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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":50167,"date":"2023-02-18T14:01:42","date_gmt":"2023-02-18T14:01:42","guid":{"rendered":"https:\/\/pley2win.com\/featured-news\/all-the-apex-legends-season-16-changes-are-nice-but-an-annoying-ltm-problem-remains\/"},"modified":"2023-02-18T14:01:42","modified_gmt":"2023-02-18T14:01:42","slug":"all-the-apex-legends-season-16-changes-are-nice-but-an-annoying-ltm-problem-remains","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=50167","title":{"rendered":"All the Apex Legends Season 16 Changes Are Nice, But an Annoying LTM Problem Remains"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div id=\"mvp-post-head\">\n<p><span class=\"mvp-post-cat\">Features<\/span><\/p>\n<p><span class=\"mvp-post-excerpt\"><\/p>\n<p>Really using a vague definition of \u2018assist.\u2019<\/p>\n<p><\/span><\/p>\n<div id=\"mvp-post-info-wrap\" class=\"relative\">\n<div id=\"mvp-post-info-top\" class=\"relative\">\n<div class=\"mvp-post-info-out relative\">\n<div class=\"mvp-post-info-in\">\n<p>\n<span class=\"post-info-text\">Published on<\/span> <span class=\"date published\"><time class=\"date published\" itemprop=\"datePublished\" datetime=\"2023-02-17\">February 17, 2023<\/time> <time><span class=\"date updated\"\/><\/time><\/span><br \/>\n<span style=\"display:none\" class=\"vcard author\"><span class=\"fn\">Cameron Waldrop<\/span><\/span><br \/>\n<meta itemprop=\"dateModified\" content=\"2023-02-17\"\/>\n<\/p>\n<\/div>\n<\/div>\n<\/div>\n<p id=\"breadcrumbs\"><span><span>Home \u00bb <span>Features \u00bb <span class=\"breadcrumb_last\" aria-current=\"page\">All the Apex Legends Season 16 Changes Are Nice, But an Annoying LTM Problem Remains<\/span><\/span><\/span><\/span><\/p>\n<\/div>\n<\/div>\n<div id=\"mvp-content-main\">\n<p>Apex Legends has some good and some iffy challenges for gaining battle pass progress. One of the better challenges has players getting a certain number of kills and assists, as either will count. it allows a team dynamic where you don\u2019t necessarily have to play the vanguard and rush fights, you can support teammates from long range, and you get the assist if they eliminate a player you have damaged.<\/p>\n<p>Most LTMs (Limited Time Modes) during a collection event with a prize tracker will have a daily goal of 10 (and then an additional 15 for 25) kills or assists, and that\u2019s mostly doable because just about every LTM takes place as a battle royale mode that still features the one squad against many gameplay.<\/p>\n<figure class=\"wp-block-image size-full\">\n<div class=\"row1\"><img decoding=\"async\" loading=\"lazy\" width=\"1000\" height=\"563\" src=\"https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Event-Challenges.jpg?resize=1000%2C563\" alt=\"Collection Event Challenges\" class=\"wp-image-909575\" srcset=\"https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Event-Challenges.jpg?resize=1000%2C563?w=1200 1200w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Event-Challenges.jpg?resize=1000%2C563?w=600 600w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Event-Challenges.jpg?resize=1000%2C563?w=80 80w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Event-Challenges.jpg?resize=1000%2C563?w=160 160w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Event-Challenges.jpg?resize=1000%2C563?w=622 622w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Event-Challenges.jpg?resize=1000%2C563?w=350 350w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Event-Challenges.jpg?resize=1000%2C563?w=250 250w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Event-Challenges.jpg?resize=1000%2C563?w=150 150w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\"\/><\/div><figcaption class=\"wp-element-caption\">Image Source: Respawn Entertainment via Twinfinite<\/figcaption><\/figure>\n<p>However, the release of Control four seasons back changed things around, as it is 9v9, with each team comprised of three squads. The problem with this whole formula is that things still only happen within your squad of three during Control. If you are damaging an opponent and a teammate not on your squad scores the kill, you don\u2019t get the assist despite doing some work toward that kill.<\/p>\n<p>In some ways, I understand the squad separation because having to handle hearing the pings of five or eight other people sounds like a nightmare, but they are still on my team as we work toward the same goal.<\/p>\n<p>It has been this way since Control debuted and has continued throughout other recent LTMs like Gun Run and the brand-new Team Deathmatch. With all of the new changes done to Apex Legends for its 16th season, I hoped this would be changed, considering how much Respawn Entertainment was hyping the Team Deathmatch mode.<\/p>\n<p>While it\u2019s not as egregious in a mode like Team Deathmatch, as only three potential players could rob you of challenge progress, the developers plan to implement Control as a staple of a rotating LTM mixtape. This means whenever you have to get kills or assists, you better stick next to a teammate on your squad or make sure you can eliminate an enemy quickly enough that it can\u2019t get stolen.<\/p>\n<figure class=\"wp-block-image size-full\">\n<div class=\"row1\"><img decoding=\"async\" loading=\"lazy\" width=\"1000\" height=\"563\" src=\"https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Team-Deathmatch.jpg?resize=1000%2C563\" alt=\"Team Deathmatch Mode Selection\" class=\"wp-image-909576\" srcset=\"https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Team-Deathmatch.jpg?resize=1000%2C563?w=1200 1200w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Team-Deathmatch.jpg?resize=1000%2C563?w=600 600w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Team-Deathmatch.jpg?resize=1000%2C563?w=80 80w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Team-Deathmatch.jpg?resize=1000%2C563?w=160 160w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Team-Deathmatch.jpg?resize=1000%2C563?w=622 622w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Team-Deathmatch.jpg?resize=1000%2C563?w=350 350w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Team-Deathmatch.jpg?resize=1000%2C563?w=250 250w, https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Team-Deathmatch.jpg?resize=1000%2C563?w=150 150w\" sizes=\"auto, (max-width: 1000px) 100vw, 1000px\" data-recalc-dims=\"1\"\/><\/div><figcaption class=\"wp-element-caption\">Image Source: Respawn Entertainment via Twinfinite<\/figcaption><\/figure>\n<p>Within one day of Team Deathmatch being in the game, Respawn had already pared it down to one round instead of two, made it 50 kills needed kills to win, and implemented a penalty for anyone quitting early to escape a losing match. Yet, the assists issue has been a thing since season 12, and nothing has been done to make it so that everyone on my team can participate in an assist.<\/p>\n<p>This change would mean that players would be getting assists left and right, so If the devs wanted to increase the required assist amount or perhaps lower the assist time window in response, it would at least allow for a better chance.<\/p>\n<p>It all comes down to the fact that being punished because the wrong player saw fit to help me or got in the last shot doesn\u2019t feel even a little fair.<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/twinfinite.net\/2023\/02\/all-the-apex-legends-season-16-changes-are-nice-but-an-annoying-ltm-problem-remains\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Features Really using a vague definition of \u2018assist.\u2019 Published on February 17, 2023 Cameron Waldrop Home \u00bb Features \u00bb All the Apex Legends Season 16 Changes Are Nice, But an Annoying LTM Problem Remains Apex Legends has some good and some iffy challenges for gaining battle pass progress. One of the better challenges has players [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":50168,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/twinfinite.net\/wp-content\/uploads\/2023\/02\/Apex-Legends-Revelry-1.jpg","fifu_image_alt":"","footnotes":""},"categories":[567],"tags":[],"class_list":["post-50167","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-featured-news"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>All the Apex Legends Season 16 Changes Are Nice, But an Annoying LTM Problem Remains - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=50167\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"All the Apex Legends Season 16 Changes Are Nice, But an Annoying LTM Problem Remains - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Features Really using a vague definition of \u2018assist.\u2019 Published on February 17, 2023 Cameron Waldrop Home \u00bb Features \u00bb All the Apex Legends Season 16 Changes Are Nice, But an Annoying LTM Problem Remains Apex Legends has some good and some iffy challenges for gaining battle pass progress. 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