<svg width="110" height="18" fill="none" xmlns="http://www.w3.org/2000/svg"><g clip-path="url(#a)" fill="#000"><path d="M79.42 9.335c0-.484.523-.672 1.085-.672.908 0 1.769.282 1.769.282V7.628c-.59-.174-1.193-.241-1.89-.241-1.528 0-2.6.725-2.6 1.908 0 2.299 3.162 1.708 3.162 2.823 0 .551-.495.7-1.218.7-.51 0-1.327-.2-1.916-.406v1.304c.49.195 1.18.378 1.862.378 1.487 0 2.907-.444 2.907-2.043 0-2.218-3.162-1.64-3.162-2.715l.001-.001Zm8.337 1.345c0-1.491.817-2.003 1.783-2.003.643 0 1.32.19 1.774.364V7.696c-.536-.174-1.01-.31-1.802-.31-2.104 0-3.404 1.291-3.404 3.375 0 1.975.938 3.333 3.31 3.333.75 0 1.333-.148 1.976-.364v-1.317c-.723.282-1.279.39-1.775.39-1.044 0-1.862-.484-1.862-2.124v.001ZM42.273 8.596h-.054V7.548h-1.474v6.384h1.581v-3.804c.496-.94 1.099-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.858 0-1.448.336-1.89 1.13Zm19.837 0h-.053V7.548h-1.474v6.384h1.58v-3.804c.497-.94 1.1-1.25 2.105-1.25h.16V7.494s-.227-.027-.428-.027c-.857 0-1.447.336-1.889 1.13Zm45.76-1.21c-.682 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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":58720,"date":"2023-05-04T10:41:45","date_gmt":"2023-05-04T09:41:45","guid":{"rendered":"https:\/\/pley2win.com\/playstation\/dead-by-daylight-update-2-81-patch-notes-confirm-fixes-for-bots-characters-environment-more\/"},"modified":"2023-05-04T10:41:45","modified_gmt":"2023-05-04T09:41:45","slug":"dead-by-daylight-update-2-81-patch-notes-confirm-fixes-for-bots-characters-environment-more","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=58720","title":{"rendered":"Dead By Daylight Update 2.81 Patch Notes Confirm Fixes For Bots, Characters, Environment &#038; More"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"432\" class=\"attachment-large size-large wp-post-image\" alt=\"\" src=\"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/05\/DeadByDaylight-1.jpeg\"\/><noscript><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"432\" src=\"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/05\/DeadByDaylight-1.jpeg\" class=\"attachment-large size-large wp-post-image\" alt=\"\"\/><\/noscript><\/p>\n<p><strong>Behaviour Interactive<\/strong> has released a spine-chilling batch of <strong>Dead by Daylight update 2.81 patch notes<\/strong> for you to digest, which comes packing a range of key fixes across bots, characters, environments, and much more.<\/p>\n<p><strong>Related Content \u2013 Sony PS5 Complete Guide \u2013 Everything Explained About PlayStation 5 For New Owners In 2023<\/strong><\/p>\n<hr\/>\n<p class=\"p1\"><b>Bug Fixes<\/b><\/p>\n<p class=\"p1\"><b>Bots<\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Bots no longer have a tickle fight when they are both infected by The Mastermind\u2019s Uroboros Infection and attempting to spray each other with First Aid Sprays.<\/li>\n<li class=\"li1\">When playing against The Dredge, Bots are more likely to lock lockers.<\/li>\n<li class=\"li1\">When playing on the Rancid Abattoir map, Bots no longer infinitely vault a window when going for an Unhook.<\/li>\n<\/ul>\n<p class=\"p1\"><b>Characters<\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">VFX issues no longer occur on The Oni during Intro Camera, Mori and Score Screen.<\/li>\n<li class=\"li1\">VFX issues no longer occur on The Ghost Face when swapping between Cosmetics.<\/li>\n<li class=\"li1\">Smoke VFX no longer appear when switching between certain locked Cosmetics.<\/li>\n<li class=\"li1\">When The Skull Merchant destroys a Pallet, the animation plays out as intended.<\/li>\n<li class=\"li1\">Fixed an issue where, as The Spirit, vaulting from a high location and falling to the ground would cause her to jitter in the air instead of falling continuously.<\/li>\n<li class=\"li1\">Hitting a Survivor with The Knight\u2019s Guardia Compania now correctly resets Play with Your Food tokens.<\/li>\n<li class=\"li1\">The Flashlight beam is no longer obstructed by The Wraith\u2019s body when cloaked.<\/li>\n<li class=\"li1\">The Cenobite may no longer teleport far from the Survivor when the teleport is triggered right after the Survivor starts solving the Lament Configuration.<\/li>\n<li class=\"li1\">Fixed an issue that caused some of the cosmetic VFX to disappear while playing a match.<\/li>\n<li class=\"li1\">Fixed an issue where the kicking animation for breaking pallets and generators was offset while The Huntress was equipped with the \u2018Night Owl\u2019 customization set.\u201d<\/li>\n<li class=\"li1\">Fixed an issue that caused The Huntress\u2019 arm is to clip in the Killer POV when throwing a hatchet while falling.<\/li>\n<li class=\"li1\">Fixed an issue where when a Survivors starts healing another Survivors immediately after unhooking them, they get positioned in a way that clipping occurs between them.<\/li>\n<li class=\"li1\">Fixed an issue that caused The Spirit\u2019s hands to briefly flash blue when releasing the Killer Power at the last second while charging, causing them to duplicate momentarily.<\/li>\n<li class=\"li1\">Fixed an issue that caused The Pig\u2019s crouch and uncrouch animation not to be shorter when equipped with the Combat Straps Add-On.<\/li>\n<\/ul>\n<p class=\"p1\"><b>Animation<\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Disable an optimization on animation that caused choppy or low-frame rate animations in certain situation.<\/li>\n<\/ul>\n<p class=\"p1\"><b>Environment<\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Fixed issue in Blackwater Swamp\u2019s Pale Rose map where there was a collision issue in the stairs of the Pale Rose\u2019s boat.<\/li>\n<li class=\"li1\">Fixed an issue on all maps around the killer shack where a collision would hinder navigation around the exterior of the shack.<\/li>\n<li class=\"li1\">Fixed an issue on The MacMillan Estate Groaning Storehouse map where the killer could body block acces in the stairs to the basement.<\/li>\n<li class=\"li1\">Fixed an issue on The MacMillan Estate Suffocation pit map where the killer could body block acces in the stairs to the basement.<\/li>\n<\/ul>\n<p class=\"p1\"><b>Archives<\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">The \u201cSalvation or Sacrifice\u201d challenge no longer gains an unintended extra point of progress when hooking a Survivor during the End-Game Collapse.<\/li>\n<li class=\"li1\">Issues related to the Core Memory challenges.\n<ul class=\"ul1\">\n<li class=\"li1\">Memory fragments no longer spawn too close to the Player spawn points and to each other.<\/li>\n<li class=\"li1\">The memory portal no longer remains displayed after another player interacts with it.<\/li>\n<li class=\"li1\">The Demogorgon can no longer collect memory fragments while traversing the Upside Down.<\/li>\n<li class=\"li1\">Survivors can no longer interact with the memory portal while Incapacitated with Victor when playing against The Twins.<\/li>\n<li class=\"li1\">Fixed multiples issues to the Survivor interactions and visibility with memory fragments and memory portal interaction when Victor was unbound nearby Players when playing against The Twins.<\/li>\n<li class=\"li1\">The Killer can no longer interact with the memory portal while carrying a Survivor.<\/li>\n<li class=\"li1\">Fixed an issue where the audio feedback for collecting a memory fragment played only once instead of per fragment.<\/li>\n<li class=\"li1\">The Knight can no longer collect memory fragments while creating a patrol path for a Guard.<\/li>\n<li class=\"li1\">Fixed an inconsistent page change audio in the Archive.<\/li>\n<li class=\"li1\">Fixed an issue where the Killer\u2019s camera had unintentional movement when interacting with the memory portal.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p class=\"p1\"><b>Audio<\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">The sounds of Survivors fighting back are no longer missing from The Shape\u2019s Mori while having Judith\u2019s Tombstone Add-On equipped.<\/li>\n<li class=\"li1\">Survivors grunts no longer persist after being healed while inside The Skull Merchant\u2019s Drone detection zone.<\/li>\n<li class=\"li1\">Fixed an issue where, during an active Event, auto-filling the Bloodweb would play the same Item purchase sound multiple times.<\/li>\n<li class=\"li1\">Fixed an issue where the SFXs were missing for the skull merchant\u2019s body cleaver weapon.<\/li>\n<li class=\"li1\"><b>Fixed an issue where the Body Cleaver weapon for The Skull Merchant would not have attack sounds.<\/b><\/li>\n<li class=\"li1\"><b>Fixed an issue where clicking on the Perk preview UI button would produce no sound.<\/b><\/li>\n<li class=\"li1\"><b>Fixed an issue where using the Memory Of Maurice outfit for The Dredge would not have the added horse sound effects.<\/b><\/li>\n<\/ul>\n<p class=\"p1\"><b>Level Design<\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">The Nurse can no longer teleport out of bounds in Raccoon City Police Station Map.<\/li>\n<li class=\"li1\">Fixed multiple collision issues in the Red Forest Realm.<\/li>\n<li class=\"li1\">Fixed issues in Ironworks of Misery where some killers could land their powers on places unreachable to survivors<\/li>\n<li class=\"li1\">Zombies no longer get stuck on railings in Father Campbell\u2019s Chapel.<\/li>\n<li class=\"li1\">Fixed an issue in Groaning Storehouse where Killers are unable to pick up Survivors.<\/li>\n<li class=\"li1\">Fixed an issue in Shattered Square where the dark mist was not positioned properly in the map<\/li>\n<li class=\"li1\">Zombies should no longer get stuck on Temple of Purgation.<\/li>\n<li class=\"li1\">Zombies should no longer get stuck on Dead Dawg Saloon.<\/li>\n<li class=\"li1\">Fixed global issue where debris from Pallets would clip in the ground.<\/li>\n<li class=\"li1\">Improved situation where lack of Hooks in Badham Preschool negatively impacted Killers.<\/li>\n<li class=\"li1\">Fixed clipping assets in Temple of Purgation.<\/li>\n<li class=\"li1\">Removed an impassable area in Badham Preschool.<\/li>\n<li class=\"li1\">Fixed issue in Gas Heaven that adds mist around the Gas Station.<\/li>\n<li class=\"li1\">Fixed issue in Mount Ormond Resort that prevented The Nightmare from placing Dream Snares around the building<\/li>\n<li class=\"li1\">The Skull Merchant can no longer block doorways with Drones in Father Campbell\u2019s Chapel.<\/li>\n<li class=\"li1\">The Demogorgon can no longer jump on top of metal piles in Gas Heaven.<\/li>\n<li class=\"li1\">Zombies can now navigate between cars in Haddonfireld.<\/li>\n<li class=\"li1\">Fixed issue in Midwich Elementary School where Victor could stand unreachable on top of metal shelves.<\/li>\n<li class=\"li1\">Characters no longer get blocked in front of a cart in the Shattered Square.<\/li>\n<li class=\"li1\">Killers can no longer land on top of a Hook in Midwich Elementary School.<\/li>\n<li class=\"li1\">Fixed an issue in Badham Preschool where the Killer could not grab a Survivor working on aGenerator.<\/li>\n<li class=\"li1\">Fixed an issue in Dead Dawg Saloon where a collision prevented Killer navigation near the bar.<\/li>\n<li class=\"li1\">Zombies now navigate better in Temple of Purgation.<\/li>\n<li class=\"li1\">Fixed issue in Treatment Theatre where Killers were body blocked near a hook<\/li>\n<li class=\"li1\">The Nightmare\u2019s Dream Snares can no longer be placed on walls of the mine in Suffocation Pit.<\/li>\n<li class=\"li1\">Mist now appears as intended in the Racoon City Police Station Map.<\/li>\n<li class=\"li1\">Fixed an issue that caused the trees to fail to dissolve when the Entity sacrifice a survivor in the different maps.<\/li>\n<li class=\"li1\">Fixed an issue where the dark mist would not appear properly in the Gas Station<\/li>\n<li class=\"li1\">Fixed an issue where killers can stand on the rocks of the hills in Crotus Prenn maps<\/li>\n<li class=\"li1\">Fixed an issue where a Faux-Appels would affect the players near the exit gates in Shattered Square<\/li>\n<li class=\"li1\">Fixed an issue where players could not vault on the side of the Pale Rose Boat<\/li>\n<li class=\"li1\">Fixed an issue that prevented players from navigating properly in the basement stairs, Shattered Square<\/li>\n<li class=\"li1\">Fixed an issue where Trapper\u2019s Trap would appear near the fences, Shatered Square<\/li>\n<li class=\"li1\">Fixed an issue where the players were blocked in the basement in the west wing of the Racoon City Police Station map<\/li>\n<li class=\"li1\">Fixed an issue that prevented the nurse from blinking properly in the shrimp boat<\/li>\n<li class=\"li1\">Fixed an issue related to the blocked window in the Myers House and created a dead end<\/li>\n<li class=\"li1\">Fixed an issue where killers could jump on a pile of wood in the Mine map<\/li>\n<\/ul>\n<p class=\"p1\"><b>UI<\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">Players can no longer accept and decline the Privacy Policy at the same time.<\/li>\n<li class=\"li1\">Fixed an issue that caused a crash after passing Level 50 in the bloodweb.<\/li>\n<li class=\"li1\">Fixed an issue where the player is unable to hide other player\u2019s name after showing the name when the Hide Other Player Names setting is on.<\/li>\n<li class=\"li1\">Bloodpoint cost on the tooltip is now displayed in red when there is insufficient bloodpoints.<\/li>\n<li class=\"li1\">Fixed an issue where the red outline of center button remains after automatic purchasing of the bloodweb level on Switch.<\/li>\n<li class=\"li1\">Fixed soft lock with bloodweb purchase when switching characters.<\/li>\n<\/ul>\n<p class=\"p1\"><b>Terror Radius Visual Feedback<\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">The Terror Radius Visual Feedback is now displayed when the audio level reaches a certain audible threshold to avoid the indicator being shown when the audio is barely discernible.<\/li>\n<\/ul>\n<p class=\"p1\"><b>Misc<\/b><\/p>\n<ul class=\"ul1\">\n<li class=\"li1\">The Insidious Perk icon no longer lights up if you become Undetectable from another source. Now it only lights up to indicate when the Perk itself is active.<\/li>\n<li class=\"li1\">Fixed a crash on PS4 that could occur during initialization.<\/li>\n<li class=\"li1\">Fixed a crash that could occur very rarely when using the Bloodweb.<\/li>\n<li class=\"li1\">Fixed a crash that could occur at the end of a Trial.<\/li>\n<li class=\"li1\">On the Nintendo Switch, the screen no longer flashes white during initialization.<\/li>\n<li class=\"li1\">The Bloodweb is once again buying nodes as per the priority written in its description: nodes closest to the center, of lowest rarity first.<\/li>\n<li class=\"li1\">Fixed the error 8007 for players on the Windows Store.<\/li>\n<\/ul>\n<p>[Source \u2013 Dead by Daylight Patch Notes]<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.psu.com\/news\/dead-by-daylight-update-2-81-patch-notes-confirm-fixes-for-bots-characters-environment-more\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Behaviour Interactive has released a spine-chilling batch of Dead by Daylight update 2.81 patch notes for you to digest, which comes packing a range of key fixes across bots, characters, environments, and much more. Related Content \u2013 Sony PS5 Complete Guide \u2013 Everything Explained About PlayStation 5 For New Owners In 2023 Bug Fixes Bots [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":58721,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/05\/DeadByDaylight-1.jpeg","fifu_image_alt":"","footnotes":""},"categories":[572],"tags":[],"class_list":["post-58720","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playstation"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.7 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dead By Daylight Update 2.81 Patch Notes Confirm Fixes For Bots, Characters, Environment &amp; More - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=58720\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Dead By Daylight Update 2.81 Patch Notes Confirm Fixes For Bots, Characters, Environment &amp; More - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Behaviour Interactive has released a spine-chilling batch of Dead by Daylight update 2.81 patch notes for you to digest, which comes packing a range of key fixes across bots, characters, environments, and much more. 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Related Content \u2013 Sony PS5 Complete Guide \u2013 Everything Explained About PlayStation 5 For New Owners In 2023 Bug Fixes Bots [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=58720","og_site_name":"Gaming News","article_published_time":"2023-05-04T09:41:45+00:00","og_image":[{"url":"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/05\/DeadByDaylight-1.jpeg","type":"","width":"","height":""}],"author":"pley2win","twitter_card":"summary_large_image","twitter_image":"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/05\/DeadByDaylight-1.jpeg","twitter_misc":{"Written by":"pley2win","Est. reading time":"8 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=58720#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=58720"},"author":{"name":"pley2win","@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"headline":"Dead By Daylight Update 2.81 Patch Notes Confirm Fixes For Bots, Characters, Environment &#038; 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