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0-.297-.02-.573-.055-.831v.001Z"/></g><defs><clipPath id="a"><path fill="#fff" d="M0 0h109.895v18H0z"/></clipPath></defs></svg>{"id":48689,"date":"2023-02-06T00:23:36","date_gmt":"2023-02-06T00:23:36","guid":{"rendered":"https:\/\/pley2win.com\/pc\/john-carmack-has-some-great-advice-about-games-preservation\/"},"modified":"2023-02-06T00:23:36","modified_gmt":"2023-02-06T00:23:36","slug":"john-carmack-has-some-great-advice-about-games-preservation","status":"publish","type":"post","link":"https:\/\/pley2win.com\/?p=48689","title":{"rendered":"John Carmack Has Some Great Advice About Games Preservation"},"content":{"rendered":"<p> <br \/>\n<\/p>\n<div>\n<figure class=\"sc-1eow4w5-1 eLNveM align--bleed js_marquee-assetfigure\" data-id=\"64b279d4d7acb7ac2428b3130c71c740\" data-recommend-id=\"image:\/\/64b279d4d7acb7ac2428b3130c71c740\" data-format=\"jpg\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-recommended=\"false\" data-hide=\"false\" contenteditable=\"false\" draggable=\"false\">\n<div class=\"sc-1eow4w5-2 loxZOX has-data img-wrapper\" contenteditable=\"false\" style=\"max-width:800px\" data-link-reference=\"\" data-link-target=\"\" data-syndicationrights=\"true\" data-imagerights=\"fair-use\" data-hide=\"false\" data-hidecredit=\"false\"><span class=\"sc-1eow4w5-0 dnhHtZ js_lightbox-wrapper\"><\/p>\n<div style=\"padding-bottom:56.3%\" class=\"sc-1eow4w5-3 lktKQM image-hydration-wrapper\"><img decoding=\"async\" src=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_80,pg_1,q_80,w_80\/64b279d4d7acb7ac2428b3130c71c740.jpg 80w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_140\/64b279d4d7acb7ac2428b3130c71c740.jpg 140w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_265\/64b279d4d7acb7ac2428b3130c71c740.jpg 265w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_340\/64b279d4d7acb7ac2428b3130c71c740.jpg 340w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_490\/64b279d4d7acb7ac2428b3130c71c740.jpg 490w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_645\/64b279d4d7acb7ac2428b3130c71c740.jpg 645w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_740\/64b279d4d7acb7ac2428b3130c71c740.jpg 740w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_965\/64b279d4d7acb7ac2428b3130c71c740.jpg 965w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1165\/64b279d4d7acb7ac2428b3130c71c740.jpg 1165w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1315\/64b279d4d7acb7ac2428b3130c71c740.jpg 1315w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1465\/64b279d4d7acb7ac2428b3130c71c740.jpg 1465w, https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fit,f_auto,g_center,pg_1,q_60,w_1600\/64b279d4d7acb7ac2428b3130c71c740.jpg 1600w\" sizes=\"(max-width: 25em) calc(100vw - 32px),(max-width: 37.31em) calc(100vw - 32px),(min-width: 37.37em) and (max-width: 49.94em) calc(100vw - 32px),(min-width: 50em) and (max-width: 63.69em) 800px,(min-width: 63.75em) and (max-width: 85.19em) calc(66.5vw - 32px),800px\" alt=\"Image for article titled As More Games Disappear Forever, John Carmack Has Some Great Advice About Preservation\" draggable=\"auto\" data-chomp-id=\"64b279d4d7acb7ac2428b3130c71c740\" data-format=\"jpg\" data-alt=\"Image for article titled As More Games Disappear Forever, John Carmack Has Some Great Advice About Preservation\" data-anim-src=\"\"\/><\/div>\n<p><\/span><\/p>\n<p><figcaption class=\"sc-7s1ndr-0 ikKPtM no-caption\">Screenshot<!-- -->: <!-- -->Star Wars | Kotaku<\/figcaption><\/p>\n<\/div>\n<p><span data-id=\"64b279d4d7acb7ac2428b3130c71c740\" data-recommend-id=\"image:\/\/64b279d4d7acb7ac2428b3130c71c740\" data-format=\"jpg\" data-width=\"800\" data-height=\"450\" data-lightbox=\"true\" data-recommended=\"false\" data-hide=\"false\" class=\"js_recommend\"\/><\/figure>\n<p class=\"sc-77igqf-0 bOfvBY\"><em>Doom <\/em>co-creator John Carmack, <span>legendary game designer<\/span>, <span>rocket guy<\/span> and VR enthusiast, <span>left Meta\/Facebook late last year after a decade working on the company\u2019s virtual reality efforts<\/span>. Just because he\u2019s gone, though, doesn\u2019t mean the company\u2019s decisions<!-- --> are <!-- -->out of his thoughts.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Accompanying <span>the news last week that Meta had blown through almost $14 billion on failed VR bullshit<\/span> was the announcement that <em>Echo VR<\/em>\u2014a game first released on the competing Rift system before its developers were bought by Facebook\u2014would be shutting down. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">It was far from<span> the only game to be killed off last week<\/span>, with <span><em>Rumbleverse <\/em><\/span>and <span><em>Knockout City<\/em><\/span> suffering similar fates, their collective departures helping remind us that modern video games have a serious longevity problem, in that once discarded by publishers they\u2019re extremely vulnerable to simply disappearing forever. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">It\u2019s a problem that Carmack recently addressed, <span>sending a lengthy statement to <em>UploadVR <\/em><\/span>last week that covers all kinds of angles surrounding <em>Echo VR\u2019s<\/em> shutdown. The stuff I\u2019m mostly interested in, though, are all the bits about how it\u2019s important for studios to keep old games alive, and that cost and manpower shouldn\u2019t be the <em>only <\/em>things they\u2019re thinking about when making those decisions. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">\u201cEven if there are only ten thousand active users, destroying that user value should be avoided if possible\u201d, he says. \u201cYour company suffers more harm when you take away something dear to a user than you gain in benefit by providing something equally valuable to them or others.\u201d<\/p>\n<div class=\"bxm4mm-15 BiRlJ\">\n<div class=\"sc-1atgi65-0 sc-1atgi65-1 bdNdA-D js_commerce-inset-permalink\" data-inset-url=\"https:\/\/amazon.com\/Introducing-Ring-Car-Cam-dual-facing\/dp\/B08LZFPQNV\/?asc_campaign=InlineMobile&amp;asc_refurl=https:\/\/kotaku.com\/vr-meta-facebook-carmack-shutdown-failure-close-echo-1850076140&amp;asc_source=&amp;tag=kinjakotakupromo-20\" data-inset-category=\"CommerceInsetMobile\">\n<p>G\/O Media may get a commission<\/p>\n<div class=\"sc-1atgi65-3 hMBKyp creative-type-A\">\n<div class=\"sc-1atgi65-6 gLSKws\">\n<div class=\"sc-1atgi65-10 hherpH js_lazy-image\"><picture class=\"lazy-picture\"><source media=\"all\" type=\"image\/jpeg\" srcset=\"data:image\/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==\" data-srcset=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,fl_progressive,g_center,h_180,q_80,w_320\/682bcb4fe9b324f8d3d1b7d660158972.jpg\"\/><img decoding=\"async\" alt=\"Ring Car Cam\" src=\"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_264,pg_1,q_80,w_470\/682bcb4fe9b324f8d3d1b7d660158972.jpg\"\/><\/picture><\/div>\n<\/div>\n<div class=\"sc-1atgi65-12 dRyRwx\">\n<p class=\"sc-1atgi65-13 iFlqWg\"><strong>It&#8217;s a camera. For your car.<\/strong><br \/><span>The Ring Car Cam&#8217;s dual-facing HD cameras capture activity in and around your car in HD detail.<\/span><\/p>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<p class=\"sc-77igqf-0 bOfvBY\">Of course, his experience with this stuff is largely built on his time at id Software, whose older games\u2014like <em>Doom <\/em>and <em>Quake<\/em>\u2014were slightly more popular than some random VR game with only a few thousand users. His basic point is valid though! As he expands on here, with some tips built not just around good PR, but solid development fundamentals as well:<\/p>\n<blockquote data-type=\"BlockQuote\" class=\"sc-8hxd3p-0 jorAJZ\">\n<p class=\"sc-77igqf-0 bOfvBY\">Every game should make sure they still work at some level without central server support. Even when not looking at end of life concerns, being able to work when the internet is down is valuable. If you can support some level of LAN play for a multiplayer game, the door is at least open for people to write proxies in the future. Supporting user-run servers as an option can actually save on hosting costs, and also opens up various community creative avenues.<\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Be disciplined about your build processes and what you put in your source tree, so there is at least the possibility of making the project open source. Think twice before adding dependencies that you can\u2019t redistribute, and consider testing with stubbed out versions of the things you do use. Don\u2019t do things in your code that wouldn\u2019t be acceptable for the whole world to see. Most of game development is a panicky rush to make things stop falling apart long enough to ship, so it can be hard to dedicated time to fundamental software engineering, but there is a satisfaction to it, and it can pay off with less problematic late stage development.<\/p>\n<\/blockquote>\n<p class=\"sc-77igqf-0 bOfvBY\"><span>To its credit, <em>Knockout City<\/em>\u2014one of the games I mentioned above\u2014is doing exactly this<\/span>. When its existing version shuts down later this year, a new standalone release will drop that will allow for private servers, in effect letting people keep and play the game until the end of time. <\/p>\n<p class=\"sc-77igqf-0 bOfvBY\">Like Carmack says, there should be more of this, please!<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/kotaku.com\/vr-meta-facebook-carmack-shutdown-failure-close-echo-1850076140\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Screenshot: Star Wars | Kotaku Doom co-creator John Carmack, legendary game designer, rocket guy and VR enthusiast, left Meta\/Facebook late last year after a decade working on the company\u2019s virtual reality efforts. Just because he\u2019s gone, though, doesn\u2019t mean the company\u2019s decisions are out of his thoughts. Accompanying the news last week that Meta had [&hellip;]<\/p>\n","protected":false},"author":3,"featured_media":48690,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"https:\/\/i.kinja-img.com\/gawker-media\/image\/upload\/c_fill,f_auto,fl_progressive,g_center,h_675,pg_1,q_80,w_1200\/64b279d4d7acb7ac2428b3130c71c740.jpg","fifu_image_alt":"","footnotes":""},"categories":[571],"tags":[],"class_list":["post-48689","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>John Carmack Has Some Great Advice About Games Preservation - Gaming News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/pley2win.com\/?p=48689\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"John Carmack Has Some Great Advice About Games Preservation - Gaming News\" \/>\n<meta property=\"og:description\" content=\"Screenshot: Star Wars | Kotaku Doom co-creator John Carmack, legendary game designer, rocket guy and VR enthusiast, left Meta\/Facebook late last year after a decade working on the company\u2019s virtual reality efforts. 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Just because he\u2019s gone, though, doesn\u2019t mean the company\u2019s decisions are out of his thoughts. 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