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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":57731,"date":"2023-04-25T21:55:26","date_gmt":"2023-04-25T20:55:26","guid":{"rendered":"https:\/\/pley2win.com\/pc\/we-cancel-so-many-games\/"},"modified":"2023-04-25T21:55:26","modified_gmt":"2023-04-25T20:55:26","slug":"we-cancel-so-many-games","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=57731","title":{"rendered":"We &#8216;Cancel So Many Games&#8217;"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p class=\"sc-77igqf-0 fnnahv\">In a new interview published Monday, <span>PlayStation\u2019s Shuhei Yoshida<\/span> talked about how difficult and expensive it is to make video games, explaining that the company behind hits like <em>God of War <\/em>and <span><em>The Last of Us<\/em><\/span> cancels \u201cso many games\u201d in order to \u201csave\u201d developers from getting stuck on something. <\/p>\n<div class=\"sc-1needdh-1 eZHmRR\">\n<div class=\"sc-1needdh-0 jLsF instream-native-video instream-permalink instream-native-video--mobile\">\n<div class=\"sc-1h0epat-0 crfeiW\">\n<div class=\"sc-1wkneyl-4 kDKXjm video-html5-playlist\" data-playlist=\"194513,194519,194499\" data-current=\"194513\">\n<div class=\"sc-1wkneyl-0 hAZDOz video-html5-loaded\">\n<div class=\"sc-1wkneyl-1 jShsAa video-html5-player\">\n<div class=\"sc-lhhce6-0 kCklUE video-html5 autoplay muted mobile\" data-video-id=\"194513\" data-monetizable=\"true\" data-position=\"sidebar\" data-video-title=\"Blade\u2019s Book Club Is The Best Thing About Marvel\u2019s Midnight Suns\" data-video-blog-id=\"9\" data-video-network=\"kotaku\" data-video-duration=\"192\">\n<div class=\"sc-lhhce6-2 emBeiF video-top-bar\">\n<p>Blade\u2019s Book Club Is The Best Thing About Marvel\u2019s Midnight Suns<\/p>\n<\/div>\n<p><video disablepictureinpicture=\"\" muted=\"\" playsinline=\"\" width=\"100%\" height=\"100%\" crossorigin=\"anonymous\" preload=\"none\" style=\"max-height:none\"><source data-src=\"https:\/\/vid.kinja.com\/prod\/194513\/194513_240p.mp4\" label=\"240p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/194513\/194513_480p.mp4\" label=\"480p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/194513\/194513_720p.mp4\" label=\"720p\" type=\"video\/mp4\"\/><source data-src=\"https:\/\/vid.kinja.com\/prod\/194513\/194513_1080p.mp4\" label=\"1080p\" type=\"video\/mp4\"\/><track kind=\"captions\" label=\"English\" src=\"https:\/\/kinja.com\/api\/videoupload\/caption\/19959.vtt\" srclang=\"en\"\/><\/video><\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 fnnahv\">From 2008 to 2019, Yoshida was the president of Sony Interactive Entertainment. He stepped down from that role in 2019 <span>amid a company reshuffle<\/span> and former Guerrilla Games boss <span>Herman Hulst<\/span> took over as president while Yoshida focused on helping external developers on new projects as head of SIE\u2019s Independent Developer Initiative. While he might not be running the ship anymore, he\u2019s still involved with video game development at Sony and its studios. <span>And as part of the process<\/span>, Yoshida says a lot of game projects get canned before seeing the light of day.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\"><span>Yoshida recently told <em>The Guardian<\/em><\/span> that while PlayStation \u201cembraces new ideas,\u201d many of them fail. That\u2019s just part of the job, and in order to see what works and what doesn\u2019t, he explained that the company does a lot of testing and prototyping.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">\u201cWe do a prototype, we evaluate, we decide whether to spend more time and resources, or we just stop,\u201d Yoshida said. \u201cWe cancel so many games.\u201d<\/p>\n<div class=\"sc-bxm4mm-7 jKZusJ\">\n<div class=\"sc-1atgi65-0 sc-1atgi65-1 nnvmj jHyAgA js_commerce-inset-permalink\" data-inset-url=\"https:\/\/www.amazon.com\/Lenovo-Ideapad-Touchscreen-i3-1005G1-Processor\/dp\/B08B6F1NNR?asc_campaign=InlineMobile&amp;asc_refurl=https:\/\/kotaku.com\/sony-playstation-cancel-many-games-yoshida-sie-ps5-1850374654&amp;asc_source=&amp;imprToken=eec3d745-c41d-416b-cce&amp;ots=1&amp;slotNum=0&amp;tag=kinjakotakupromo-20\" data-inset-category=\"CommerceInsetMobile\">\n<div class=\"sc-1atgi65-3 bmWLsi creative-type-A\">\n<div class=\"sc-1atgi65-6 kvNPwn\">\n<div class=\"sc-1atgi65-10 bbBVGB js_lazy-image\"><picture class=\"lazy-picture\"><source media=\"all\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,fl_progressive,g_center,h_180,q_80,w_320\/1390fc97477351d3f0691d609db0915f.jpg\"\/><img decoding=\"async\" alt=\"Lenovo IdeaPad 3\" data-chomp-id=\"1390fc97477351d3f0691d609db0915f\" data-format=\"png\" data-alt=\"Lenovo IdeaPad 3\" data-anim-src=\"\" src=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_264,pg_1,q_80,w_470\/1390fc97477351d3f0691d609db0915f.jpg\"\/><\/picture><\/div>\n<\/div>\n<div class=\"sc-1atgi65-12 hmtWmn\">\n<p class=\"sc-1atgi65-13 edmuPh\"><strong>Great for work or play<\/strong><br \/><span>This laptop boasts a 15.6-inch touchscreen, an Intel Core i3 processor, 8GB of RAM, a 256GB SSD, a webcam, and more. It also has a variety of ports for connectivity\u2019s sake, making it versatile for use as a display or even a desktop replacement.<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 fnnahv\">While this might sound harsh or cruel, Yoshida says he has to \u201cconvince\u201d studios and developers to move or stop in order to \u201csave\u201d these devs from getting \u201cstuck\u201d on projects or games that just aren\u2019t working out,<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">\u201cWe tend to work with people who have very strong ideas, we love these people, so trying to change or stop their project is so hard,\u201d Yoshida said. \u201cIt\u2019s all about talent in this industry. I have tried to help them as much as I could.\u201d<\/p>\n<h2 class=\"sc-1bwb26k-1 igvwmj\" id=\"h422\"><strong>Making games is more expensive and riskier than ever<\/strong><\/h2>\n<p class=\"sc-77igqf-0 fnnahv\">As pointed out by <em>The Guardian<\/em>, it has become harder and more expensive to make video games in 2023 compared to back in the \u201890s or early \u201800s. In 2010 <em>God of War III<\/em>, a \u201cAAA\u201d-tier game from Sony, cost about $44 million to create. <span>In 2022, the latest<em> God of Wa<\/em>r entry, <em>Ragnar\u00f6k<\/em><\/span>, cost about $200 million. So it\u2019s riskier than ever to take chances and canceling projects, while painful for those involved, can often save studios and publishers a lot of money and future pain. <\/p>\n<p class=\"sc-77igqf-0 fnnahv\">However, Yoshida still wants Sony and other developers to take these creative risks instead of the industry becoming dominated by live-service games like <em>Fortnite<\/em>.<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">\u201cThe industry keeps growing and growing, and I hope it keeps supporting and chasing creative ideas and people who try to work on new things,\u201d Yoshida said. \u201cYou don\u2019t want to see the Top 10 games every year being almost the same, all games becoming service games\u2026That would be a bit boring, for me.\u201d<\/p>\n<p class=\"sc-77igqf-0 fnnahv\">I guess nobody at Sony has told Yoshida what <span>Sony has planned for <em>Destiny 2<\/em> developer Bungie<\/span>. <\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/sony-playstation-cancel-many-games-yoshida-sie-ps5-1850374654\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a new interview published Monday, PlayStation\u2019s Shuhei Yoshida talked about how difficult and expensive it is to make video games, explaining that the company behind hits like God of War and The Last of Us cancels \u201cso many games\u201d in order to \u201csave\u201d developers from getting stuck on something. Blade\u2019s Book Club Is The [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":57732,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/ccff622344cffc46e50fc1e227d7608e.jpg","fifu_image_alt":"","footnotes":""},"categories":[571],"tags":[],"class_list":["post-57731","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>We &#039;Cancel So Many Games&#039; - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=57731\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"We &#039;Cancel So Many Games&#039; - Gaming News\" \/>\n<meta property=\"og:description\" content=\"In a new interview published Monday, PlayStation\u2019s Shuhei Yoshida talked about how difficult and expensive it is to make video games, explaining that the company behind hits like God of War and The Last of Us cancels \u201cso many games\u201d in order to \u201csave\u201d developers from getting stuck on something. 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