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One trend I\u2019ve enjoyed lately, though, is an attempt to market a game not just by showing the game, but by showing what went into <em>making <\/em>the game.<\/p>\n<div class=\"sc-1needdh-1 eZHmRR\">\n<div class=\"sc-1needdh-0 jLsF instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 crfeiW\">\n<div class=\"sc-1wkneyl-4 kDKXjm video-html5-playlist\" data-playlist=\"194600,194617,194566\" data-current=\"194600\">\n<div class=\"sc-1wkneyl-0 hAZDOz video-html5-loaded\">\n<div class=\"sc-1wkneyl-1 jShsAa video-html5-player\">\n<div class=\"sc-lhhce6-0 feVyfl video-html5 autoplay muted mobile\" data-video-id=\"194600\" data-monetizable=\"true\" data-position=\"sidebar\" data-video-title=\"This Wacky Magical Girl Anime Is Studio Trigger-Coded To Perfection\" data-video-blog-id=\"9\" data-video-network=\"kotaku\" data-video-duration=\"127\">\n<div class=\"sc-lhhce6-2 emBeiF video-top-bar\">\n<p>This Wacky Magical Girl Anime Is Studio Trigger-Coded To Perfection<\/p>\n<\/div>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><source data-src=\"https:\/\/vid.kinja.com\/prod\/194600\/194600_240p.mp4\" label=\"240p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/194600\/194600_480p.mp4\" label=\"480p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/194600\/194600_720p.mp4\" label=\"720p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/194600\/194600_1080p.mp4\" label=\"1080p\" type=\"video\/mp4\"\/><track kind=\"captions\" label=\"English\" src=\"https:\/\/kinja.com\/api\/videoupload\/caption\/20056.vtt\" srclang=\"en\"\/><\/video><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 fnnahv\"><span><a class=\"sc-1out364-0 dPMosf sc-145m8ut-0 erKGZM js_link\" data-ga=\"[[&quot;Embedded Url&quot;,&quot;External link&quot;,&quot;https:\/\/twitter.com\/JacobJanerka?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E752873361529647104%7Ctwgr%5E0811d9c793d04fe39c56677f5f457c1deb085530%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fwww.kotaku.com.au%2F2016%2F07%2Fdreaming-of-a-seinfeld-adventure-game%2F&quot;,{&quot;metric25&quot;:1}]]\" href=\"https:\/\/twitter.com\/JacobJanerka?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E752873361529647104%7Ctwgr%5E0811d9c793d04fe39c56677f5f457c1deb085530%7Ctwcon%5Es1_&amp;ref_url=https%3A%2F%2Fwww.kotaku.com.au%2F2016%2F07%2Fdreaming-of-a-seinfeld-adventure-game%2F\" target=\"_blank\" rel=\"noopener noreferrer\"><em>The Dungeon Experience<\/em> is a good example of this<\/a><\/span>, but another one popped up over the weekend for <em>Lunark<\/em>, a \u201cmodern take on the 2D cinematic platformer genre\u201d, by which its developers (mostly just creator\u00a0<!-- -->Johan Vinet)\u00a0<!-- -->mean its in the same vein as classics like <em>Another World<\/em> and <em>Flashback<\/em>.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">Those were two games defined not just by their cinematic aspirations, heavy on cutscenes and dramatic framing, but because they achieved a lot of that via rotoscoping, the technology where people act scenes<!-- --> out on film then animators recreate it in a game\/show\/movie.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><em>Lunark<\/em>, appropriately, does much the same thing, but what I was so happy to see over the weekend was the footage behind the animation, which reveals that for every scene involved a dramatic sci-fi chase or some complex alien machinery, there was&#8230;a dude in his kitchen sitting on a shelf, swinging on some bars at a children\u2019s playground <!-- -->or lovingly touching his floorboards<!-- -->:<\/p>\n<p><span class=\"twitter-embed\" style=\"width:100%;height:100%\"><iframe data-src=\"https:\/\/kotaku.com\/embed\/inset\/iframe?id=twitter-1654813378399879168&amp;autosize=1\" autoresize=\"true\" id=\"twitter-1654813378399879168\" data-recommended=\"false\" class=\"core-inset lazyload\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"\" webkitallowfullscreen=\"webkitAllowFullScreen\" mozallowfullscreen=\"mozallowfullscreen\"><\/iframe><\/span><\/p>\n<p class=\"sc-77igqf-0 fnnahv\">If you\u2019re into what you\u2019ve seen here, t<!-- -->he official pitch for the game is:<\/p>\n<blockquote data-type=\"BlockQuote\" class=\"sc-8hxd3p-0 cfcqyq\">\n<p class=\"sc-77igqf-0 fnnahv\">Set in a future where the Moon has been transformed into a vessel for humanity\u2019s survival, LUNARK is a 2D adventure inspired by \u201890s classics. Run, jump, hang, climb, roll, and shoot through gorgeously animated environments while overcoming traps, solving puzzles, battling enemy droids, and more! Uncover the dark origin of humanity\u2019s new home in this epic story of survival, revolution, and mystery.<!-- -->\u00a0<\/p>\n<\/blockquote>\n<p class=\"sc-77igqf-0 fnnahv\">Lunark was released back in March, and is available on Steam, Switch, PlayStation and Xbox.<\/p>\n<\/div>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<br \/><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/lunark-rotoscoped-graphics-visuals-video-game-switch-pc-1850413622\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>There are, by my count, 1732 indie games coming out every day now, which makes promoting them (for devs) and covering them (for us) almost impossible. One trend I\u2019ve enjoyed lately, though, is an attempt to market a game not just by showing the game, but by showing what went into making the game. This [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":59110,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/2415f24d4e7e3a87068a4eb7b36bc5d2.gif","fifu_image_alt":"","footnotes":""},"categories":[571],"tags":[],"class_list":["post-59109","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Lunark is an indie game with beautiful rotoscoped graphics - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=59109\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Lunark is an indie game with beautiful rotoscoped graphics - Gaming News\" \/>\n<meta property=\"og:description\" content=\"There are, by my count, 1732 indie games coming out every day now, which makes promoting them (for devs) and covering them (for us) almost impossible. One trend I\u2019ve enjoyed lately, though, is an attempt to market a game not just by showing the game, but by showing what went into making the game. 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One trend I\u2019ve enjoyed lately, though, is an attempt to market a game not just by showing the game, but by showing what went into making the game. 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