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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":56159,"date":"2023-04-12T04:22:02","date_gmt":"2023-04-12T03:22:02","guid":{"rendered":"https:\/\/pley2win.com\/playstation\/final-fantasy-vii-remake-lead-battle-programmer-wants-to-surpass-final-fantasy-xiis-gambit-system\/"},"modified":"2023-04-12T04:22:02","modified_gmt":"2023-04-12T03:22:02","slug":"final-fantasy-vii-remake-lead-battle-programmer-wants-to-surpass-final-fantasy-xiis-gambit-system","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=56159","title":{"rendered":"Final Fantasy VII Remake Lead Battle Programmer Wants To Surpass Final Fantasy XII&#8217;s Gambit System"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"449\" class=\"attachment-large size-large wp-post-image\" alt=\"\" srcset=\"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/04\/FinalFantasyVIIRebirth-1.jpg 800w, https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/04\/FinalFantasyVIIRebirth-1-768x431.jpg 768w\" data-lazy-sizes=\"(min-width: 769px) 400px, 100vw\" src=\"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/04\/FinalFantasyVIIRebirth-1.jpg\"\/><noscript><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"449\" src=\"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/04\/FinalFantasyVIIRebirth-1.jpg\" class=\"attachment-large size-large wp-post-image\" alt=\"\" srcset=\"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/04\/FinalFantasyVIIRebirth-1.jpg 800w, https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/04\/FinalFantasyVIIRebirth-1-768x431.jpg 768w\" sizes=\"auto, (min-width: 769px) 400px, 100vw\"\/><\/noscript><\/p>\n<p class=\"p1\">Satoru Koyama, the lead battle programmer for <strong>Final Fantasy VII Remake<\/strong>, has revealed during a companion book titled Remake Ultimata that he wants to surpass the much-loved Gambit system seen in Final Fantasy XII.<\/p>\n<p class=\"p1\">For the record, the book has never seen a release outside of Japan, and therefore dedicated fans have been busy on Twitter translating the material.<\/p>\n<blockquote>\n<p class=\"p1\">This time around, we had it so AI teammates could only perform the Attack command in order to allow players to switch between characters as they fight. However, next time, I\u2019d like to create an AI that can juggle a variety of techniques and magic. My goal is to surpass Final Fantasy XII\u2019s Gambit system.<\/p>\n<p class=\"p1\">I\u2019d also like to focus more energy into aspects that support player control, such as Classic Mode, where characters fight automatically. I think it\u2019s a shame when people can\u2019t play a game they\u2019re interested in just because they aren\u2019t skilled with action-oriented mechanics.<\/p>\n<\/blockquote>\n<p class=\"p1\"><strong>Related Content \u2013 Sony PS5 Complete Guide \u2013 Everything Explained About PlayStation 5 For New Owners In 2023<\/strong><\/p>\n<p>Keep in mind that the Remake Ultimania was published the same year that Final Fantasy VII Remake came out, so those comments were made around three years ago.<\/p>\n<p><strong>Final Fantasy VII Rebirth<\/strong> is due out later this year, although there\u2019s always the chance that things have changed in development in regard to what Koyama-san had previously planned.<\/p>\n<p>[Source \u2013 GamesRadar]<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.psu.com\/news\/final-fantasy-vii-remake-lead-battle-programmer-wants-to-surpass-final-fantasy-xiis-gambit-system\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Satoru Koyama, the lead battle programmer for Final Fantasy VII Remake, has revealed during a companion book titled Remake Ultimata that he wants to surpass the much-loved Gambit system seen in Final Fantasy XII. For the record, the book has never seen a release outside of Japan, and therefore dedicated fans have been busy on [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":56160,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/04\/FinalFantasyVIIRebirth-1.jpg","fifu_image_alt":"","footnotes":""},"categories":[572],"tags":[],"class_list":["post-56159","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-playstation"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Final Fantasy VII Remake Lead Battle Programmer Wants To Surpass Final Fantasy XII&#039;s Gambit System - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=56159\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Final Fantasy VII Remake Lead Battle Programmer Wants To Surpass Final Fantasy XII&#039;s Gambit System - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Satoru Koyama, the lead battle programmer for Final Fantasy VII Remake, has revealed during a companion book titled Remake Ultimata that he wants to surpass the much-loved Gambit system seen in Final Fantasy XII. 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For the record, the book has never seen a release outside of Japan, and therefore dedicated fans have been busy on [&hellip;]","og_url":"https:\/\/pley2win.com\/?p=56159","og_site_name":"Gaming News","article_published_time":"2023-04-12T03:22:02+00:00","og_image":[{"url":"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/04\/FinalFantasyVIIRebirth-1.jpg","type":"","width":"","height":""}],"author":"pley2win","twitter_card":"summary_large_image","twitter_image":"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/04\/FinalFantasyVIIRebirth-1.jpg","twitter_misc":{"Written by":"pley2win","Est. reading time":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/pley2win.com\/?p=56159#article","isPartOf":{"@id":"https:\/\/pley2win.com\/?p=56159"},"author":{"name":"pley2win","@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"headline":"Final Fantasy VII Remake Lead Battle Programmer Wants To Surpass Final Fantasy XII&#8217;s Gambit System","datePublished":"2023-04-12T03:22:02+00:00","mainEntityOfPage":{"@id":"https:\/\/pley2win.com\/?p=56159"},"wordCount":257,"commentCount":0,"publisher":{"@id":"https:\/\/pley2win.com\/#\/schema\/person\/abf11620d7b4805f5f298fb9c0a56d0d"},"image":{"@id":"https:\/\/pley2win.com\/?p=56159#primaryimage"},"thumbnailUrl":"https:\/\/www.psu.com\/wp\/wp-content\/uploads\/2023\/04\/FinalFantasyVIIRebirth-1.jpg","articleSection":["PlayStation"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/pley2win.com\/?p=56159#respond"]}]},{"@type":"WebPage","@id":"https:\/\/pley2win.com\/?p=56159","url":"https:\/\/pley2win.com\/?p=56159","name":"Final Fantasy VII Remake Lead Battle Programmer Wants To Surpass Final Fantasy XII's Gambit System - 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