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The story of how he came to work on the game is surprisingly straightforward. &#8220;[Sea of Stars creative director Thierry Boulanger] was like, \u2018We have a contact that is in touch with all these people. And he just kind of reached out, and [Mitsuda] liked what he saw. And so he&#8217;s like, &#8216;Yeah, I would, I would love to be a part of this\u2019,\u201d Sea of Stars lead composer Eric W. Brown says. \u201cThere\u2019s no words to describe this. Like, it\u2019s\u2026 we literally got the guy.\u201d Mitsuda committed to creating about 10 tracks for the game, and the process has been smooth.<\/span><\/span><\/p>\n<div class=\"jeg_video_container jeg_video_content\"><iframe loading=\"lazy\" title=\"Sea of Stars |\u00a0Coral Cascades (Mitsuda&#039;s first guest track!)\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/rFYC1rf59tg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<p><span style=\"font-weight:400; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">\u201cWe would just kind of say, &#8216;Here&#8217;s the stuff we&#8217;re looking for,&#8217; and he and I sat down, and we discussed that we definitely want a town theme from him, we definitely want a battle theme, a boss theme \u2013 we kind of went through all the stuff that we for sure wanted to get,\u201d Brown says. \u201cThe whole story has been planned out for a while, and then we&#8217;re just sort of fleshing out all the beats. So we had a high-level view of all the music that we would need.\u201d There were some discussions of going bigger and having orchestration for some tracks, but it was decided to keep things retro and consistent with the throwback intention of the game.<\/span><\/span><\/p>\n<p><span style=\"font-weight:400; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">Boulanger was similarly starstruck by Mitsuda and his involvement and described an early interaction where he asked the team through a translator if they wanted him to channel his style of composition from Chrono Trigger. \u201cIt\u2019s the one time in this career that we got to answer an e-mail with just, \u2018Yes!\u2019,\u201d Boulanger says.<\/span><\/span><\/p>\n<p><span style=\"font-weight:400; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">We had the chance to speak with Mitsuda over e-mail about making music for Sea of Stars. You can find the discussion below.<\/span><\/span><\/p>\n<article class=\"embedded-entity\">\n<div class=\"file file--type-image file--mimetype-image-jpeg file--view-mode-body-default-rendered\">\n<div class=\"content\">\n<div class=\"field field--name-uri field--type-file-uri field--label-hidden gi5-uri gi5-file-uri field__item\"><img decoding=\"async\" src=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/body_default\/public\/2023\/03\/29\/13e5ac48\/sosbrisk.jpg\" typeof=\"foaf:Image\" alt=\"\" class=\"image-style-body-default\"\/><\/p>\n<\/div><\/div>\n<\/div>\n<\/article>\n<p><span style=\"font-weight:700; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">Game Informer:<\/span><\/span><span style=\"font-weight:400; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\"> In a recent video, you shared details about your involvement with Sea of Stars and said the music is specifically for a Super Nintendo sound. What does that mean, and how does that work?<\/span><\/span><\/p>\n<p><span style=\"font-weight:700; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">Yasunori Mitsuda: <\/span><\/span><span style=\"font-weight:400; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">On the Super Nintendo Entertainment System (SNES), sampled tones were configured within the system\u2019s limited memory and played back in 8-voice polyphony. Additionally, although very cheap by today\u2019s standards, the \u201cecho\u201d effect can also be considered as a characteristic of SNES-style sound. While keeping a taste of the feel of that time but also using modern technology, I tried creating the music for Sea of Stars as if it were coming from a slightly upgraded SNES. Usually, synthesizer audio can be used as is, but this time I deliberately resampled the audio in 32 kHz and applied an effect with the same settings as the SNES \u201cecho\u201d. The sound is more gorgeous than that of the past, but I think you\u2019ll somehow be able to feel that SNES feeling.<\/span><\/span><\/p>\n<p><span style=\"font-weight:700; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">Were you eager to revisit your Super Nintendo musical roots?<\/span><\/span><\/p>\n<p><span style=\"font-weight:400; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">It felt incredibly nostalgic. I worked while thinking about how I took the trouble in the past to use these kinds of techniques, which are no longer necessary these days. The joy of putting together music one sound at a time is one of those things that is usually only experienced with the game consoles of that time.<\/span><\/span><\/p>\n<p><span style=\"font-weight:700; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">How would you personally describe Sea of Stars?<\/span><\/span><\/p>\n<p><span style=\"font-weight:400; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">That\u2019s a difficult question. If I described the game in a single word, I think I would choose \u201cfantasy\u201d. There is the nostalgia of the pixel art and other elements, but for this game I would go with \u201cfantasy\u201d.<\/span><\/span><\/p>\n<p><span style=\"font-weight:700; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">What is the step-by-step process for making a Yasunori Mitsuda composition? Where do you start, and what\u2019s the final step?<\/span><\/span><\/p>\n<p><span style=\"font-weight:400; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">From a long time ago, my composition process hasn\u2019t changed at all. I try to fully understand the game\u2019s world and atmosphere, reread the scenario many times over, and imagine the kind of music that it needs. When necessary, I make a relationship chart of the characters. While doing so, the music that the game is asking for starts naturally coming to mind.<\/span><\/span><\/p>\n<div class=\"jeg_video_container jeg_video_content\"><iframe loading=\"lazy\" title=\"A word from Yasunori Mitsuda | Sea of Stars\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/1-ZB-IX-sfc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<p><span style=\"font-weight:400; font-variant:normal; white-space:pre-wrap\"><span style=\"font-style:normal\">For an even deeper dive on Sea of Stars&#8217; soundtrack, head here. for Sea of Stars is coming to PlayStation 5, Xbox Series X\/S, PlayStation 4, Xbox One, Switc, and PC on August 29. For a lot more on the game, you can check out the most recent issue of Game Informer magazine.<\/span><\/span><\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.gameinformer.com\/exclusive\/2023\/03\/29\/how-chrono-triggers-composer-yasunori-mitsuda-came-to-work-on-sea-of-stars\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yasunori Mitsuda has worked on dozens of games since the mid-90s, but he is best known for his work on Chrono Trigger. The story of how he came to work on the game is surprisingly straightforward. &#8220;[Sea of Stars creative director Thierry Boulanger] was like, \u2018We have a contact that is in touch with all [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":54681,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2023\/03\/29\/1cd27d7d\/mitsuda.jpg","fifu_image_alt":"","footnotes":""},"categories":[567],"tags":[],"class_list":["post-54680","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>How Chrono Trigger\u2019s Composer Yasunori Mitsuda Came To Work On Sea Of Stars - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=54680\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"How Chrono Trigger\u2019s Composer Yasunori Mitsuda Came To Work On Sea Of Stars - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Yasunori Mitsuda has worked on dozens of games since the mid-90s, but he is best known for his work on Chrono Trigger. The story of how he came to work on the game is surprisingly straightforward. &#8220;[Sea of Stars creative director Thierry Boulanger] was like, \u2018We have a contact that is in touch with all [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/pley2win.com\/?p=54680\" \/>\n<meta property=\"og:site_name\" content=\"Gaming News\" \/>\n<meta property=\"article:published_time\" content=\"2023-03-30T06:34:47+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2023\/03\/29\/1cd27d7d\/mitsuda.jpg\" \/>\n<meta name=\"author\" content=\"pley2win\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:image\" content=\"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2023\/03\/29\/1cd27d7d\/mitsuda.jpg\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"pley2win\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"4 minutes\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"How Chrono Trigger\u2019s Composer Yasunori Mitsuda Came To Work On Sea Of Stars - Gaming News","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/pley2win.com\/?p=54680","og_locale":"en_US","og_type":"article","og_title":"How Chrono Trigger\u2019s Composer Yasunori Mitsuda Came To Work On Sea Of Stars - Gaming News","og_description":"Yasunori Mitsuda has worked on dozens of games since the mid-90s, but he is best known for his work on Chrono Trigger. 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