<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 0-1.46.377-2.171.848l-.187.12c-.335-.712-1.005-.967-1.742-.967-.683 0-1.461.35-2.171.82v-.66h-1.501v6.385h1.594V9.35c.59-.39 1.219-.632 1.676-.632.523 0 .844.282.844 1.183v4.032h1.581v-4.57c.59-.39 1.219-.645 1.676-.645.523 0 .845.282.845 1.183v4.032h1.581V9.524c0-1.237-.738-2.137-2.024-2.137h-.001Zm-12.262 5.431c-1.032 0-1.58-.671-1.58-2.07 0-1.398.548-2.07 1.58-2.07s1.568.673 1.568 2.07c0 1.398-.536 2.07-1.568 2.07Zm0-5.43c-2.184 0-3.216 1.411-3.216 3.36 0 1.95 1.032 3.347 3.216 3.347s3.216-1.399 3.216-3.347-1.045-3.36-3.216-3.36ZM73.664 9.336c0-.484.523-.672 1.086-.672.907 0 1.768.282 1.768.282V7.63c-.59-.174-1.193-.241-1.889-.241-1.527 0-2.6.725-2.6 1.908 0 2.299 3.163 1.708 3.163 2.823 0 .551-.496.7-1.22.7-.508 0-1.325-.2-1.915-.406v1.304c.491.195 1.178.378 1.862.378 1.487 0 2.908-.444 2.908-2.043 0-2.218-3.163-1.64-3.163-2.715v-.001Zm-6.86.7c.094-.887.576-1.452 1.366-1.452.845 0 1.099.673 1.099 1.452h-2.466Zm1.38-2.648c-2.037 0-3.096 1.586-3.096 3.32 0 2.38 1.245 3.387 3.267 3.387.817 0 1.523-.109 2.347-.363v-1.32c-.664.244-1.263.391-1.905.391-1.178 0-1.967-.323-2.008-1.72h4.074c.027-.256.054-.497.054-.94 0-1.345-.71-2.756-2.734-2.756ZM56.3 9.483h-1.254V6.257H56.3c1.019 0 1.527.564 1.527 1.573s-.469 1.653-1.527 1.653Zm-.013-4.556h-2.928v9.004h1.688V10.8h1.24c1.916 0 3.31-1.035 3.31-2.97 0-1.935-1.394-2.903-3.31-2.903ZM49.82 12.09c-.51.47-.992.725-1.5.725-.871 0-1.435-.578-1.435-1.935 0-1.465.697-2.231 1.903-2.231.375 0 .764.094 1.032.202v3.239Zm0-4.557c-.47-.094-.805-.149-1.193-.149-2.184 0-3.377 1.466-3.377 3.603 0 2.137 1.193 3.105 2.6 3.105.697 0 1.54-.323 2.05-.753v.591h1.5V4.926h-1.58v2.608Zm-13.565 5.282c-1.031 0-1.58-.671-1.58-2.07 0-1.398.549-2.07 1.58-2.07 1.032 0 1.569.673 1.569 2.07 0 1.397-.537 2.07-1.569 2.07Zm0-5.43c-2.184 0-3.216 1.41-3.216 3.36s1.032 3.347 3.216 3.347c2.185 0 3.216-1.399 3.216-3.347s-1.044-3.36-3.215-3.36Zm47.372 6.545h1.587v-1.64h-1.587v1.64ZM31.608 4.926 29.82 11.82 28.03 4.926h-1.805l.42 1.477-1.575 5.65-1.712-7.128H21.62l2.441 9.005h1.892l1.462-4.815 1.37 4.815h1.892l2.563-9.005h-1.634.001ZM8.973 0C4.025 0 0 4.037 0 9s4.025 9 8.973 9 8.973-4.038 8.973-9-4.026-9-8.973-9ZM.906 9c0-1.173.25-2.287.698-3.293l3.849 10.575A8.095 8.095 0 0 1 .906 9Zm8.067 8.092a8.052 8.052 0 0 1-2.28-.329l2.42-7.055 2.48 6.814c.017.04.037.076.059.112a8.02 8.02 0 0 1-2.68.458Zm1.111-11.885a16 16 0 0 0 .924-.077c.435-.052.383-.693-.051-.667 0 0-1.307.103-2.15.103-.793 0-2.126-.103-2.126-.103-.435-.026-.485.64-.051.667 0 0 .411.052.846.077L8.733 8.66l-1.766 5.311L4.03 5.206c.486-.026.924-.077.924-.077.434-.052.383-.693-.052-.667 0 0-1.306.103-2.15.103-.151 0-.33-.004-.519-.01A8.049 8.049 0 0 1 14.42 3.033c-.035-.003-.069-.007-.105-.007-.792 0-1.355.693-1.355 1.436 0 .667.384 1.231.792 1.897.307.54.666 1.232.666 2.232 0 .692-.266 1.496-.614 2.615l-.806 2.697-2.915-8.698.002.002Zm5.967-.088a8.077 8.077 0 0 1 .989 3.882 8.09 8.09 0 0 1-4.012 6.994l2.464-7.146c.461-1.155.614-2.078.614-2.9 0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":62006,"date":"2023-06-02T06:22:13","date_gmt":"2023-06-02T05:22:13","guid":{"rendered":"https:\/\/pley2win.com\/featured-news\/10-things-i-wish-i-knew-before-playing\/"},"modified":"2023-06-02T06:22:13","modified_gmt":"2023-06-02T05:22:13","slug":"10-things-i-wish-i-knew-before-playing","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=62006","title":{"rendered":"10 Things I Wish I Knew Before Playing"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Street Fighter 6 <\/em>has a lot of modes to check out and knobs to turn, to the point where it might seem overwhelming if you don\u2019t know where to start. The sickest of fighting game sickos will likely head straight for the training room to discover the finer points of their preferred fighter and figure out the matchups, but for the rest of us, here are a few tips for getting started, whether you\u2019re a seasoned veteran or just hitting the streets.<\/p>\n<div class=\"sc-1needdh-1 eZHmRR\">\n<div class=\"sc-1needdh-0 jLsF instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 crfeiW\">\n<div class=\"sc-1wkneyl-4 kDKXjm video-html5-playlist\" data-playlist=\"190906,191093,191214\" data-current=\"190906\">\n<div class=\"sc-1wkneyl-0 hAZDOz video-html5-loaded\">\n<div class=\"sc-1wkneyl-1 jShsAa video-html5-player\">\n<div class=\"sc-lhhce6-0 feVyfl video-html5 autoplay muted mobile\" data-video-id=\"190906\" data-monetizable=\"true\" data-position=\"sidebar\" data-video-title=\"Why Mario Strikers: Battle League Could Be Nintendo\u2019s Next Multiplayer Hit\" data-video-blog-id=\"9\" data-video-network=\"kotaku\" data-video-duration=\"105\">\n<div class=\"sc-lhhce6-2 emBeiF video-top-bar\">\n<p>Why Mario Strikers: Battle League Could Be Nintendo\u2019s Next Multiplayer Hit<\/p>\n<\/div>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><source data-src=\"https:\/\/vid.kinja.com\/prod\/190906\/190906_240p.mp4\" label=\"240p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/190906\/190906_480p.mp4\" label=\"480p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/190906\/190906_720p.mp4\" label=\"720p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/190906\/190906_1080p.mp4\" label=\"1080p\" type=\"video\/mp4\"\/><track kind=\"captions\" label=\"English\" src=\"https:\/\/kinja.com\/api\/videoupload\/caption\/17072.vtt\" srclang=\"en\"\/><\/video><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h31342\"><strong>Immediately change your graphics settings<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">For some reason, the console versions of <em>Street Fighter 6 <\/em>default to \u201cResolution Mode\u201d instead of \u201cPerformance Mode.\u201d This means the game will prioritize graphical fidelity over framerate in certain modes, like World Tour. So the game might look better, but it will run at 30 frames per second rather than a smooth 60. Any fighting game player will tell you that framerate is everything and it should be prioritized over all else because of just how reactive you have to be, so switch to Performance Mode first thing after you boot up <em>Street Fighter 6<\/em>.<\/p>\n<p>On PC, meanwhile, there are no pre-set performance profiles and the game defaults to the standard 60fps. However, you can also increase the maximum framerate to 120, which is recommended if your PC has enough power. Also be sure to check the game\u2019s resolution, which seems to default to 1080p even when you have a higher-res monitor.<\/p>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h31343\"><strong>Give every character a shot before settling on a main<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">If you\u2019re new to <em>Street Fighter <\/em>and haven\u2019t picked out your favorite based on past experience, it might be hard to suss out who you want to play as. If you have previous fighting game experience, you might gravitate toward certain characters based on their archetypes. For example, maybe you typically play grapplers and like to get in close so you might gravitate toward Zangief or Manon.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">But if you don\u2019t have any frame of reference for who you might like, sometimes the easiest way to feel out characters in a fighting game is to just try them out. <em>Street Fighter 6 <\/em>has a fair amount of tools to give you a taste of how characters play, from an arcade story mode to dedicated character guides. You\u2019ll also be taking pieces from each of their movesets when customizing your character in the World Tour mode. Whatever avenue you choose to familiarize yourself with the roster, it\u2019s always worth giving everyone a fair shot. You never know who you\u2019re going to click with until you try them out, so be open to the experience of testing out characters and matchups before going hard on a specific fighter.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"229e2b9b0f441168ca0bbb595e8509f3\" data-recommend-id=\"image:\/\/229e2b9b0f441168ca0bbb595e8509f3\" data-format=\"jpg\" data-width=\"3840\" data-height=\"2160\" data-lightbox=\"true\" data-alt=\"A menu shows Ryu standing next to options for Costume, Color, Control Type, Button Preset, and Control Settings.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:3840px\" data-alt=\"A menu shows Ryu standing next to options for Costume, Color, Control Type, Button Preset, and Control Settings.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/229e2b9b0f441168ca0bbb595e8509f3.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_1315\/229e2b9b0f441168ca0bbb595e8509f3.jpg\"\/><img decoding=\"async\" alt=\"A menu shows Ryu standing next to options for Costume, Color, Control Type, Button Preset, and Control Settings.\" data-chomp-id=\"229e2b9b0f441168ca0bbb595e8509f3\" data-format=\"jpg\" data-alt=\"A menu shows Ryu standing next to options for Costume, Color, Control Type, Button Preset, and Control Settings.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/229e2b9b0f441168ca0bbb595e8509f3.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ljxJEn no-caption\">Screenshot<!-- -->: <!-- -->Capcom \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"229e2b9b0f441168ca0bbb595e8509f3\" data-recommend-id=\"image:\/\/229e2b9b0f441168ca0bbb595e8509f3\" data-format=\"jpg\" data-width=\"3840\" data-height=\"2160\" data-lightbox=\"true\" data-alt=\"A menu shows Ryu standing next to options for Costume, Color, Control Type, Button Preset, and Control Settings.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h31344\"><strong>Change your online character and your control scheme to Classic<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">One of the big draws of <em>Street Fighter 6<\/em> for casual players is it has two control schemes. One is called Classic and features the typical quarter circles and charge inputs of previous <em>Street Fighter <\/em>games. Then there\u2019s the \u201cModern\u201d control scheme, which has ultra-simplified inputs\u2014think special moves from a single button press\u2014at the expense of modestly decreased damage output.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">If you like the simple Modern controls then you\u2019re probably already set, as the game defaults to them across all modes. However, if you want something more along the lines of past games, as most returning players will, you\u2019ll need to change it before you start fighting, and in a couple places. The first, most far-reaching toggle you\u2019ll need to switch is in the Options menu under Controls, which will let you change from Modern to Classic controls for both players. However, for some reason, <em>Street Fighter 6 <\/em>doesn\u2019t apply this setting to its online fights.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">To change your control scheme for online play, you\u2019ll have to maneuver through some decidedly unclear menus. Start by pausing the game in either the main menu or an online lobby and going to Profile. This will bring up your Fighter Profile, which will default your primary character to Luke. In the bottom-left corner you\u2019ll see an option for \u201cBattle Settings,\u201d and here is where you can change your preferred online character, your matchmaking settings, and your control schemes. Jump over to the Character tab and you\u2019ll see all the characters in the roster. Pick your favorite and that will be the one you use in online battles.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">While you\u2019re there you\u2019ll likely want to switch all the other characters to Classic controls, too. You\u2019ll need to press the \u201cUpdate Character Settings\u201d button for each of them. It\u2019s a lot of button presses and menu scrolling to get there, but if you don\u2019t take the time, you\u2019ll load up a character online only to find none of their buttons do what they\u2019re supposed to do.<\/p>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h31345\"><strong>Consider disabling the commentators<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">Capcom touted play-by-play commentators as one of <em>Street Fighter 6<\/em>\u2019s big features, but while having pros narrate your fights might sound cool, in practice, it can get a little awkward. I tried both a single commentator and duos, and while I don\u2019t think either experience is really worth having someone talk over the fight\u2019s audio cues and banger soundtrack, having only one person narrating the match is the better experience. When you have two commentators, the tracks make half-hearted attempts at banter, but the discussion never sounds natural, and it\u2019s easy to hear the flaws when they\u2019re trying to sound coherent. Character names and moves are almost <!-- -->never called out with any specificity, and the commentary generally feels detached from the specifics of what\u2019s going on in the fight. so the whole ordeal is hollow. It\u2019s a fun idea, but the implementation never quite gets there. Sometimes the matches just speak for themselves better than any pre-recorded commentary can.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Turning off the commentator is easy enough in standard matches, as it shows up in the menu as you set them up. For online matches, you\u2019ll have to open your battle settings and tab over to the \u201cOther\u201d menu. Just swap the Commentary Settings to off, or customize them to see if you can find a pair you like.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"226db18b85e7f4e9c0e3c367b545aae0\" data-recommend-id=\"image:\/\/226db18b85e7f4e9c0e3c367b545aae0\" data-format=\"jpg\" data-width=\"3840\" data-height=\"2160\" data-lightbox=\"true\" data-alt=\"Ryu and JP are seen facing each other on a beach.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:3840px\" data-alt=\"Ryu and JP are seen facing each other on a beach.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/226db18b85e7f4e9c0e3c367b545aae0.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_1315\/226db18b85e7f4e9c0e3c367b545aae0.jpg\"\/><img decoding=\"async\" alt=\"Ryu and JP are seen facing each other on a beach.\" data-chomp-id=\"226db18b85e7f4e9c0e3c367b545aae0\" data-format=\"jpg\" data-alt=\"Ryu and JP are seen facing each other on a beach.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/226db18b85e7f4e9c0e3c367b545aae0.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ljxJEn no-caption\">Screenshot<!-- -->: <!-- -->Capcom \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"226db18b85e7f4e9c0e3c367b545aae0\" data-recommend-id=\"image:\/\/226db18b85e7f4e9c0e3c367b545aae0\" data-format=\"jpg\" data-width=\"3840\" data-height=\"2160\" data-lightbox=\"true\" data-alt=\"Ryu and JP are seen facing each other on a beach.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h31346\"><strong>Remember your custom character\u2019s physical appearance affects gameplay<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">In the World Tour mode, you create an original character whose moveset is made up of special moves drawn from the main fighters\u2019 repertoires. However, while your custom avatar\u2019s equipment, moves, and level will affect how they play, your appearance will, as well. For example, create a shorter character and they\u2019ll have a smaller hitbox, but their kicks won\u2019t reach as far. If you create a giant hulking beast of a fighter, they\u2019ll have more reach but your opponents\u2019 pokes will connect much easier.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">I made my character look like me and wasn\u2019t concerned about whether or not he was competitively viable. And really, I don\u2019t think anyone should. Make your weirdest little guy, or make a big beefy lady who can swing Zangief up by his ankles. Or make a character who looks like you. Do what your heart desires, but do keep in mind that your character\u2019s size does affect spacing and other things worth considering in a fight.<\/p>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h31347\"><strong>Drive Gauge moderation is key<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">One of <em>Street Fighter 6<\/em>&#8216;s big additions is the Drive Gauge, which is used for things like Overdrive Attacks (the equivalent to EX moves) and your parry. The Drive Gauge is abundant and will fill up pretty quickly as you parry and block damage, but it\u2019s important to not rely on it so much at the expense of your other tools. Sustaining your parry will nullify most attacks, but it will leave you open for a grab or Critical Art ability. If you run out Drive Gauge, whether by overuse of Overdrive or by keeping parry active, you\u2019ll enter a \u201cburnout\u201d state that will not only deprive you of Drive Gauge skills, but also increase your blockstun and open you up to chip damage when blocking your opponent\u2019s specials. Drive Gauge takes a lot longer to recover when you\u2019re in this state, and you won\u2019t be able to use any associated abilities until the bar is full again. So while you might want to go HAM on all the fun Drive Gauge moves, using them with reckless abandon will inevitably bite you in the ass.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"eefc0e697af67ab11df38aa65acd8e4a\" data-recommend-id=\"image:\/\/eefc0e697af67ab11df38aa65acd8e4a\" data-format=\"jpg\" data-width=\"3840\" data-height=\"2160\" data-lightbox=\"true\" data-alt=\"Chun-Li is seen stretching her leg into the air while a fighter tries and fails to.\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:3840px\" data-alt=\"Chun-Li is seen stretching her leg into the air while a fighter tries and fails to.\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/eefc0e697af67ab11df38aa65acd8e4a.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_1315\/eefc0e697af67ab11df38aa65acd8e4a.jpg\"\/><img decoding=\"async\" alt=\"Chun-Li is seen stretching her leg into the air while a fighter tries and fails to.\" data-chomp-id=\"eefc0e697af67ab11df38aa65acd8e4a\" data-format=\"jpg\" data-alt=\"Chun-Li is seen stretching her leg into the air while a fighter tries and fails to.\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/eefc0e697af67ab11df38aa65acd8e4a.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ljxJEn no-caption\">Screenshot<!-- -->: <!-- -->Capcom \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"eefc0e697af67ab11df38aa65acd8e4a\" data-recommend-id=\"image:\/\/eefc0e697af67ab11df38aa65acd8e4a\" data-format=\"jpg\" data-width=\"3840\" data-height=\"2160\" data-lightbox=\"true\" data-alt=\"Chun-Li is seen stretching her leg into the air while a fighter tries and fails to.\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h31348\"><strong>Don\u2019t rush to your master of choice in World Tour<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">For story reasons, your character in World Tour will start out with Luke\u2019s moveset. As you meet other characters from <em>Street Fighter 6<\/em>\u2019s roster throughout the story, you can ask for them to be your master and teach you their fighting style and special moves. As tempting as it might seem to rush through the game to find your main and learn their moves, World Tour mode\u2019s balance isn\u2019t really scaled for you to do that.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">As I mentioned <span>in <em>Kotaku<\/em>\u2019s review<\/span>, World Tour can be a real grind. Even when you\u2019re leveled up to a comparable level to your opponents, their HP pool will often be higher than yours and their damage output will be, too. If you try to bulldoze your way through it trying to find Cammy or Ryu, you\u2019re going to run headfirst into walls as the story missions escalate in difficulty. I spent more time than I would\u2019ve liked using Chun-Li\u2019s style as my base before finding my main to study under, but putting in that time helped make reaching the subsequent masters easier.<\/p>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h31349\"><strong>Use items in World Tour<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">While a competitive player may groan at the notion, performance-enhancing items are baked into how <em>Street Fighter 6<\/em>\u2019s World Tour mode balances fights. These consumable boons range from healing items to damage and defense buffs, and you can use them in World Tour fights with no restrictions. If you want a challenge, you can certainly try and force your way through big fights without healing or buffing your character, but broadly, World Tour scales fights with the expectation that you\u2019ll have items on hand with which to heal and power up. You have to pause the game during a match to use them, so it\u2019s easy to forget about. But get into the habit of buffing up your attacks and healing when you\u2019re in a pinch.<\/p>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h31350\"><strong>Grinding isn\u2019t just fighting<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">One of the most important resources in the World Tour mode is Miles, Points you acquire through actions like doing quests and just walking around. These are important because they act as your continues throughout the game. For standard fights you encounter throughout the world, continues might not be necessary, but they\u2019re a godsend in story segments like tournaments, where losing one fight without a continue means you have to restart an entire boss rush from the beginning. Earning Miles through side-quests and walking is another part of prepping for big fights that\u2019s just as important as grinding character experience and buying items.<\/p>\n<figure class=\"sc-1eow4w5-1 fuSEnv align--bleed js_lazy-image js_marquee-assetfigure\" data-id=\"4d11817365f2bb5db953a821ecd1edc2\" data-recommend-id=\"image:\/\/4d11817365f2bb5db953a821ecd1edc2\" data-format=\"jpg\" data-width=\"3840\" data-height=\"2160\" data-lightbox=\"true\" data-alt=\"Marisa is seen saying &quot;he gets moody when he smells a coward.&quot;\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 fDJNBs has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:3840px\" data-alt=\"Marisa is seen saying &quot;he gets moody when he smells a coward.&quot;\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 knmQPh js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 hGpdBg\"><picture class=\"sc-epkw7d-0 diKDHf lazy-picture\"><source media=\"(max-width: 37.31em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/4d11817365f2bb5db953a821ecd1edc2.jpg\"\/><source media=\"(min-width: 37.37em)\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_1315\/4d11817365f2bb5db953a821ecd1edc2.jpg\"\/><img decoding=\"async\" alt=\"Marisa is seen saying &quot;he gets moody when he smells a coward.&quot;\" data-chomp-id=\"4d11817365f2bb5db953a821ecd1edc2\" data-format=\"jpg\" data-alt=\"Marisa is seen saying &quot;he gets moody when he smells a coward.&quot;\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,q_60,w_645\/4d11817365f2bb5db953a821ecd1edc2.jpg\"\/><\/picture><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ljxJEn no-caption\">Screenshot<!-- -->: <!-- -->Capcom \/ Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"4d11817365f2bb5db953a821ecd1edc2\" data-recommend-id=\"image:\/\/4d11817365f2bb5db953a821ecd1edc2\" data-format=\"jpg\" data-width=\"3840\" data-height=\"2160\" data-lightbox=\"true\" data-alt=\"Marisa is seen saying &quot;he gets moody when he smells a coward.&quot;\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<h2 class=\"sc-1bwb26k-1 dezcon\" id=\"h31351\"><strong>Do not sleep on the social elements<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">I can\u2019t overstate how good <em>Street Fighter 6<\/em>\u2019s social elements are. Each master you meet has a relationship meter you fill up by using their attacks, facing enemies who also use them, giving them gifts, and doing their dedicated quests. The higher the meter goes, the more special moves you\u2019ll learn. But more importantly, you\u2019ll also unlock new interactions in which each character will tell you about their life, their training, and their future. These exchanges were my favorite part of World Tour, and while the fighting game grind might be what appeals to you most, don\u2019t sleep on the social aspects. The writing is silly, fun, and helps make these characters feel like more than their moveset, which is something <em>Street Fighter 6<\/em> excels at. <\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/street-fighter-6-classic-controls-world-tour-framerate-1850497298\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Street Fighter 6 has a lot of modes to check out and knobs to turn, to the point where it might seem overwhelming if you don\u2019t know where to start. The sickest of fighting game sickos will likely head straight for the training room to discover the finer points of their preferred fighter and figure [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":62007,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/8b5a29d434e9ab8e21599b61d05ac8fb.jpg","fifu_image_alt":"","footnotes":""},"categories":[567],"tags":[],"class_list":["post-62006","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>10 Things I Wish I Knew Before Playing - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=62006\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"10 Things I Wish I Knew Before Playing - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Street Fighter 6 has a lot of modes to check out and knobs to turn, to the point where it might seem overwhelming if you don\u2019t know where to start. 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