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The world\u2019s five explorable regions \u2013 Kehjistan, Scosglen, Fractured Peaks, Dry Steppes, and Hawezar \u2013 offer their own flavors of topography, cultures, quests, and, of course, monsters. Blizzard is going to great lengths to ensure these regions are not only fun for players to explore, but feature more narrative cohesion and a stronger sense of place.\u00a0<\/p>\n<p>Diablo veterans have explored regions of Sanctuary before, but this time they\u2019re more than one-note areas highlighting a single climate or element, such as snow or desert. Each of them is biodiverse in its own right, with multiple biomes and threats exclusive to them. These realms also blend more naturally together; the lush green of\u00a0one area gradually withers away into the parched brown of another region&#8217;s\u00a0dry canyon, for example.\u00a0Villages and their residents better reflect the cultures and stories of their local areas, reinforcing the sense that regions feel like self-contained worlds filled with history, both new and old.\u00a0<\/p>\n<p>We spoke to Blizzard\u00a0art director John Mueller, senior game designer II Dini McMurry, associate game designer Madeleine James, and senior game designer II Harrison Pink to\u00a0get a snapshot of what these areas\u00a0have\u00a0to offer, including\u00a0video clips highlighting each of them.\u00a0\u00a0<\/p>\n<p><iframe allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6321397958112\"><\/iframe><\/p>\n<p><strong>Kehjistan<\/strong><\/p>\n<h2><strong>Kehjistan<\/strong><\/h2>\n<p>This arid land draws its visual inspiration from the Middle East and the Mojave desert. Once a thriving civilization, it now lies in ruins buried under sand dunes dotted with oases and teeming with threats such as giant scorpions and plenty of bandits. Kehjistan (along with Hawezar) is also home to Truine cultists, a faction previously mentioned only in lore, making its first real appearance in a Diablo game. For Diablo III fans, Blizzard says players will get to see how Caldeum, the capital city, has fared in the many years since the events of that game. While the team\u00a0doesn\u2019t want to spoil plot details surrounding such an important campaign landmark, it does tease that the situation has been less than great.\u00a0<\/p>\n<p><iframe allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6321397656112\"><\/iframe><\/p>\n<p><strong>Scosglen<\/strong><\/p>\n<h2><strong>Scosglen<\/strong><\/h2>\n<p>Drawing inspiration from the highlands of Scotland, this scenic yet damp locale is great for those who enjoy rolling hills and white sandy beaches. You\u2019ll have to keep an eye out for copious amounts of Drowned, undead bodies of souls that\u00a0perished at sea, roaming Scosland\u2019s coastline, including a particularly large population guarding an abandoned lighthouse at the continent\u2019s peak.\u00a0<\/p>\n<p>\u201cAt the very end, there&#8217;s this huge drowned, almost Queen if you will, called the Sea Hag,\u201d says quest designer Madeleine James. \u201cAnd she&#8217;s, like, three times as big as all together drowned, and it&#8217;s just like this, almost bloated mass of body parts, and so that&#8217;s a really fun enemy to see at the end of that moment.\u201d<\/p>\n<p>Scoglen serves as the home for the shapeshifting, nature-loving druid class, their college, and a storyline tied to a Stronghold, Diablo IV\u2019s co-op-focused events. A faction known as the Knights Penitent has also carved out a place for themselves here, alongside plenty of werewolves and giant spiders. The already inhospitable and dangerous Shrouded Moors area from Diablo III has been rebranded as the Blood Moors, a not-so-subtle sign the area\u2019s fortunes have somehow plummeted even further.\u00a0\u00a0<\/p>\n<p><iframe allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6321400331112\"><\/iframe><\/p>\n<p><strong>Hawezar<\/strong><\/p>\n<h2><strong>Hawezar<\/strong><\/h2>\n<p>Every good RPG needs a poison swamp, and Hawezar has that covered in spades. Blizzard looked at Florida\u2019s marshlands and European swamps as a foundation and populated the zone with poisonous flora and fauna that\u2019s sure to plague explorers. Perhaps the most hideous enemies\u00a0residing here are the Nangari, new snake-like enemies whose bodies are laden with human appendages and multiple heads. \u201cThey\u2019re really grotesque looking,\u201d says\u00a0senior quest designer and zone supervisor Harrison Pink.\u00a0<\/p>\n<p>Hawezar is partially occupied by soldiers representing the Order of Zakaru, a religion dedicated to following the light, who traveled to the region in search of a holy location. That expedition didn\u2019t pan out, so the crusaders, several of them disillusioned and disgruntled, settled in the town of Zarbinzet. In addition to seeing these armored crusaders patrolling, players will spot\u00a0several old Zakarum forts partially tilted and sinking into the saturated earth.\u00a0\u00a0<\/p>\n<p><iframe allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6321398847112\"><\/iframe><\/p>\n<p><strong>Fractured Peaks<\/strong><\/p>\n<h2><strong>Fractured Peaks<\/strong><\/h2>\n<p>This frigid region is home to the religious \u2013 and brutally draconian \u2013 authority known as the Cathedral of Light. Loosely based on the Carpathian Mountains, residents that can endure Fractured Peaks\u2019 unbearably cold temperatures (some parts lie trapped in a blizzard) may find comfort in living under the Cathedral of Light\u2019s protection \u2013 as long as they stay on their best behavior.\u00a0<\/p>\n<p>\u201cThey have a big pyre in the middle of one of their cities where they burn sinners, and that&#8217;s totally normal and okay for them,\u201d says Pink.\u00a0<\/p>\n<p>Other parts of Fractured Peaks aren\u2019t perpetually frozen. Warmer areas are covered in melted snow that, in turn, creates waterfalls that flow into Hawezar\u2019s swampy waterways. In one significant campaign quest, players visit Alabaster Monastery, the Cathedral of Light\u2019s heavily guarded fort tucked away high up on a mountain. Players embark on a bone-chilling pilgrimage to reach it and prove their worthiness.\u00a0Along that climb, there&#8217;s a solid chance you&#8217;ll be picked off by Khazra, AKA Goatmen\u00a0wielding ice magic.\u00a0<\/p>\n<p><iframe allow=\"autoplay\" allowfullscreen=\"true\" src=\"https:\/\/players.brightcove.net\/694940074001\/rydylbNsz_default\/index.html?videoId=6321397957112\"><\/iframe><\/p>\n<p><strong>Dry Steppes<\/strong><\/p>\n<h2><strong>Dry Steppes<\/strong><\/h2>\n<p>Dry grassland and rocky cliffs define this area, which lies nestled between Scosglen and Fractured Peaks. Featuring lava rivers, white sandy beaches, and multicolored geothermal pools inspired by Yellowstone National Park, it isn\u2019t the most hospitable location, but a troop of barbarians managed to settle here after the decimation of their former home, Mount Arreat. In terms of threats, cannibal hordes terrorize caravans transporting precious water to towns, so expect to see mercenary parties protecting these transports from attacks. The Dry Steppes also features\u00a0the salt flats biome where\u00a0people have dug deep into the Earth, something Mueller points out as not being the best idea in this world while teasing a broader story for players to uncover.<\/p>\n<p>Although the campaign acts as a globetrotting adventure across all of these zones, Blizzard says sidequests will mainly be localized. Don\u2019t expect to pick up a mission in Hawezar that wraps up in Fractured Peaks. Sidequests focus on fleshing out each region\u2019s stories and hardships, giving players an intimate look into the day-to-day lives of their inhabitants to complement the broader campaign narrative. Dungeons sport specific tile sets reflecting their respective areas, and the certain monster families in each region utilize a specific element. Expect to see more lightning-based enemies occupying drier areas, for example.\u00a0\u00a0<\/p>\n<p>Diablo IV may be a return to the uber-dark tone and aesthetics of the first two entries, but Blizzard\u00a0knows that its world can\u2019t be one of constant sadness. Incorporating\u00a0a variety of art directions in each region\u00a0creates a more artistically diverse Sanctuary, one that players will feel inspired to step into no matter how dangerous it may be.<\/p>\n<p>\u201cIt can be really easy to fall into that doom and gloom hole of darkness all the time,\u201d says Pink. \u201cBut if you don&#8217;t have some glimmers of life, some glimmers of hope and\u00a0characters that you can actually care about, you&#8217;re like, \u2018why am I putting all this effort into saving Sanctuary from Lillith if everything just sucks all the time?\u2019 So giving you some real sparks of humanity that you can hook into as a player to emotionally connect to is super, super important to us as a team.\u201d<\/p>\n<p>\u00a0<\/p>\n<p>Diablo IV launches on June 6 for PlayStation 5, Xbox Series X\/S, PlayStation 4, Xbox One, and PC. Players can jump in early in an open beta running March 24-26.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.gameinformer.com\/2023\/03\/01\/a-guided-tour-through-the-five-regions-of-diablo-4s-sanctuary\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With Diablo IV, Blizzard aims to revamp the danger-infested hellscape of Sanctuary. The world\u2019s five explorable regions \u2013 Kehjistan, Scosglen, Fractured Peaks, Dry Steppes, and Hawezar \u2013 offer their own flavors of topography, cultures, quests, and, of course, monsters. Blizzard is going to great lengths to ensure these regions are not only fun for players [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":51418,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/www.gameinformer.com\/sites\/default\/files\/styles\/thumbnail\/public\/2023\/02\/28\/7c1c912a\/d4_gulraan_dry_steppes_art.jpg","fifu_image_alt":"","footnotes":""},"categories":[567],"tags":[],"class_list":["post-51417","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>A Guided Tour Through The Five Regions Of Diablo 4&#039;s Sanctuary - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=51417\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"A Guided Tour Through The Five Regions Of Diablo 4&#039;s Sanctuary - Gaming News\" \/>\n<meta property=\"og:description\" content=\"With Diablo IV, Blizzard aims to revamp the danger-infested hellscape of Sanctuary. The world\u2019s five explorable regions \u2013 Kehjistan, Scosglen, Fractured Peaks, Dry Steppes, and Hawezar \u2013 offer their own flavors of topography, cultures, quests, and, of course, monsters. 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The world\u2019s five explorable regions \u2013 Kehjistan, Scosglen, Fractured Peaks, Dry Steppes, and Hawezar \u2013 offer their own flavors of topography, cultures, quests, and, of course, monsters. 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