagName(s)[0];\n\t\t\tif (d.getElementById(id)) {return;}\n\t\t\tjs = d.createElement(s); js.id = id;\n\t\t\tjs.src = \"https:\/\/connect.facebook.net\/en_US\/sdk.js\";\n\t\t\tjs.async = true;\n\t\t\tjs.defer = true;\n\t\t\tjs.crossorigin = 'anonymous';\n\t\t\tfjs.parentNode.insertBefore(js, fjs);\n\t\t}(document, 'script', 'facebook-jssdk'));\n\t}, 'Required' );\n\t\/\/ Twitter Widget script\n\tXboxUtils.isCookieClear(function () {\n\t\tvar tag = document.createElement('script');\n\t\t\ttag.src = \"\/\/platform.twitter.com\/widgets.js\";\n\t\tvar firstScriptTag = document.getElementsByTagName('script')[0];\n\t\t\tfirstScriptTag.parentNode.insertBefore(tag, firstScriptTag);\n\t}, 'Required' );\n\t\/\/ Bing Translate.\n\tXboxUtils.isCookieClear(function () {\n\t\tsetTimeout(function(){{var s=document.createElement('script');s.type=\"text\/javascript\";s.charset=\"UTF-8\";s.src=((location && location.href && location.href.indexOf('https') == 0)?'https:\/\/ssl.microsofttranslator.com':'http:\/\/www.microsofttranslator.com')+'\/ajax\/v3\/WidgetV3.ashx?siteData=ueOIGRSKkd965FeEGM5JtQ**&ctf=True&ui=true&settings=Manual&from=en';var p=document.getElementsByTagName('head')[0]||document.documentElement;p.insertBefore(s,p.firstChild); }},0);\n\t}, 'Advertising' );\n\t<\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2023\/06\/02\/moving-out-2-accessibility\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hi F.A.R.Ts (that\u2019s Furniture Arrangement Relocation Technicians to you!) I\u2019m Dave Lockman, lead designer on Moving Out 2, which is currently being carefully packed in bubble wrap and boxed ready to move onto Xbox Series X|S and Xbox One later this year. Now it may seem obvious, but we think games should be for anyone [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":62087,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/06\/USE-AS-HERO-futu_crankGardens-e7f0d020b07145f7ff87.jpg","fifu_image_alt":"","footnotes":""},"categories":[570],"tags":[],"class_list":["post-62086","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-xbox"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How Moving Out 2 Makes Removals Fun for Everyone With In-Depth Accessibility Design - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=62086\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How Moving Out 2 Makes Removals Fun for Everyone With In-Depth Accessibility Design - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Hi F.A.R.Ts (that\u2019s Furniture Arrangement Relocation Technicians to you!) I\u2019m Dave Lockman, lead designer on Moving Out 2, which is currently being carefully packed in bubble wrap and boxed ready to move onto Xbox Series X|S and Xbox One later this year. 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I\u2019m Dave Lockman, lead designer on Moving Out 2, which is currently being carefully packed in bubble wrap and boxed ready to move onto Xbox Series X|S and Xbox One later this year. Now it may seem obvious, but we think games should be for anyone [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=62086","og_site_name":"Gaming News","article_published_time":"2023-06-02T21:17:59+00:00","og_image":[{"url":"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/06\/USE-AS-HERO-futu_crankGardens-e7f0d020b07145f7ff87.jpg","type":"","width":"","height":""}],"author":"pley2win","twitter_card":"summary_large_image","twitter_image":"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/06\/USE-AS-HERO-futu_crankGardens-e7f0d020b07145f7ff87.jpg","twitter_misc":{"Written by":"pley2win","Est. reading time":"5 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=62086#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=62086"},"author":{"name":"pley2win","@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"headline":"How Moving Out 2 Makes Removals Fun for Everyone With In-Depth Accessibility Design","datePublished":"2023-06-02T21:17:59+00:00","mainEntityOfPage":{"@id":"https:\/\/pley2win.com\/?p=62086"},"wordCount":1083,"commentCount":0,"publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"image":{"@id":"https:\/\/pley2win.com\/?p=62086#primaryimage"},"thumbnailUrl":"https:\/\/news.xbox.com\/en-us\/wp-content\/uploads\/sites\/2\/2023\/06\/USE-AS-HERO-futu_crankGardens-e7f0d020b07145f7ff87.jpg","articleSection":["Xbox"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/pley2win.com\/?p=62086#respond"]}]},{"@type":"WebPage","@id":"https:\/\/pley2win.com\/?p=62086","url":"https:\/\/pley2win.com\/?p=62086","name":"How Moving Out 2 Makes Removals Fun for Everyone With In-Depth Accessibility Design - 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